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My Fing ID

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Everything posted by My Fing ID

  1. This isn't a TrackIR isolated ordeal. It happens when I use the mouse look too.
  2. Thanks ill have to try this stuff out when I get home. I'd also like to add that when the view stops moving, the right light (my left) on the TrackIr goes out. Like I said though this happens with mouse as well and the game is still running seemlessly, no game lag, I just can't look around.
  3. I have 4 gigs ram and the HD seems fine. the game itself doesn't lag in the least during theses "look lags". Only the look lags behind.
  4. Tried searching but couldn't think of a good way of phrasing the problem. This problem happens with both mouse look at TrackIR, can't remember if it's a problem with joystick view hat but I think it is. What happens is the ability to look lags. The simulation is running just fine. This also seems to happen most while I'm on the ground, at ramp start, after starting the mission. I'll be able to flick switches and such, but if I try to look around, say, with the mouse, the view won't move for a anywhere from a half a second to a full 10 seconds if not longer. This doesn't last the whole time, or atleast I don't notice if it does. Usually seems to clear up when I'm in the air though not completely. The problem wasn't so bad when I had the mouse because I'd just ignore it, but now with a TrackIR it's painful. I'll look left and the screen will freeze. Next thing you know I'm chasing switches every time the screen updates. Anyone know what it could be? Like I said, works on both mouse and TrackIR. I'm using TrackIR 5 and a X52.
  5. I tried doing something like this on the editor but the problem is the infantry die so quick. Exact same scenario, too. You get called in, once you're 'spotted' (in range) the infantry pop smoke and tell you the enemy is northeast of the smoke. Honestly though it would be nice to see a bit more support for infantry in this game, being that the first two vehicles we have are for supporting them :) That and being a former Infantryman myself, I have a special soft spot for supporting my guys while gunning down the others.
  6. Man I still can't wait. A-10 has been my favorite plane since I saw it as a kid. After Black Shark, I really can't play a sim without a fully interactive cockpit. I'm defiantly buying this.
  7. I can't remember the command but if you put your copter on route mode or whatever it's called (far right switch on the collective) you can set your speed by nosing down, finding the speed you want, and trimming. There's probably a better way but that's what I usually do. Of course it only works if you're moving to an point on the whatever-9000, that mess of buttons to your right.
  8. Figured I'd chime back in though I know this thread is running its own course. I think it's the heading hold that really gets me. With AP on bank left, pull back and try to go 90 degrees, level out, and then you're floating right back to where the AP wants to go. Trim, and you're screwing up your AP. With the FD you don't have that problem, and, though I'll admit I haven't played with it, you probably wouldn't have that problem with the heading hold. Again, since this keeps coming up, I can fly with the AP and usually do, I still feel more comfortable with the FD on though. The helicopter just feels more responsive and I feel like I'm more in control. With no AP it's much more of a pain. You can osculate the copter very easily and before you know it you're on a roller coaster until you just stop input and ease back into controlling the copter.
  9. I usually trim several times to turn. So its move, trim, repeat until I'm at the right bank then trim back out. I pretty much trim after every move I make. I can fly with the AP, my main point behind this thread is that I think the FD should have been the default rather than full AP/trim. This is because its easier to manuever and transition with FD, where the standard mode is good for long flights and as pointed out earlier checking instruments. I just think Kamov got it backwards.
  10. Why are you trying to target things upside down?!
  11. Lol, good way of putting it. Also yes, tyvm for this information. I've always been curious how formations work.
  12. Tried it but it didn't do anything. Well in any case I'm able to land on the belly so I don't feel too bad about it lol.
  13. Yeah, I remember the first time my AP was shot out. Can't believe I still made it. Think it was also the first time my hydrolics were shot out so I had to land on the belly (is there a way to pop out gear w/out hydro?) The majority of the times I have disengaged AP was when I'm in was a hover and getting shot at. Usually I don't, but when I have a SAM or guns flying at my, I'm trying to drop and get at range as fast as possible. Still the APs not all bad, I can do some maneuvering with it, but it's not as clean as in FD and has caused more problems than it solves, especially since when I'm maneuvering if there is a problem, it's usually the AP. Anyways just my thoughts, I'm sure after the next 20 hours I'll feel better about it :thumbup:
  14. Wow, hell of a find!
  15. As far as I can tell, Russian take-off procedures involve your wingman flying into and destroying your rotor if you take too long on the runway. Russians don't mess around!
  16. I certainly can use more practice, especially since my girl just picked me up a TrackIR for Christmas. God that thing hurts my head and has made flying, different, but I'm getting better. Still I just don't see the need for setting the AP continuously for every maneuver/transition. It just seems like an over complication. I see what you're saying about messing with the equipment, and that makes sense, but maybe a quick AP toggle that operated similar to the way the Auto Hover does would have been a better idea than full on AP all the time. I mean weapons can be fired on the move from the throttle/collective, and I'd say the only real time I'm messing with controls is either while moving long distances or in a hover before I engage. Even when on the move and engaging the only switch I have to look over and flip is the laser.
