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About NeedzWD40
- Birthday 05/09/1986
Personal Information
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Flight Simulators
DCS, IL-2 1946, IL-2 BoX, ArmA2, ArmA3
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Location
In your squeaky joints
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Interests
Getting into your squeaky joints
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In real life how do Apache pilots roll or Immelman the helicopter
NeedzWD40 replied to DmitriKozlowsky's topic in DCS: AH-64D
Ignoring the obvious "ok but y tho," you can do loops and rolls with the 64 in the game, you just need careful manipulation of the controls. It's also advisable to kill the SAS while doing it as well. An immelmann turn is hard for me to pull off without dumping all my speed and it seems rather silly to do so when more than enough authority exists for a bog standard climbing turns with a bit of bank and yaw. -
A combination of Katanas Are Just Better and other tropes everyone is obsessed with. I've never seen compelling evidence that the variant exists with these blades as opposed to just being an inert warhead like a steel or concrete rod. Either way, for DCS it's moot, because for our scenarios it's rather pointless, we're not getting anything other than K and L, and if we were, I'd prefer to get M, N, F, and C over a specialty expensive inert version for narrow purposes.
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Weird hill to die on, but OK. https://www.dvidshub.net/video/670167/balikatan-2019-marines-execute-forward-arming-and-refueling-point-farp-training https://www.dvidshub.net/image/5239500/balikatan-2019-marines-execute-forward-arming-and-refueling-point-operations-farp https://www.alamy.com/us-marine-corps-1st-lt-susan-plunkett-conducts-pre-flight-checks-in-a-kc-130j-super-hercules-at-clark-air-base-philippines-april-4-2019-during-exercise-balikatan-balikatan-is-an-annual-exercise-between-the-us-and-the-philippines-and-comes-from-a-tagalog-phrase-meaning-shoulder-to-shoulder-representing-the-partnership-between-the-two-countries-the-exercise-promotes-regional-security-and-humanitarian-efforts-for-us-allies-and-partners-plunkett-is-a-kc-130j-super-hercules-pilot-with-marine-aerial-refueler-transport-squadron-152-image243730467.html https://www.dvidshub.net/image/9216078/wyoming-air-national-guardsmen-push-bales-hay-out-back-c-130-hercules-aircraft https://www.919sow.afrc.af.mil/News/Article-Display/Article/2626009/5th-sos-tests-new-aircrew-mask-for-c-130-enterprise/fbclid/5th-sos-tests-new-aircrew-mask-for-c-130-enterprise/ https://www.ang.af.mil/News/Features/Article/863882/becoming-a-c-130-pilot-or-combat-systems-officer-in-the-air-national-guard/
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Flight member commands are WIP at present time, so the best you can hope for is they maybe, might, potentially attack some targets. At a minimum, they'll soak up a few missiles here and there, maybe expose your position. Datalink functionality is restricted to just getting their present position.
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AI SEAD tasking can also be weird if they're not getting any active radars when they expect them to. They won't shoot weapons like Shrike or HARM unless they have the narrow parameters they expect (ie being tracked by the radar) when ready to go. To get around this, I like to equip them with a non-ARM type weapon like Maverick, which they'll use regardless of SAM emissions.
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It's a wind compensation issue. There should be some effects from wind (we can't compensate for all variables, naturally), but not to the extent in game. The real aircraft does incorporate wind correction, which has been acknowledged since October 2024. You can test this by setting up an empty mission with 0 wind and see that the rounds are spot on every time, while setting wind and turbulence results in rounds not even hitting anywhere in your FOV.
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If you're not in multiplayer, dynamic spawns are unavailable.
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By default, CPG has to request it by hitting the C key (Take Controls Multicrew).
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Unfortunately, it will not. It probably should, but for the AH-64 it (presently) doesn't. The only way to get proper INU functionality is to set the mission date sometime after 1995; otherwise, it behaves as if it is constantly drifting at an incredible rate, giving stuttery indications on the HMD, FLT page, lots of drift on the TSD, etc.
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Yes. Mast bumping is a phenomenon specific to a different class of rotor systems, typically those of a semi-rigid nature. While the maneuvers are not consequence-free, they are definitely possible to perform. Numerous videos are out there demonstrating this.
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The Max Q torque indications are the absolute theoretical maximums you could pull on the drive components, potentially imparting damage to the aircraft. Go into them if you absolutely must, but do so with extreme caution and limit how long you stay in those ranges. I don't believe this is currently simulated on the damage model. Your maximum torque should be treated as 100% in all but emergency conditions. Exceeding that value doesn't mean everything falls apart, but limit how long you do so, as excessive time above that value can damage the aircraft. If you need a quick second at 105%, make sure that's a need along the lines of "If I don't clear this tree, we're dead" and not "I need extra power to get 100% fuel, 1200 rounds of 30mm, and 16 missiles off the ground!"
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The only way around it is via the cursor, which can be used point n' click style to select a direct route.
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Any way for the Co Pilot gunner to take control without..
NeedzWD40 replied to FZG_Immel's topic in DCS: AH-64D
Unfortunately, the slot has to be set for it in special options in the mission. The default is the authorization request, but it can be set to hand off as soon as a player requests it. -
NVS mode set to NORM will preclude usage of TADS as a sight in the front seat.