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Jagohu

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Everything posted by Jagohu

  1. Great call, thank you. Ouch, I mixed up the id which was supposed to be 1 with the type which was supposed to be free form, 7. Thank you very much for pointing it out!
  2. My bad, sorry. Correctly. area_to_show={ [1] = { z = -540560.37869145, x = -127297.25695779, y=0 }, [2] = { z = -524132.83228739, x = -127959.65802247, y=0 }, [3] = { z = -525457.63441675, x = -161212.19146939, y=0 }, [4] = { z = -541620.22039494, x = -160417.31019178, y=0 } } trigger.action.markupToAll(1, -1, 7, area_to_show[1], area_to_show[2], area_to_show[3], area_to_show[4], area_to_show[1], {0, 0, 1, 1}, {0, 0, 1, 1}, 1) Look over Qatar. linetest2.miz
  3. PG map. area_to_show={ [1] = { y = -540560.37869145, x = -127297.25695779, }, [2] = { y = -524132.83228739, x = -127959.65802247, }, [3] = { y = -525457.63441675, x = -161212.19146939, }, [4] = { y = -541620.22039494, x = -160417.31019178, } } trigger.action.markupToAll(1, -1, 7, area_to_show[1], area_to_show[2], area_to_show[3], area_to_show[4], {0, 0, 1, 1}, {0, 0, 1, 1}, 1) On this one I get the outline of the area with a solid blue line, but no shading at all, whatever I do. Any ideas?
  4. Thanks a lot for that explanation! I just hope there will be a way to realistically recall at least cloud bases and coverages for proper weather report - yet, the SuperCarrier Marshal seems to know it, so I hope it'll be exposed to developers at some point too through LUA...
  5. Part of the single-player F/A-18 campaign will include an improved Iraq, let's just hope the systems can cope. Of course I can only do stuff with static objects, but it it still way more than what's there right now. Additionally the main roads are also modelled (based on Google maps/DCS satellite map) and civ/mil traffic will flow with random connections, etc. I'm not saying it solves the issue, but it's something - I hope people will like it Btw. this is just for me to know what areas are covered already. Still #WIP . null
  6. After creating a static objects template which I save, then open another .miz file and try to load it in there the game regularly stops responding. After closing the application, restarting the same process works fine, it is only an issue when I try to load the template which I was editing beforehand. Log attached, but I don't think it helps much. There is no crash log as it's closed by Windows as a non-responding process. dcs.log
  7. You are right, as Combined JTF it is possible. Then the requests is to make it available for all factions or at least all Neutral factions of the misson. Thanks for looking it up!
  8. For example civilian cars, buses...
  9. Please make all ground units available as static objects, including civilian vehicles, cars, buses, etc.
  10. "Generic" lights, where the ground object is only indicated by a single light dot (many vehicles, some ships like Ivanov, Yakushev) go "off" when the object is closer than 0.3 nm. Way to test: put in one or more vehicles at night and look at it, while zooming out. Close up you will see the dark shape only to get the light when the camera is 0.3+ nm out. Also these "dot" lights are not ideal for ships as they display red-green and top lights when moving. A ship with modelled directional lights (ie. Elnya) and viewed from close-up (within 0.3 nm) will display the red-green lights, for ~0.3-0.4 nm both are visible, but beyond that only the "dot" at the middle of the object. At least for civilian vehicles there should be a headlight/tail light.
  11. #WIP All will be dynamically handled, they won't take up memory when not needed.
  12. Please consider adding lights to ground vehicles, at least to civilian ones/jeep/truck types (UAZ,HMMWV, etc.) as well as to ships which don't have them(Ivanov,Elnya,etc.)
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  13. Awesome, thank you!
  14. Is this page (https://wiki.hoggitworld.com/view/DCS_Scripting_orig_Part_1) ever gonna get updated? Is there already a more current version, perhaps with new functions which is relevant to DCS2.8+?
  15. Not yet at Basrah, but working on the Rumalia oil field next door. https://goo.gl/maps/BTXvHj23pKZ8PaB36
  16. You can always set your JTACs to not allow requesting cannon, but that's the other end and you might end up with cannon only and not cleared to the target. Ideally there should be a list of priorities which can be set by the user through ME/scripting - ie. prio 1 LGBs, prio 2 dumb bombs, prio 3 cannon... etc.
  17. I was looking for it too some years ago, but it needs to be an external program, it can't be done via LUA.
  18. https://wiki.hoggitworld.com/view/DCS_func_stopRadioTransmission Never tested it, but best guess.
  19. Yep, it's there indeed. I thought it was fixed, but it's not.
  20. Not supported by ED for packaged campaigns.
  21. Yeah, I know the robotic voice is a pain but that can be adjusted, it's only for testing purposes so I don't have to bother voice actors. It's one hell of a job though to get all the voices anyhow and unfortunately ED doesn't support adding voices as external files (meaning all the voices must be inside the mission file all times) - which makes loading an eternity due tot he many different voices... Anyhow, I'm planning to change the voices, time permitting, thanks for the comment! ED promised to improve Tower ATC, whatever that means, I have never read anything about Approach/Enroute which they probably have not much clue about as it's not something people talk too much about. Here's a picture about the Dubai-Abu Dhabi area from the development. Just to show the airspace complexity here. I wish we had proper airliners though.
  22. Please consider adding a few airliners for white traffic purposes. More and more new maps are coming out and modelling a realistic scenario would require the use of white traffic around as well as they could be nicely usable for different scenarios (intercept practice on commloss, etc.). They would not have to be highly detailed either, just as much as the Il-76MD which already exist in the game. A few examples which would be nice to have: Airbus A320 Airbus A330 Airbus A340 Airbus A380 Boeing 737 Boeing 747 Boeing 757 Boeing 767 Boeing 777 DC-10/MD-11 Thank you!
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  23. Active, dynamic ATC will be part of the F/A-18 single campaign I'm working on for the PG. It is mainly Enroute/Approach though as DCS has it's own Tower implementation which I can't really override. It includes separation from white traffic, AIP based modelled airway structures, airspace structures(upper/lower sectors, restricted areas), SSR code allocation areas, SIDs, STARs, traffic flows, traffic info, pretty much all ATC-related calls(initial calls,climbs/descends/headings for separation/contact). Declaring an emergency is also an option(along with PAR approaches, formation splits, etc.), and you'll get radar vectors to the nearest active runway, carefully choosing the ones DCS AI is not using in case of parallel runway ops. All comms are based on my own experience. For emergency on the boat though it'll be a bit better and it does already clear out the airspace for you, which might not even be realistic but I'll check with the SMEs before release of course. It's work in progress and if you look at my youtube page you will see a few early development videos, which I uploaded just for demoing some features - they've been bugfixed since and the work is continuing. I can't say a release date yet unfortunately, there's still quite a bit to be done, but this part is ready
  24. Oh well, I guess you're right in a way. Maybe the ME could only allow setting the frequency in a realistic range, it should be simple enough. Just an idea then, not really a bug.
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