  17. I patched it. Like I said the AP is fine, for long distance flights, it's just when you need to maneuver you have to do a lot more work than you should. I mean look at coming up to a hill so you can pop up and shoot a tank. First you have to slow down. Either you can drop collective and pull back while fighting the AP, or you can drop and pull then hit trim, which may or may not fling your nose an extra 10 or so degrees. Yet if you fight it you have to keep pulling back further to counter the AP while also trying to keep a good angle so you don't pop up or drop like a rock. Then you have to level out, trim, move the collective, trim. Next you have to pull back until you stop, trim. Hit the auto hover, trim. level the collective, trim, then start hitting buttons and preparing for engagement. If you did it with the FD you'd just drop and pull, not have to fight any AP so you're going to have much better control, level, drop and pull to a complete stop, hit the Auto hover, then start triming out again and getting ready to engage. Now lets say you pop up, shoot the tank, and get engaged by AAA from your flank (god only knows where it came from). With the AP you need to either: 1) pull the emergency AP disengage and lose all AP/stability while trying to quickly manuever out of range or 2) Turn off auto hover and hope you can trim your way away without locking the rudder, getting a bad angle, suddenly shifting 10 degrees + up/down, or any of the other problems that happen when trying to quickly maneuver in a tense situation with the AP on. If FD were the default, you'd just disengage auto hover and be able to quickly and accurately maneuver away. Anyways just my thoughts, I'm sure Kamov had their reason, I just don't see it. Also I'm not calling them. I don't think they're going to change anything because some sim jockey in America doesn't understand what they were thinking lol.
  18. Download a checklist, make a quick mission with just you on a ramp start. Keep going until you're in the air. After that add a few 'static' targets and a waypoint (and INU point for later). Fly there. Read on how to shoot stuff and engage the targets. Fly back and land. Read on how the PVI-9000 or whatever that mess of numbers is called works. Use the autopilot to fly to the INU point, engage enemy, AP it back to the airport and land. After that you'll have the basics to do whatever you want. Takes time but the more you play the more rewarding those kills are.
  19. I don't think the way the AP works is really the best way to do it. I believe FD should be the standard, and getting the AP to work in tandem with trim should be a flight mode. I can't remember how many crashes or close calls I've had during transitions from take off, to leaving a hover, to slowing down, to turning, because the AP is fighting me every step of the way. Next thing you know I've got the rudder locked one way, the copter trying to pull the other, and I'm 20 feet and falling. You have to keep trimming every time you move the controls and for what benefit? You fly in a straight line? The controls are more hands off when not maneuvering? That's fine, but that sounds like something you need for long flights, not when transitioning from hover to move 1k to your next hover point. I think it would make more sense for FD to be the standard. When you're moving short distances or transitioning into/out of turn/hover, you want that extra control. You don't want to shut off the auto hover, start turning left then suddenly have the copter jerking you right or drop the nose like a rock. Hell it even screws you up when you try to slow down or stop, constantly trying to pull the nose down while you slow. If you trim then who knows how it will end up. I mean don't get me wrong, the AP/Trim works. It's especially beneficial when you're moving between 2 points that don't have INU coords or any other time you're moving long distances. However maneuverability is the helicopters friend, and when you have to make an emergency shut off of your AP any time you need to make sudden maneuvers, maybe you should re-think how your AP works. Then again I'm not a helicopter pilot, just a guy with 28 hours on a flight sim :joystick:
  20. I know the Russian Infantry moves, but they won't engage targets past 50 or 100 meters. They really suck, it seems all they do is lay there and wait to get shot. They don't move up or react at all and I don't think there is any way to prevent them from just hitting the dirt the second an enemy is near by. Sucks because as a former Infantryman myself I was looking to make some infantry support missions, but these guys are just a bit too out of place in this game.
  21. Look in the options menu.
  22. Watch EKRAN
  23. Hey, tried looking it up but didn't see anything. What does the 'load mission' item do in the trigger list? I had assumed it would load another mission, but didn't seem to do anything. My experiment was to set up a trigger. After flying through it a mission containing a bunch of AA guns would load, hopefully shooting me down to alert me the mission had loaded. Sadly I was only brought down when I clashed my blades looking for the AA.
  24. If you're asking what I think you're asking, the only limitation I know of is you have to be able to see the target. If it's too dark you won't get a lock, but you can still laze/guide weapons on target.
  25. offtopic I know but something about those two heads together just looks... wrong.:music_whistling::megalol:
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