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MrArsGravis

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Everything posted by MrArsGravis

  1. I tried running the MT version of DCS yesterday (i.e., native OpenXR) and the controllers didn't appear in DCS. They work fine until DCS is loaded, and then they just disappear in VR and their input isn't registered until I close DCS again. If I disable OpenXR support in Varjo Base and go the DCS -> OpenXR -> SteamVR -> Varjo route, then I get my controllers back and everything works fine. Can anyone confirm? Bonus question: Has there been side-by-side testing on native OpenXR vs. OpenXR via Steam (so should I even care?)?
  2. After doing some more digging around, I found your old post, Hempstead, and I'm sure it's an impressive and powerful solution beyond my current capabilities. However, for my current (quite simple) problem/use case, I was actually able to get this running with a solution that don't seem too hack-y and uses only a few lines of code. If anyone is interested in reproducing this, I wrote a few more details in a reddit thread where I found someone else who had the same question. It uses a built-in TARGET function called RegisterGameCallback which enables inter-app communication via TCP. I couldn't have figured it out without reading some old posts by someone called Nicu on SimHQ (see reddit comment for details).
  3. I don't know if TM would consider this a QC or warranty issue (I don't remember how symmetrical mine was when new), so feel free to contact them instead if you want. But if you want to fix it yourself, it's a pretty common and very simple mod to shave off or add pieces to the plastic AB detent piece (I have also done this to my own throttle). Alternatively, if you're concerned about warranty or that you might screw things up etc., you can also order 3D-printed modded AB detents from Shapeways or from debolestis himself (who put them up on Shapeways). IMO the vanilla lift-to-AB detents are weird anyways and I'd recommend getting the pushthrough mod, but that's a matter of taste and you can even get an "original" replacement from debolestis, I think.
  4. TLDR: How can I make an external (non-Thrustmaster) button press trigger something in TARGET? I've been using Home Fries's excellent and well-maintained CTS software (with Warthog HOTAS) for years now and it's been great so far. However, I'll be getting a Honeycomb Bravo soon for multi-engine capability, and then I'd also want to use its dedicated gear lever—even when I'm using the Warthog as the throttle—instead of having to use a multi-button combo on the Warthog set. Obviously, there should be multiple easy ways to configure that lever to also raise or lower the gear in DCS. But here's the problem: As those of you who use CTS will be aware, the gear-up/gear-down events in CTS also set a TARGET-internal GearState flag which changes the behavior of the TARGET script. I would like to toggle this flag when activating the separate gear lever, which I'll admit I thought was going to be easier than it is. I've been browsing around, but haven't found the answer yet: Is there some function or hack I can add to the TARGET scripts so it reads an external trigger? I initially (mistakenly, it seems) thought it would be straightforward to read keypresses from the keyboard to trigger events. Or is there some even more hacky way to inject what looks like a button press from the Warthog? I have VoiceAttack, which I thought would help, and I'm not above adding vJoy, Joystick Gremlin or whatever else it might take. Heck, if there's an automated TARGET --> Gremlin translator I might even try that and solve my issue in Joystick Gremlin entirely. However, I don't want to give up on CTS/TARGET entirely because they're continually doing work for all of us that I don't have to unnecessarily duplicate.
  5. Hi @Home Fries! I tried posting this to Trello, but couldn't figure it out... I have a minor suggestion for improvement: ________________________________________________________________ IL-2 VR: Option to reassign THR_FC to regular slider axis For VR users in IL-2, THR_FC is currently remapped by CTS to the mouse scroll wheel (MOUSE_Z_AXIS). Though it is possible to remap the scroll wheel to other functions such as radiator control, the remapping to the scroll wheel changes the interpretation of the data and IL-2 no longer understands it to have a physical maximum and minimum, among other things (in practice, the THR_FC interpreted as a scroll wheel and then mapped to radiator control just plain didn’t work – completely jittery, over-sensitive and unusable, as if it were a binary switch). Thus, the option to use THR_FC as the lever/axis that it actually physically is has been lost (in IL-2 VR), which is unfortunate, and it would be an improvement to give the option to disable the remapping to MOUSE_Z_AXIS. Alas, as far as I can tell, it seems that the DX_ZROT_AXIS that is assigned to THR_FC in DCS cannot be used in IL-2 since this would conflict with the switchable twin-engine throttle configuration. However, I’ve been able to amend this by replacing MOUSE_Z_AXIS with DX_SLIDER_AXIS in line 772 of DCS_Init.tmc, such that it reads MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); THR_FC is then available as a regular slider axis (shows up in IL-2 as joy0_axis_q) and works flawlessly when mapped to radiator control DX_SLIDER_AXIS seems to be unused at the moment and is therefore an apparently viable candidate for an optional remapping, i.e., a GUI switch that will let us choose between MOUSE_Z_AXIS and the associated mappings or DX_SLIDER_AXIS and the associated mappings. The option to perform this remapping could be presented in the GUI as a remapping from FOV zoom to water radiator control or prop pitch control etc., or simply as the technical change from scroll wheel to slider axis that it is. ________________________________________________________________ Anyways, thanks for the great work. I've been using CTS for years now and it's made things much easier (most of the time)!
  6. @59th_Punch The website (www.dcskneeboardbuilder.com) is back online and a new version that fixed the bug that we had has been uploaded. I don't know what had happened to both the program and the website, but everything seems to be fine again.
  7. @speed-of-heat Thanks for all your work! But could you explain or show (in pictures, maybe?) what exactly the clear water part of your variant does? I'm not quite sure what the benefits and/or drawbacks are and I can't actually find anything on it, maybe I'm not looking hard enough...
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