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john_X

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Everything posted by john_X

  1. thanks alot, it works
  2. how do i add a custom skin to increase their number?how can i create an individual clsid number for a new skin?
  3. yes. but learning things like animating with arguments, or implementing skins without tutorials isn't simple. not having free time to do it and no help from anybody in painting the skins are causes of the delay too. many factors that slow the finish of the mod. aaron886, i'm not a natural english speaker so i don't understand all your "jokes". as i don't know this language as good as you do i may not express myself as i'd do it in my natural language. so the thing is that you can try to understandwhat i'm saying or you can laugh and make not very smart jokes. so i'll explain it again to you. what i meant is , it's shame not to have a high quality f-16 in that brilliant californian land and for this i'll try to release my mod sooner. of course i didn't know how long it'll take till california mod will be finished.
  4. i am talking about my f-16
  5. seems to me that f-16 is from the picture
  6. this is why i'll release f-16 mod sooner than i established. i'll find a way somehow to finish it faster.awesome! your californian land is real
  7. i only wanted to remind you of fc2 because everybody play dcs a-10 these days and it seems like lockon will be forgotten...
  8. too many pics with a-10. even if i don't like this plane i think i'm right to state there are too many pics with a-10 here
  9. looks excellent but you have a problem. look in your max file, and select the vertex of the nose of your plane, the first vertex that your plane starts with, from the nose. your problem is that is only 1 vertex and the nose looks odd. after you select it press the little button next to "chamfer" and give it a very small value. it will resolve it..to not lose the unwrapp information when you go to the editable poly, convert it to editable poly before so it will keep the texture maps unmodified
  10. europe?:)
  11. when will it be released? this is the thing i dreamed for, ground textures at this level in lock on. awesome!
  12. i didn't understand if this mod will insert a new cockpit or it will replace an existing one. adding new cockpits would be awesome
  13. so if we ask ED to release a mod for fc2 with the mudhen or at least the .lom file with it, for the pleasure of flying this awesome plane, will they do it?
  14. why do we need another file format? isn't good enough what we do have? maybe somebody can make me understand what are the benefits of it
  15. it's a waste of time and hard work to start modelling su-33 from scratch. 3go guys could modify their mod easily or at least borrow the file to someone who has the time to add some little modifications. my opinion..
  16. from what i've been through with my mods, after you finish the 3d model you realise you haven't done almost anything. animations, mapping the model and after that painting the textures mean the hardest work is left to do and it's the most unpleasant. especially if there's only one modder and not a team... i'd like to see the level of the mod right now, because i think it'll pass a long time till release... and a screen with the general shape of the mig, because i've seen details and they are prety good but didn't see the ansamble, the plane itself.
  17. OldCrow thank you, after i did the .skins file i forgot to modify the .lua. i'll do it again and if it doesn't work are you interested in doing it for me? the thing it's very easy. my model uses the default skins from the sim, so the texture names are the same. and in the .max file i have only one material, named "body". so if you can give it a try i'll be greateful.:pilotfly: about the rest of them, after i do this step.
  18. the things are like this. i have 3 mods in development: f-16 which is 90% finished, soko/iar-93 orao at about 75% finished and mig-23 at 95%. the problem is that i stopped working at each of them because i don't know some parts for finishing them. for example: for the mig-23 i don't know what arguments to animate the variable wings and this is why i don't release it. and another questions for all of them are next ones: 1.how do i include 2 models in 1 mod because for each of them ,excepting f-16, i want to insert the double seatter; 2.how do i make the .skins file at each of them. i tried to make it for the mig-23 and it didn't work even it should be simple to make it, because i have only 1 material and 1 texture. 3.how do i set the serial numbers for each aircraft? when i have the answers for these questions or some help from anybody, it will be a matter of few days until release them.
  19. so is it possible to take f-15e model from dcs and insert it in fc2 to make it flyable?
  20. because of the high detailed cockpit? guys, i don't have dcs and you made me curious. how does that f-15e look? can you put a screen please? one more thing. what kind of file are aircraft in dcs, .lom as in lockon?
  21. true, but did you ask yourself how many faces does it have and if it's even possible to be inserted in fc2 or dcs? i tell you by now, even i don't understand russian, that model is a very high poly one, because if you look closer you may see its 3d rivets. and i tell you one more thing, tomcatz's model is excellent for what we need. good job tomcatz!
  22. you can make it a .3ds file and open it with max 8
  23. of what i know mig 23 has 3 positions for its variable wings, and the wings are moved manually. maybe i'll try to do it in flap's argument for two of the positions and the third to insert it in lights argument..don't know other variant, if you guys have any idea about it share it please so we can finish the mods.
  24. argument 8 doesn't work.don't know why but maybe ed changed arguments table.
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