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Flight Simulators
DCS/BMS/IL2/MSFS/VTOL-VR
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Flight sims, aerospace, Plants, I'm a furry obviously
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DCS Su-22 by VinntoreZ - Mod Developement Thread
spikef22 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
Really hope your able to add some costume avionics down the line! this looks stellar! Will it have a clickable cockpit? -
Looking forward to this! The R-73s are an entertaining touch
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MODS by CUBANACE SIMULATIONS
spikef22 replied to cubanace's topic in Utility/Program Mods for DCS World
+1 Very sorely needed as an AI asset for cold war stuff! -
Any plans for a su-7? Sorely needed for a lot of Soviet tax strike stuff into the 70s
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The AIM-9H would be very applicable for mid 70s missions, hope they make it happen one way or another!
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
spikef22 replied to Admiral189's topic in Static/AI Mods for DCS World
Has anyone had any CTDs with the Bowen and Kidd? I was just trying them out for the first time and ive got some fatal issues in my log file. -
Any possibility of an A-3 coming?
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
There is a pretty good D-30 in one of the ATGM team mod packs floating around. -
Has anyone figured out how to fix the skins? Im trying to reverse engineer it atm but hitting some roadblocks. I think there are a few visual issues with the asset as well. At worst good for a static object.
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Are their any possibilities of getting some good cold war air assets? I know standalone aircraft are less your specialty but dcs is really lacking some critical cold war aircraft. Jaguars or Canberra's would be a cool touch! -
THIS^^^ At this point ED and OnReyTech should just one over this thread and implement the fix.
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As we all know the F-18 as it stands is missing a few novel features. For most MSI and things like towed decoys come to mind. But for me two and to a lesser degree three features stand out like a sore thumb. Firstly and most importantly for broader use outside of the cold war and 90s use case, DBS/ Limited SAR modes for the hornets AG radar. The AG radar as is, is in a rather sorry state that makes the map modes limited for actual target acquisition. The radar modeled in game, the AN/APG-73 does have limited SAR and DBS modes that should give us resolution closer to the F-15Es HRM mode. Secondly this is a small but I think critical feature to any pre-planned iron bombing in the Hornet. LOFT symbology for AUTO mode with Iron bombs. Not to be confused with the LOFT mode for JDAMs. This would let aircrews deliver weapons way more accurately in stand off especially with the fun double MK 83 payload. AUTO LOFT does exist in IRL hornets of this time period IIRC gives symbiology similar to that in the Mudhen. Lastly I know not currently planned but with the fact ED has gone back and said they are going to provide a LANTIRN TGP for the Viper, I think giving us Nitehawk would be excellent and great for Gulf War missions on the new Iraq map. To a lesser degree LANA and the LST pods would also be a nice touch but I know the aircraft being modeled in game is no longer plumbed for those pod. Either way these three features would really help the Hornet perform to its max and I hope to see some feedback from ED about it!
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Unfortunately from my dealings on the razbam discord it looks like the Mirage III will likely be entirely canceled its likely well just see the pucara and MIG-23 as new planes if we get lucky. Ron has indicated that they do plan to twilight development for DCS sadly. Well all of their current products will be supported including ones in progress rn. But no new stuff
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Pretty standard stuff tbh. Contractors wanna get paid and will protect their work to do so. An unforseen circumstance happened and now we are here. I don't really see why it would open a second dispute tho.