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Weaponz248

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Everything posted by Weaponz248

  1. OK thanks Nate. All I want them to do is attack the two radars and nothing else? Will they still only do that with the enroute command? One other question I have a tanker in the area, How do I get them to use it. Lets say after the hit the SAM Site I want them to refuel and hit a bridge. Would I just put a waypoint at the tanker and say Refuel? Also What type of A/C wold be better suited for this SEAD? I was assuming the use of HARMS was handy here.
  2. Cool thanks Nate. Here is the mission. Mind you all I have is a few jets and some triggers. I am trying to work the SEAD thing out.
  3. Hey guys, I am trying to create a mission to destroy a SAM Site. I need the 2 F-16 to take out both radars. So I set up a flight with the waypoints going to the edge of the largest red circle. I give them the command to attack unit 7 and 8 which are the radars. This worked before the patch with out any issues. Now they wont engage. They just hit the waypoint and go home. Do I need to make the waypoint go all the way to the SAM site or do I need to do something different. Thanks for the help
  4. Make sure your JTAC guys have a clear line of sight to the TGT.
  5. +1 This is not a car folks!
  6. This is just my observation from seeing them fly everyday. Position lights on at APU start. (I have always seen them on flash never steady.) Wheel light to Taxi after moving. Anti Collision on when at runway threshold Wheel light to land when ready for T/O Once clear of AB air space Formation lights .
  7. If you have a ECM pod on the left side than you will want the TGP on the right for weight purposes. These are the only things that are non jettison-able in the game so you will want to maintain equal weight if you have to jett something.
  8. Some random screens from last weekend....enjoy
  9. Ok here goes nothing........ 1) if the switch is set to rip on the LAU than pushing the pickle button in the pit will result in all 7 going regardless of cockpit settings. Setting it to single means you have to select rip in pit and hold the pickle button down like we do in game. 2) That bar locks the rockets into the tube and also engages the firing pins. 3) Thats is acttually an L and an A. L=load and A=arm. and the numbers correspond to the tubes for arming purposes. Hope that helps bud!
  10. To be honest I have no clue what happened but I am willing to bet that if it was a gun malfunction that the gun looks that way due to the procedures used to safe it. This pic was taken after everything was said and done. also here is a pic from the rear of the same jet...enjoy
  11. I want to say it is dependant on where the friendlies are. For example I fyou do a gun run from north to south and your JTAC is south you may hit the JTAC. So JTAC might give you a attack run east to west.
  12. Cool Thanks man! I will give it a shot and see what I get. Problem solved!! Kinda odd that it has to be 23 hours. Oh well thanks again!
  13. I see if i remembered to that. Not sure if this matters but the units are not spawning on the map until that groups trigger is met but I still get the message at the start of the mission,
  14. So I am trying to set up a trigger to display a message to contact JTAC when a certain group spawns. I am using the group alive condition. The issue is even thought the group hasn't activated I still get the message at the beginning of the mission. What is the best way to get the message to display once the group is activated?
  15. EH it will buff out lol
  16. It was all i could do to keep her on the runway. As soon as I throttled up she went hard right.
  17. Most of my mission were created foe training. I either wanted to train on a certain weapon or wanted to train on a certain aspect of the ME. The rest of my missions are my imagination and real life experiences combined.
  18. WX...Wow thanks you for that!! As always your tutorials are easy and straight to the point! Bullseye calls will be so easy after this, where was this in falcon 4?? Love it thanks man!!
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