-
Posts
145 -
Joined
-
Last visited
About AirSenpai
- Birthday 09/06/1999
Personal Information
-
Flight Simulators
Dates i joined :
Microsoft FLIGHT SIMULATOR X (2006~2017)
STARTED LOMAC2 (2007~2011)
DCS 2009 ~2099 (maybe?) -
Location
Japan
-
Interests
Military Sim Groups like Arma/Squad.
-
Occupation
Secretary
-
M60A3 Laser Range finder doesnt work for APFSDS rounds
AirSenpai replied to The_Tau's topic in DCS: Combined Arms
we need a remodel of the aiming/ballistics. how in the world an apfsds can't travel straight but the hesh/heatfs can? when i mean straight is about the zeroing ballistic that intersects with the aiming point /laser rangefinder -
nullI have replied on that same post the difference btw the ptt on the radio and everytime( on 99% of the videos the sounds are different) this is why i asked if it is added via software from recordings to be shown on briefings or idk. boop vs beep.
-
switch back and forth on the seats, try to place/remove the m4 again, and try to mmb/lalt+c to move around.
-
specially for pinnacle landings.
-
well the f35 too and they will do it regardless. up
-
it has been a while and i wish ed would revisit this post, having those N and M missile capabilities would help alot + the gun sound famous "beep" i don't know if pilots can hear it or it is included by the system on the recordings. + the flechette rockets.
-
Well the apache is missing the ky58 and ky100 encryption ( kiowa has the CIPH it makes comms secure in srs). It is not implemented the Freq Hopping/ HAVE QUICK 1 AND 2), can't use the NLOS on the datalink. we are missing the flechette rounds. the N and M variants for the hellfire too. (they were introduced in 00' and 03')
-
AirSenpai started following Laser Code 1113 and (at least) Su-25T and Yaw unstable on the Apache
-
I have a question. whenever using apfsds in the abrams/striker/leopard. why are they not compensating for the laser des? like zeroing? ik that the abrams in real life like the leopard has a computer to fix that btw the gunner view and the cannon muzzle but how do i do it ingame? i wanted to zero the guns for apfsds (track ir is always off when joining ca) i was only having problems with the silver bullets.
-
using the track ir to move your body to aim at the targets is strange, doing it on the huey actually helps, because you can swipe the mouse around and move your body to get a better shooting stance. we also need miniguns and .50 cals
-
need track replay Rotor blades rotating endlessly after shutdown
AirSenpai replied to Migparts's topic in Bugs and Problems
that broke my apu, and i could not restart the bird after repairing some bullet holes. =/ had to re-slot. also the FLIGHT PLAN MANAGER doesn't work anymore. I could not start the bird after repairing.* -
Can't shoot my guns using control mode ( like in the huey or kiowa) using the head to aim is weird , i move around to adjust the firing or look aft/fwd of the helicopter to engage but on the chinook is weird.
-
AirSenpai changed their profile photo
-
I wanted to bring up a concern that I’ve seen discussed in the community and that many of us feel could benefit from some attention: the behavior of AI radar, specifically in relation to terrain masking and the detection of low-flying aircraft. The Issue: Currently, the AI radar often seems to detect low-flying aircraft, such as helicopters at low speeds and altitudes near the radar clutter or low-altitude jets, through terrain like forests, valleys, and hills at ranges that human radar systems would typically struggle with. This can sometimes feel unrealistic, especially when trying to use terrain to avoid detection and gain an advantage for example. Why This Matters: This issue impacts the experience of players who rely on realistic tactics—like flying low behind terrain to avoid detection. While I understand that AI is meant to provide a challenge, improving how AI radar accounts for terrain masking and applying more realistic radar limitations could significantly improve both the realism and the challenge for players, so they could follow their own strategies to deceive the ai. It would make AI 1v1s feel more balanced and aligned with the physics of radar detection that we, as players, experience, it would be more appealing and we would praise these advancements and not be frustrated. Possible Improvements: AI Radar & Terrain Masking: Perhaps AI radar could be adjusted to more realistically consider terrain and environmental factors (like forests and mountains) when detecting low-flying targets. This would reflect more realistic radar behavior. (specially for helicopters) Radar Attenuation: Incorporating more attenuation in the radar signal based on distance, terrain, and obstacles could help to bring AI detection ranges closer to human radar capabilities. (like HB did for the f4, the enemy ai would have to search for us in the "WORLD") Why It’s Important: This adjustment would enhance the balance in the game, particularly when flying in environments where stealth and terrain masking are a vital strategy. Many players have expressed frustration when it feels like the AI can "see" through terrain,(specially one of my posts) making these strategies less effective. Addressing this could have a positive impact on our enjoyment and challenge of flying against AI opponents. I know that the game development is an ongoing process, and I do appreciate the hard work that goes into every update. Thank you for everything, and I wish the game continues to evolve!