

Jerec
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Everything posted by Jerec
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I´ll try it out with the IR Mavs. In my experience, every editing of the AV8BNA.lua makes the Harrier disappear from the selection menu in the game.
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Wonder why it´s impossible to alter the Harrier´s weapons on the pylons such as sidewinders or AGM-122 on every pylon by editing the AV8BNA.lua. If I change any weapon entry in the pylons line in any way the Harrier disappears from the selection menu in the game. Don´t know! With the M-2000C Mirage it works! Any idea how to put Sidewinders AGM-122 or Mavs on every pylon?
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Yes!! Would be for me (and hopefully for all) the most important update! Keep on your great work on a great fighter plane!
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It´s impossible with this DCS version to fire tv-guided missiles (kh-29t) from the SU-27! In former DCS versions, I think version 1.2.5 three years ago, it was possible indeed. But it isn´t anymore.
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Hotfix 3 with Moving Map should be out, but it isn´t available yet.
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Ich find der Kontrast ist viel zu hoch. Die Cockpits sind sehr dunkel.
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I put all the files in the User ME\Saved Games\DCS.openbeta\Mods\tech\main as said, but how to activate it?? The airports look as usual. Do I have to place all the objects by hand?
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help to make Killermachine's Su-30MK SM mod
Jerec replied to aap_flanker's topic in Utility/Program Mods for DCS World
Download link doesn´t work. -
If I want to fly my wingman in a close formation I press F9 and F5 in the menu. But this formation isn´t really close. I want to have the wingman flying constantly about 20 meters beside me. Which value do I have to change in the db_formations.lua? Any idea to make my wingman fly REALLY close beside me?
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The AIM9-X work very well on every aircraft, but they have no texture, they look gray! Can somebody explain, where the texture can be found?
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Does somebody know the name of the texture of the red square around the targets in arcade mode? I would like to change it into green. Thanks!
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The Cockpit only works in Flaming Cliffs 2. It´s not for FC3. Maybe someone could convert it into .edm files.
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Reworked Cockpit Views with proper Neck
Jerec replied to PeterP's topic in Utility/Program Mods for DCS World
I want to fly the F-16a with the F-15 3d pit, so I entered the line Cockpit_F-16A.edm. It works, but the cockpit and the HUD look a bit displaced. In the server.lua I entered the same entry as for the F-15C ViewSettings["F-16A"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {6.210000,1.204000,0.000000}, CameraViewAngleLimits = {20.000000,140.000000}, CameraAngleRestriction = {false,90.000000,0.400000}, CameraAngleLimits = {140.000000,-80.000000,90.000000}, EyePoint = {0.050000,0.000000,0.000000}, limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}, }, }, -- Cockpit Chase = { LocalPoint = {2.510000,3.604000,0.000000}, AnglesDefault = {180.000000,-8.000000}, }, -- Chase Arcade = { LocalPoint = {-13.790000,6.204000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade but it doesn´t work. What did I wrong -
Does somebody know to make the 3d buildings of the cities longer visible in FC2? I think you have to change an entry in the grafics.cfg, but what? In DCS World you can do that by increasing the entry in the config/terrain/high.lua TownFarDistance.
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Yes, it´s beta, but the dual engagement TWS was definitely announced to be in the change log of patch 1.2.3! There´s no word of a 1.2.3 beta. In the video on lockonfiles.com the dual engagement works.
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The TWS 2 for the MiG-29S still doesn´t work. It´s a shame.
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So is it right, that the TWS 2 of the MiG-29S doesn´t work correctly in 1.2.3? Please confirm. For me it doesn´t work. After the HUD saying T1 LA T2, I launched two R-77, but these missiles only follow the target in the little diamond, not the target in the cross.
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Does the TWS 2 for the MiG-29S work now? With the patch 1.2.3 it didn´t work. The R-77 followed only the target in the little diamond, not the target in the cross.
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These fantasy products look cool, but better would be an F-35. There isn´t any F-35 modelled for FC1, FC2 or FC3.
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For what version of game? Flaming Cliffs 3 or 2? DCS World?
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KA-50: Functioning Iglas (POC) Howto!...
Jerec replied to Ebs's topic in Utility/Program Mods for DCS World
I would like to have Harpoons or HARM for the F-18 with Mig29 cockpit. I´ve tried to make these missiles tv-guided, but it doesn´t work. -
The F-15C with A/G-abilities in FC3
Jerec replied to Jerec's topic in Utility/Program Mods for DCS World
This looks much better, I think. -
I found a way to launch a/g missiles like mavericks or tv-guided bombs from the F-15C in FC3. Ok, it´s not very realistic, but much better than flying western fighters with russian cockpits to launch guided a/g missiles. The F-15C has no air to ground mode (key 7) so you have to copy the keyboard.lua from the su-27 or Mig-29g and paste it into the input/F-15c folder. I replaced the joystick folder of the Su-27 as well. Ok, your F-15C now has an air to ground mode. Be sure to backup the original folders of course!! Next thing is to edit the CustomHuman.lua to give the F-15C the a/g radar from the Su-27. CustomHumanData[PlaneType.F_15 ] = CWSType.iCWS_Su_27 Don´t worry, with changing this, your F-15 will not have an Su-27 cockpit! It still has the F-15C 3d pit, but with a radar and a/g abilities like the Su-27. The only thing you have to do now, is to equip the F-15 with a/g missiles like mavericks. Open the F-15C.lua and add the lines: { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" }, -- AGM-65D { CLSID = "{51F9AAE5-964F-4D21-83FB-502E3BFE5F8A}"}, -- GBU-10 or { CLSID = "{B4FC81C9-B861-4E87-BBDC-A1158E648EBF}" }, for KH-29T tv-guided missiles. Now your F-15C is ready to strike! Create a simple mission to destroy a SAM launcher, a few tanks or a ship. Press 7 for air to ground mode and select mavericks or KH-29T for large targets like ships. Press O to activate the optical system and move the crosshair onto the target. Press enter to lock. When the target is in range, fire. This works great with a wingman. Order him to switch the radar on and he detects ground targets very soon, so it´s much easier to aim on a target with a rhomb. The screenshot shows an attack on a ship, my wingman has detected. As you also see, I made some changes on the cockpit. The radar on the right is fake just like the map on the right. I repainted that only for the reason that originally the radar and the TEWS are black due to the cockpit changes. As I said, thats not reality, but way better as flying F-15 or other western planes with russian cockpits.
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Does somebody know how to make buildings longer visible in DCS World or FC3? I think they disappear too soon when flying over the cities. Which entry in the graphics.cfg is responsible for the disappearing of the buildings?
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AGM 65D Mavs work without problems! Simply add this line to the Ka-50.lua. { CLSID = "{DAC53A2F-79CA-42FF-A77A-F5649B601308}" }, -- LAU-88 AGM-65D*3