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Jerec

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Everything posted by Jerec

  1. Thanks, works great. But, how did you make the Shturm-missiles work? What did you change in the missiles_data.lua? Is it possible to make air-to-air missiles work? In reality the KA-50 can launch R-60 and R-73 missiles.
  2. Yes! Works correctly! Thanks.
  3. I think first we have to make the mod work. I´m obviously not the only one the Apache is not working for. I suppose there´s something wrong with the entry.lua. The entry.lua is responsible for the entries in the mission editor.
  4. Still not working. Under main menü options controls the Apache appears. All keys assigned. But in the mission editor, helicopter group, USA, Type, there´s no Apache selectable. Only AH-64A and AH-64D and KA-50 als flyable chopper of course. The Apache_D folder is in DCS World/Mods/aircrafts where also are the folders Flaming Cliffs, A-10C, KA-50 and Su-25T. Correct? I copied the KA-50/bin content (4 files) into the empty Apache_D/bin folder. Correct? Of course I´ve activated BS2. Sorry, don´t know what I do wrong.
  5. I have BS2 activated in DCS World. Both version 1.2.2 (the latest). Nevertheless no Apache entry in mission editor anywhere. Only AH-64A and AH-64D. Look at the content of the entry.lua in the Apache_D folder. It looks messed up in comparison to the entry.lua in the KA-50 folder or the Su-25t folder.
  6. I´ve installed it as the readme told me. The Apache icon appears in the menu, but I can´t fly the AH-64D. No Apache under USA in the mission editor, only AH-64A and AH-64D. Surely I have DCS World and BS2 1.2.2.
  7. Yes Sniper, thank you , but where´s the new 3d cockpit? It´s only a new MiG 29 model.
  8. I´ve done a Eurofighter Typhoon cockpit based on the MiG-29G pit. It´s of course not perfect and I still need help for some things like making a realistic looking HUD holder or removing this little white circle with the cross within on the left side. I don´t know the name of this .tga texture.
  9. Some of the textures don´t work. I think the Czech special signs on the texture names cause that problem. Bocnypanellawy and Pravybocnypanel. Maybe you could rename them.
  10. You may use the SU-27 or Mig-29 pit with the SU-33 keyboards folder (to use the arrestor hook on carrier landings). It works for me.
  11. An F-35A would be cool!
  12. I managed to make this baby flyable for FC2. It replaces the SU-33.
  13. Has somebody done a Rafale for FC2.0? I know a French guy has made this plane for FC1, but I would like to see this plane in FC2.
  14. Jerec

    cockpit

    Yes! Looks good. Somewhere to download?
  15. Also ich habs fast aufgegeben mit der A10. Ohne Easy Avionics brauchste ja fast nen Hochschulstudium, um auch nur eine Maverick erfolgreich abzufeuern! Die Entwickler hätten besser nen echten Multirole-Fighter für Luft- und Bodenangriffe wie die F-16 machen sollen. Die A-10 (wenn auch nicht die A-10C) gibts doch auch schon in FC2.
  16. Ok, I release it the next coming days. Here´s the (real) final version. I added cockpit reflections on the MFDs. You don´t see that on the screenshot.
  17. Here´s the final version. Was hard work.
  18. I´ve changed the hornet cockpit a bit, so there´s no more "stolen" Microsoft FSX stuff within. BTW it looks a bit cleaner now. I can release it if you want. No Problem.
  19. I think making other choppers flyable (with the KA-50 cockpit) couldn´t be a big problem. Remember the extra flyable aircraft mod for Flaming Cliffs2. Black Shark has the same graphic engine. But it´s possible to fire all unguided rockets, all free falling bombs and as western missiles the AGM65E Maverick and the AGM114 Hellfires. Unfortunately you can´t launch any AA missile.
  20. I did it using F-18-textures of the Flight Simulator X. Here´s the cockpit of the F-18A. There isn´t already a mod, but the chance is good to release it one day.
  21. For all of you who like the F-18, I´ve changed the F-15 cockpit to make it a bit look like the one of the F-18. Of course it´s not the real F-18 cockpit, but it makes the default F-15 cockpit look more modern.
  22. I´ve removed the file. I also think that´s better. But in reality the KA-50 has AA weapons, the R60 or R73. Until now I found no way to make AA missiles work with the KA-50. No problem to mount these missiles, but you can´t launch them.
  23. In simulation mod the Hokum´s maximum speed is about 310 km/h. Is there a way to make it faster in the arcade mod as well? In arcade mod the max speed is about 260 km/h. Any idea?
  24. All missiles with semi-active laser (Vikhrs, Hellfires, AGM65E Maverick, KH29L, KH25L) work and can be launched. Other missiles can be mounted, but can´t be launched. All unguided bombs and rockets also work. No idea to make air to air missiles work? I think the problem is due to the semi-active laser. The KA-50 has no radar or infrared systems.
  25. Fact is, you can equip the Hokum only with missiles that are semi-active-laser guided. So adding Hellfires or AGM65E Mavericks is no problem as well as all unguided rockets or bombs. Weapons guided by radar or infrared don´t work. See the encyclopedia for further information.
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