

Jerec
Members-
Posts
356 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Jerec
-
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
Thanks, works great. But, how did you make the Shturm-missiles work? What did you change in the missiles_data.lua? Is it possible to make air-to-air missiles work? In reality the KA-50 can launch R-60 and R-73 missiles. -
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
Yes! Works correctly! Thanks. -
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
I think first we have to make the mod work. I´m obviously not the only one the Apache is not working for. I suppose there´s something wrong with the entry.lua. The entry.lua is responsible for the entries in the mission editor. -
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
Still not working. Under main menü options controls the Apache appears. All keys assigned. But in the mission editor, helicopter group, USA, Type, there´s no Apache selectable. Only AH-64A and AH-64D and KA-50 als flyable chopper of course. The Apache_D folder is in DCS World/Mods/aircrafts where also are the folders Flaming Cliffs, A-10C, KA-50 and Su-25T. Correct? I copied the KA-50/bin content (4 files) into the empty Apache_D/bin folder. Correct? Of course I´ve activated BS2. Sorry, don´t know what I do wrong. -
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
I have BS2 activated in DCS World. Both version 1.2.2 (the latest). Nevertheless no Apache entry in mission editor anywhere. Only AH-64A and AH-64D. Look at the content of the entry.lua in the Apache_D folder. It looks messed up in comparison to the entry.lua in the KA-50 folder or the Su-25t folder. -
Flyable Helicopters Mod, DCSW 1.2.2
Jerec replied to sammy's topic in Utility/Program Mods for DCS World
I´ve installed it as the readme told me. The Apache icon appears in the menu, but I can´t fly the AH-64D. No Apache under USA in the mission editor, only AH-64A and AH-64D. Surely I have DCS World and BS2 1.2.2. -
Yes Sniper, thank you , but where´s the new 3d cockpit? It´s only a new MiG 29 model.
-
I´ve done a Eurofighter Typhoon cockpit based on the MiG-29G pit. It´s of course not perfect and I still need help for some things like making a realistic looking HUD holder or removing this little white circle with the cross within on the left side. I don´t know the name of this .tga texture.
-
Some of the textures don´t work. I think the Czech special signs on the texture names cause that problem. Bocnypanellawy and Pravybocnypanel. Maybe you could rename them.
-
You may use the SU-27 or Mig-29 pit with the SU-33 keyboards folder (to use the arrestor hook on carrier landings). It works for me.
-
An F-35A would be cool!
-
-
Has somebody done a Rafale for FC2.0? I know a French guy has made this plane for FC1, but I would like to see this plane in FC2.
-
Yes! Looks good. Somewhere to download?
-
Also ich habs fast aufgegeben mit der A10. Ohne Easy Avionics brauchste ja fast nen Hochschulstudium, um auch nur eine Maverick erfolgreich abzufeuern! Die Entwickler hätten besser nen echten Multirole-Fighter für Luft- und Bodenangriffe wie die F-16 machen sollen. Die A-10 (wenn auch nicht die A-10C) gibts doch auch schon in FC2.
-
Ok, I release it the next coming days. Here´s the (real) final version. I added cockpit reflections on the MFDs. You don´t see that on the screenshot.
-
Here´s the final version. Was hard work.
-
I´ve changed the hornet cockpit a bit, so there´s no more "stolen" Microsoft FSX stuff within. BTW it looks a bit cleaner now. I can release it if you want. No Problem.
-
I think making other choppers flyable (with the KA-50 cockpit) couldn´t be a big problem. Remember the extra flyable aircraft mod for Flaming Cliffs2. Black Shark has the same graphic engine. But it´s possible to fire all unguided rockets, all free falling bombs and as western missiles the AGM65E Maverick and the AGM114 Hellfires. Unfortunately you can´t launch any AA missile.
-
I did it using F-18-textures of the Flight Simulator X. Here´s the cockpit of the F-18A. There isn´t already a mod, but the chance is good to release it one day.
-
For all of you who like the F-18, I´ve changed the F-15 cockpit to make it a bit look like the one of the F-18. Of course it´s not the real F-18 cockpit, but it makes the default F-15 cockpit look more modern.
-
I´ve removed the file. I also think that´s better. But in reality the KA-50 has AA weapons, the R60 or R73. Until now I found no way to make AA missiles work with the KA-50. No problem to mount these missiles, but you can´t launch them.
-
In simulation mod the Hokum´s maximum speed is about 310 km/h. Is there a way to make it faster in the arcade mod as well? In arcade mod the max speed is about 260 km/h. Any idea?
-
All missiles with semi-active laser (Vikhrs, Hellfires, AGM65E Maverick, KH29L, KH25L) work and can be launched. Other missiles can be mounted, but can´t be launched. All unguided bombs and rockets also work. No idea to make air to air missiles work? I think the problem is due to the semi-active laser. The KA-50 has no radar or infrared systems.
-
Fact is, you can equip the Hokum only with missiles that are semi-active-laser guided. So adding Hellfires or AGM65E Mavericks is no problem as well as all unguided rockets or bombs. Weapons guided by radar or infrared don´t work. See the encyclopedia for further information.