

Peedee
Members-
Posts
199 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Peedee
-
1. yes. I do that through VD with DCS beta. I have a shortcut on my desktop for that. I am not at home these days so don’t remember what I put in there. But you also have to edit a value in Windows registry to make it work. I get somewhat higher fps and also crisper visuals by not using SteamVR. 2. Don’t know
-
It works with multithreading too. In addition to what you have do to start the single thread version, you have to change one value in Windows registry first. Don’t remember the exact location in the registry, but it is there where it states which open XR to use, and you just change that value to “none”. Works like a charm. But, if you play another bar game that use SteamVR, then you have to enter the registry and change it back to none again before launching DCS. I play the multithreaded version with Pico 4 this way, without SteamVR. I get better performance
-
Can’t answer those questions. But do you have a link to the news about Pico4 and open Xr?
-
Thinder´s Virtual Desktop picture looks different than yours (and different to the rest of us too probably) because he is not using the right Virtual Desktop program on his PC. He says he downloaded it from Steam and that is not the correct version for Pico 4. The Pico 4 version for installing on your PC is on this webpage for free : https://www.vrdesktop.net/ So, You are not supposed to use both Streaming assistant and Virtual Desktop. Just Virtual desktop. That’s the easy way. Ah, and I see Qcumber already pointed you in the right direction.
-
My experience with open XR toolkit and Pico 4 is quite opposite. I used Open XR toolkit with my Reverb G2. But disabled it for the Pico 4. Not needed at all. It doesn’t add anything but potential complications on my PC. On a less powerful PCs it might come in handy, yes. But now I am more happy without it.
-
Colors, local dimming - yep, that is my impression too from reviews - that those are Quest Pro advantages. Didn’t know about the brightness, but might be correct too. I don’t consider that is a problem with the Pico 4 though. But the the Pico 4 has better resolution, - the Quest Pro is about 30% less resolution in total. So Quest Pro should be easier on the PC, but less sharp. I have never tried a Quest Pro so I can’t give my own personal impression about it. Just wanted to correct the info on the Pico 4. I recently read some Facebook post about problems with Pico 4 lenses for some people. You might check that out too if you consider it. Mine are good though.
-
?? No problem with Pico4. Smooth as butter. Clear picture all over the field og view. Don’t know which posts you are referring to, but to me this is just plain wrong. I upgraded from Reverb G2 to the Pico 4 and I am very happy with that.
-
The Pico4 is 8000 cheaper… Like I said, the difference is depended on your country. In Norway Quest Pro is over 13.000, and Pico 4 about 5000. Some time ago the Quest Pro was over 18.000 and Pico 4 just over 4000… so.. it changes .
-
I have the G2, but it is collecting dust after I got the Pico4. Very happy with the Pico4, amazing in DCS. Pancake lenses gives edge to edge clarity. Light weight. 2160x2160 resolution per eye, same as G2. But you need a powerful PC to run it well. The Quest Pro has lower resolution and costs 3-4 times as much - depending on your country.
-
That is normal when using OpenXR with the Pico4.
-
Thanks! I will check it out Before the MT update I had with the Pico4 8-10 fps more when using the Oculus runtime than when using the OpenXr through SteamVR. Also the Oculus gave me somewhat crispier/clearer picture. Will test your method later today.
-
For me it's the Pico 4 which is the easiest to run, also it is very stable. I have G2, Pimax 8KX, Pico4 and Quest 2. Quest 2 would probably be just as easy and stable as Pico 4, but since the visuals is so bad compared to the Pico4, I never use the Q2. Pimax 8KX is collecting dust. Same with the G2 now after I got my RTX 4090, the Pico4 gives me the best visuals. "When it works" statement about your Pico 4 I really don't understand. It just works. I have both G2 and Pico 4. The Pico 4 gives me the best visuals and the best comfort. It is so light on the head. Be aware that I run it with a RTX 4090 and an Intel I9 13900K. Before I had a an Intel I9 9900K and RTX 3090. Then I prefered the visuals I could get from the G2. Anyway, I never use my G2 anymore, but I am keeping it as a "backup" just in case.
-
SteamVR is being launched when you start a game in PCVR when using Virtual Desktop. You do not use Streaming assistant/Pico Link when using the Virtual Desktop solution. Also make sure you only download the PC Virtual Desktop application for windows from this site: https://www.vrdesktop.net/ - and not from Steam (that Virtual Desktopp app in the Steam store is not the right one and not for Pico). You can of course launch SteamVR from the Virtual Desktop app before launching the game if you want, but not nescessary if it is all correctly set up
-
But I got your attention, didn´t I? Nah come on, cheer up! The Realsimulator force sensing base and stick is a big thing for me. I’ve been simming since the early 80’s and this was a huge upgrade. Huge upgrade! Also, it was a little joke in that head line, that little ;). It’s Saturday - have a beer and smile. Also, this thread got interesting with the discussion about Winwing vs Realsimulator.
-
Yes, I think it is. I also have the Reverb G2, but now I prefer the Pico 4. BUT - you have to have good graphics card (and cpu).
-
Hi, thanks, I´ve been on vacation so no chance to check things out the last week or so. But, yes, I know that I have to restart DCS. I change the resolution before entering the game, but it seems not to do anything, so something strange is going on on my system.
