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hawk4me

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Everything posted by hawk4me

  1. This method does not work. I tried for 3 hours and it doesn't matter if you use undesignate or not all station's get the exact same coordinates no matter how you do it with the TGP. Even trying a single station using TOO 1 and TOO 2 both JDAM's get the exact same coordinates. EDIT: Actually this does seem to work on BETA but not on stable right now. So certainly an update there which is good I guess.
  2. Avionic's being done would be great right now the aircraft is still way to draggy and is out turned by pretty much anything. It's a good point to make for sure but that's many adjustment's over a period of time. While doing that fine tuning it would be great to get some stand off weapon's. While the CBU-97 is fun and all it's not really a viable option when you got SAM's launching at you all the time with AAA mixed in. Granted you could wait for the F18's to blind the SAM's and stuff but on a public server with no Comm's good luck with that.
  3. Been really enjoying the changes to the F16 lots of new ground broken on which is a good thing. Really hoping to get some kind of an update on Mav's or JSOW's being in the works. This something you guys got in the pipe for a soon to be feature or we not even there yet from a design stand point?
  4. I love the f16 as much as anyone lets get that out in the open first LOL. What puzzles me is that you can't even program your CMDS without modifying a LUA file and this gets pushed to stable server's? You also cannot rearm counter measures which pretty much makes playing MP a real pain. I expected at least this minor stuff to be addressed before coming to stable release. It's been 3 weeks since we last had an update and frankly if you know FM changes are coming and basic systems are still coming yet I think this should have stayed on Beta a bit longer. Let the flame war commence I reckon.
  5. Chances are the F14 and most F15's as well normally fly at very high altitudes. The F18 radar from a hot start and set to about 20K ft unless you go above 20K yourself or you adjust the altitude. Try using the + and - keys on keyboard to adjust the altitude up and try again.
  6. Not sure how you would write this up as you can't assign a flag name. You can set value of Flag# to another value that's about it. I take it to mean Flag_Name = 100 if value = 0 then slot is block set it to anything else slot is open correct?
  7. Create a New Loadout in Mission editor first it can be empty if you want but you must first create a new loadout and then you can rearm like normal in game.
  8. I see it now as a hotfix that's fine. There are a lot of issues associated with INS alignment not really a surprise there least they can get them worked out before deploying it in 2023 to the hornet. Not being able to do CM's is interesting and should be a high prio fix for sure. Honestly getting the TGP working correctly without the need to put STPT's all over the place is at the top of my list that and some HUD symbology which was supposedly high PRIO when it came out for the hornet 6 month's ago.
  9. DCS F-16C Viper Fixed crash with rockets firing after selective jettison So is this all we can expect this week from the Viper updates? How this issue was even found anyways amazes me cause rocket's are worthless anyways. We need a meaningful update here MAV's JSOW JDAM's something the F16 is missing a lot of stuff but some basic Stand off weapon's would be great addition. I swap between Release and Beta so if this is it for the week then I will hold off till next week to go back to beta. :thumbup:
  10. Anyone having issues getting the script to work since last update? I have the lua in C:\users\\saved games\dcs\scripts\hooks and in the editor I have copied word for word from this thread into 3 different trigger's just like in the video. The slots remain active no matter what I do. It doesn't even look like the script is running. Has something changed recently?
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