

Jerec
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KA-50: Functioning Iglas (POC) Howto!...
Jerec replied to Ebs's topic in Utility/Program Mods for DCS World
I would like to have Harpoons or HARM for the F-18 with Mig29 cockpit. I´ve tried to make these missiles tv-guided, but it doesn´t work. -
The F-15C with A/G-abilities in FC3
Jerec replied to Jerec's topic in Utility/Program Mods for DCS World
This looks much better, I think. -
I found a way to launch a/g missiles like mavericks or tv-guided bombs from the F-15C in FC3. Ok, it´s not very realistic, but much better than flying western fighters with russian cockpits to launch guided a/g missiles. The F-15C has no air to ground mode (key 7) so you have to copy the keyboard.lua from the su-27 or Mig-29g and paste it into the input/F-15c folder. I replaced the joystick folder of the Su-27 as well. Ok, your F-15C now has an air to ground mode. Be sure to backup the original folders of course!! Next thing is to edit the CustomHuman.lua to give the F-15C the a/g radar from the Su-27. CustomHumanData[PlaneType.F_15 ] = CWSType.iCWS_Su_27 Don´t worry, with changing this, your F-15 will not have an Su-27 cockpit! It still has the F-15C 3d pit, but with a radar and a/g abilities like the Su-27. The only thing you have to do now, is to equip the F-15 with a/g missiles like mavericks. Open the F-15C.lua and add the lines: { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" }, -- AGM-65D { CLSID = "{51F9AAE5-964F-4D21-83FB-502E3BFE5F8A}"}, -- GBU-10 or { CLSID = "{B4FC81C9-B861-4E87-BBDC-A1158E648EBF}" }, for KH-29T tv-guided missiles. Now your F-15C is ready to strike! Create a simple mission to destroy a SAM launcher, a few tanks or a ship. Press 7 for air to ground mode and select mavericks or KH-29T for large targets like ships. Press O to activate the optical system and move the crosshair onto the target. Press enter to lock. When the target is in range, fire. This works great with a wingman. Order him to switch the radar on and he detects ground targets very soon, so it´s much easier to aim on a target with a rhomb. The screenshot shows an attack on a ship, my wingman has detected. As you also see, I made some changes on the cockpit. The radar on the right is fake just like the map on the right. I repainted that only for the reason that originally the radar and the TEWS are black due to the cockpit changes. As I said, thats not reality, but way better as flying F-15 or other western planes with russian cockpits.
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Does somebody know how to make buildings longer visible in DCS World or FC3? I think they disappear too soon when flying over the cities. Which entry in the graphics.cfg is responsible for the disappearing of the buildings?
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AGM 65D Mavs work without problems! Simply add this line to the Ka-50.lua. { CLSID = "{DAC53A2F-79CA-42FF-A77A-F5649B601308}" }, -- LAU-88 AGM-65D*3
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Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
Thanks, works great. But, how did you make the Shturm-missiles work? What did you change in the missiles_data.lua? Is it possible to make air-to-air missiles work? In reality the KA-50 can launch R-60 and R-73 missiles. -
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
Yes! Works correctly! Thanks. -
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
I think first we have to make the mod work. I´m obviously not the only one the Apache is not working for. I suppose there´s something wrong with the entry.lua. The entry.lua is responsible for the entries in the mission editor. -
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
Still not working. Under main menü options controls the Apache appears. All keys assigned. But in the mission editor, helicopter group, USA, Type, there´s no Apache selectable. Only AH-64A and AH-64D and KA-50 als flyable chopper of course. The Apache_D folder is in DCS World/Mods/aircrafts where also are the folders Flaming Cliffs, A-10C, KA-50 and Su-25T. Correct? I copied the KA-50/bin content (4 files) into the empty Apache_D/bin folder. Correct? Of course I´ve activated BS2. Sorry, don´t know what I do wrong. -
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
I have BS2 activated in DCS World. Both version 1.2.2 (the latest). Nevertheless no Apache entry in mission editor anywhere. Only AH-64A and AH-64D. Look at the content of the entry.lua in the Apache_D folder. It looks messed up in comparison to the entry.lua in the KA-50 folder or the Su-25t folder. -
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
I´ve installed it as the readme told me. The Apache icon appears in the menu, but I can´t fly the AH-64D. No Apache under USA in the mission editor, only AH-64A and AH-64D. Surely I have DCS World and BS2 1.2.2. -
Yes Sniper, thank you , but where´s the new 3d cockpit? It´s only a new MiG 29 model.
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I´ve done a Eurofighter Typhoon cockpit based on the MiG-29G pit. It´s of course not perfect and I still need help for some things like making a realistic looking HUD holder or removing this little white circle with the cross within on the left side. I don´t know the name of this .tga texture.
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Some of the textures don´t work. I think the Czech special signs on the texture names cause that problem. Bocnypanellawy and Pravybocnypanel. Maybe you could rename them.
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You may use the SU-27 or Mig-29 pit with the SU-33 keyboards folder (to use the arrestor hook on carrier landings). It works for me.
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An F-35A would be cool!
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Has somebody done a Rafale for FC2.0? I know a French guy has made this plane for FC1, but I would like to see this plane in FC2.
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Yes! Looks good. Somewhere to download?
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Also ich habs fast aufgegeben mit der A10. Ohne Easy Avionics brauchste ja fast nen Hochschulstudium, um auch nur eine Maverick erfolgreich abzufeuern! Die Entwickler hätten besser nen echten Multirole-Fighter für Luft- und Bodenangriffe wie die F-16 machen sollen. Die A-10 (wenn auch nicht die A-10C) gibts doch auch schon in FC2.
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Ok, I release it the next coming days. Here´s the (real) final version. I added cockpit reflections on the MFDs. You don´t see that on the screenshot.
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Here´s the final version. Was hard work.
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I´ve changed the hornet cockpit a bit, so there´s no more "stolen" Microsoft FSX stuff within. BTW it looks a bit cleaner now. I can release it if you want. No Problem.
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I think making other choppers flyable (with the KA-50 cockpit) couldn´t be a big problem. Remember the extra flyable aircraft mod for Flaming Cliffs2. Black Shark has the same graphic engine. But it´s possible to fire all unguided rockets, all free falling bombs and as western missiles the AGM65E Maverick and the AGM114 Hellfires. Unfortunately you can´t launch any AA missile.
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I did it using F-18-textures of the Flight Simulator X. Here´s the cockpit of the F-18A. There isn´t already a mod, but the chance is good to release it one day.