-
I did consider the Winwing. But I went for Realsimulator. I could not test either before ordering, so I had to read reviews and customer experiences. Both how the joysticks operate, software solution, how you can customize things, the Realsmulator having the right forward angle for the grip, and much much more, and also customer service. One I had to wait 10-20 days for after ordering (Winwing), the other I could get on my door the day after ordering. Also Realsimualtor have been making force sensing stick for a long time, and as far as I can find out, Winwing just released their first one. That doesn`t mean Winwing isn`t good or of good quality. I wouldn`t know because I could not test either. So many things considered... I chose Realsimulator. They deliver to the professional marked, and I found the Norwegian Airforce on their customer list too. Being a Norwegian I thought it can`t be a too bad company. Hopefully. I had the money. Seriously if money was into my descision, I would not buy any of them and be happy with my Virpil base and Thrustmaster grip (which I am happy with for other airplanes of course). I might go for a Winwing solution for the F16 throttle. They look nice.
-
Ok, thanks! I have ASW off when I check the fps numbers, so they are correct. I forgot I have fpsVR, so I can use that when using SteamVR.
-
Thanks, yup, I got those numbers from your last post. But afte choosing Godlike, I have increased the resolution in SteamVR to about 3800x3800 something... But I have the same fps (ASW off of course to check this)... and it doesn't look clearer. So I'm suspecting that while in DCS whatever I did in SteamVR settings doesn't impact render resolution in DCS, and that the Godlike numbers are used anyway. So, is it possible to see the resolution in the headset like one can get the fps up ?This is of course while playing with OpenXR/Steam VR method. Also, while playing DCS with Oculus runtime and not even launching SteamVR, the same question - how can I see the resolution in the headset while playing?
-
How can I check in-game render resolution in DCS for Pico 4 ? It seems to me that when I use the OpenXR/SteamVR solution and choose Godlike in Virtual Desktop streaming settings - and also increase SteamVR resolution in SteamVR settings above Godlike - it doesn't do much? I have set this to apprx 3800x3800 (or thereabout) in SteamVR settings. But, I am beginning to suspect that I am stuck in Godlike resolution (which is 3120x3120). Not sure though. Also when using Oculus runtime method - how to I check in-game render resolution for the Pico 4. I would suspect that it is 3120x3120 because VD settings is set to Godlike. But using the Oculus runtime gives me a sharper picture than using OpenXR/SteamVr method. And better fps too. So I am curios
-
Ok, my old method with SteamVR was actually easier because I could just double click a shortcut icon on my desktop and everything started up. SteamVR is of course booting itself up, but I don't have to do something extra for that. Now I have to move the mouse pointer all the way down and right and then right click and then... Life is tough Anyway, using the Oculus runtime it works and gives me better results. I don't know what XRNS or VRNS is, so no worries for me. I can't use OpenXR toolkit anymore, but... really - I get good performance by this method. Actually better.
-
Hey! I got it to work! Finally! I mean, starting DCS by right-clicking the VD in the system tray and select "Launch game..." and by that using method the Oculus runtime and not opening SteamVR at all. I needed to remove the " --force_OpenXR" statement in the shortcut that I choose with "Launch game...", and only keep the " --force_enable_vr" statement in there. Doh! Of course having the --force_openXR would open SteamVR since that is used for OpenXR with Pico. Didn´t think of that. My results? Using Oculus runtime? Wow - this actually worked! I did 5 test runs, on the Caucasus map, F-18 - Instant Action - Ready on the Ramp mission. I taxi to the runway, take off, fly the same pattern at about 2000 feet above ground level... There is no doubt - I gained 7-10 frames. Also the image was crisper, clearer. Not by much, but visible to even my 53 year old eyes. The reason I tested the exact same route 5 times, both with SteamVR and then without SteamVR but with Oculus runtime, was that I was so surprised. Usually when people post a method that they say it's so different and they gain fps - it's many times just a frame or two. But this -- very noticeable. I was thinking that having SteamVR running didn't bother me - and it didn't. I thought the game ran pretty well. But, this difference is too big to ignore even for me. Every frame counts in VR At least when it´s up to ten fps. And yeah, by using this method I for sure are using Oculus runtime. SteamVR doesn't start up, and checking the Virtual Desktop overlay by clicking both Pico thumb sticks, it says Runtime Oculus And I have never installed anything from Oculus on this PC, so my theory was wrong (that it couldn't work without installing Oculus software).
-
Does this mean that Oculus runtime is not OpenXR? Because I can use OpenXR Toolkit. I have tried finding any Oculus services, files or anything on my PC. Nothing. So that's why I am thinking if one hasn't at anytime installed anything from Oculus on the PC ever (like me), you cannot use Oculus runtime, and therefore have to use OpenXR through SteamVR for DCS Beta. I could be wrong, I'll do some more testing. But it sure would fun to get an exact explanation on how you guys do it. Especially if it is better than OpenXR- which I would like to test myselft too. Because starting DCS by right clicking the VirtualDesktop icon in the system tray and choosing "Launch game..." does not do the trick on my PC.
-
I only got it to either not enter VR at all or start SteamVR as the OpenXR, so no differnce for me. Surely you must have an Oculus OpenXR runtime somewhere on your PC?