

grant977
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Anyone able to leave the deck successfully with wingmen in any the F-14B campaigns post 2.5.5 and or post today’s patch? 2 still gets stuck on the cat. Any work arounds?
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1. F14s start with wings extended. 2. AI will just slide sideways on cat and not launch. 3. When they do launch (If i launch first) they get stuck at the end of the deck or just crash into water. This is after updating with today's patch.
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Well did not get fixed in today's patch. Wing man just slides off the can and if he does launch he sticks.
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Any fixes for tomcats starting with wings extended, and or wingman floating off the cat?
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I have that book it’s awespme.
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Is the is skyhawk a mod or have I been dense and not noticed it. Also this short video is clutch I wish I could find full lectures like this.
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[BUG] F-14 Single mission wingman Tomcat Bug
grant977 replied to VML_robáG's topic in Bugs and Problems
I get this issue in the dynamic campaign engine missions as well. The ai also just floats off the the port side after it hooks to the cat and won’t launch unless you do and then they launch from floating and crash into the water. -
Oh my god I went up against the 16 and f5 last night the cat is a rocket ship now. My god what a machine.
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Yes I get that issue as well.
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Also wingman taxied for cat 2 and slowly drifts off the deck to the left than launches from space after I clear the ship.
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Even before the patch you could easily take the f16 in the vertical.
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Noticed post patch wingman does not start with wings folded. I am using the latest dce build as well.
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Guy who Does Grim Reapers Youtube Tourtorials
grant977 replied to grant977's topic in DCS: F-14A & B
Ok cool. Thank you everyone for helping. -
I have the latest version as of Thursday last week.
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Guy who Does Grim Reapers Youtube Tourtorials
grant977 replied to grant977's topic in DCS: F-14A & B
Than you six. -
Guy who Does Grim Reapers Youtube Tourtorials
grant977 replied to grant977's topic in DCS: F-14A & B
I couldn’t find his user otherwise I would shoot him a message if you know it please let me know so I can shoot him a message. -
I want to get a hold of him for his track IR settings his head movement is so natural. Great freaking vids by the way.
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One issue I’m having with Tomcat caucuses is on a strike mission occasionally it will I think load a third tomcat that immediately crashes and explodes below the ship damaging my jet And others. Seems to be only on strikes.
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I changed the Carl Vinsons name to Hornet in the base mission file and with v4 unlike the prior campaigns it now causes errors what changes were made internally that may be the issue?
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I’m almost done when I start a new one I’ll just clean install and see if it fixes the issue.
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Put it in it works but damn thing only gives me choice for CAP or random. Strike, CAP, Sweep, and Escort are all true in my campaign. Any thoughts?
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Oh cool I’ll have to try this Tomorrow. Do I need to restart campaign to implement?
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What about turning down the percent of caps it gives you. I have had nearly every single mission scheduled as a CAP out of 20. Wit just one being an escort. No strikes, no sweeps despite those being enabled.
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Is there a way to cut down on CAP missions for the F14 without turning it off in the options? And if I do so do I need to totally restart the campaign to make it take effect?
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