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wsoul2k

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Everything posted by wsoul2k

  1. Re: Details of v1.1 Flaming Cliffs You mean after you have fired the R-27 in HOJ mode? Yes
  2. Re: Details of v1.1 Flaming Cliffs hy Shepski a few questions to you ok :D This mean i can fire an R-27 without a lock rigth ? and what happens to the R-27 if the other aircraft turn off his ECM ? In the same situation as above if i have my radar in AUTO MODE after the enemy aircraft turn off his ECM my radar will atempt to lock in the most danger contact...so .... the R-27 will reaquire it as a new target ? How this was done ?? the pilot head will turn more left or rigth ?? or the old view ( 1.02 ) was wrong positioned ?? can u post some pictures ? tks
  3. Any one from the DEV tean can give us some reply/help plz :( Tank you for the reply Chizh But some questions remain. 1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ? 2-We should do the animation or just pivot orientation? 3-ok 4-ok 5- Standard from max?. Could you post here a default material used in any in-game model? 6-ok New questions. About Damage Models 7-How we should proceed ? we have to made it also ? About Ground/Naval Models We can work in this models also ? If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count Tanks. http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922
  4. Chizh i really apreciate some kind of feedback from you in this subject we are trying help improving the game..but we need more info so we dons WASTE your time tks Tank you for the reply Chizh But some questions remain. 1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ? 2-We should do the animation or just pivot orientation? 3-ok 4-ok 5- Standard from max?. Could you post here a default material used in any in-game model? 6-ok New questions. About Damage Models 7-How we should proceed ? we have to made it also ? About Ground/Naval Models We can work in this models also ? If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count Tanks. http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922
  5. BUMP hey Chizh if you have time can you reply this question in the end of the tread Tank you for the reply Chizh But some questions remain. 1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ? 2-We should do the animation or just pivot orientation? 3-ok 4-ok 5- Standard from max?. Could you post here a default material used in any in-game model? 6-ok New questions. About Damage Models 7-How we should proceed ? we have to made it also ? About Ground/Naval Models We can work in this models also ? If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count Tanks. http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922
  6. Tank you for the reply Chizh But some questions remain. 1- 50.000 for an su-27 but if the models is an B-52 or an russian bombers? we have to keep this limit ? 2-We should do the animation or just pivot orientation? 3-ok 4-ok 5- Standard from max?. Could you post here a default material used in any in-game model? 6-ok New questions. About Damage Models 7-How we should proceed ? we have to made it also ? About Ground/Naval Models We can work in this models also ? If YES we will consider the same moving parts existent int the original model as the necessary moving parts to be created, but need know if they use the same LOD levels and the same poly count Tanks. http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922
  7. Hy Chizh, sorry to post in Inglish but im from Brazil and i really cant type in Russian :? I have started a topic i the Lock On forum (USA) http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=38610606&m=4001045922 about sending higth 3d models to the devs, but i have a few question to get our job easier, i really apreciate if you can answer this questions. 1- max poly count betwen 20.000 and 40.000 is OK ? 2- Minimum and maximum poly counts by LOD, i mean min/max polys for LOD1, LOD2, LOD3, LOD4 3- Necessary moving parts to be created in the Model 4- and more important how we can send the 3d models to you ? If u can give us this kind of information i think we all will see nice 3d models around in a near future. tank you for your atention and fell free to reply this info direct to me r.f.m@terra.com.br бак вы для вашего внимания Im learning :lol:
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