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Everything posted by Talvid
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YOUR FEEDBACK IS IMPORTANT
Talvid replied to CHPL's topic in DCS: UH-1H Worlds Apart Stormfront Campaign
I also heard to head 230 and then head EAST but I couldn't find a ship to the East (I paused and free camera searched out to the East) so I continued on 230 degrees until a MISSION COMPLETE image came up (although the top of the image was cut-off as it was oversized) It seems part A of the mission is complete after you pick up passengers from the submarine and head 230 a ways. I headed 230 after the sub and got a mission complete / part A complete graphic (that was too large btw) and the mission ended. here's my track: Stormfront Mission 3.A track -
YOUR FEEDBACK IS IMPORTANT
Talvid replied to CHPL's topic in DCS: UH-1H Worlds Apart Stormfront Campaign
Hello, I played through mission 1 and had a lot of fun. I would like some advice on how to get the landing prompt when approaching the HQ with the Admiral on board. I wonder if I flew too low < 200 ft agl. Here is the link to my track on my google drive folder: UH-1 Worlds Apart Stormfront M.1 track. Also, in the ending sequence of landing to refuel at HQ there were some voice over / messages that got jumbled together. I made a video clip of it you can see here: https://www.youtube.com/watch?v=3HY7RvFfqkc -
YOUR FEEDBACK IS IMPORTANT
Talvid replied to CHPL's topic in DCS: UH-1H Worlds Apart Stormfront Campaign
whoops that's all it was, I was not logged, in. Truly a PEBKAC error. Thanks for helping me resolve it. -
YOUR FEEDBACK IS IMPORTANT
Talvid replied to CHPL's topic in DCS: UH-1H Worlds Apart Stormfront Campaign
I am unable to purchase the campaign on the dcs website. The buy button disappears and a text message appears saying I must update my DCS to 2.9.6 which I just updated. -
The digital model for this bomb doesn't still have a bright purple circle at the tip does it? I don't think in real life it would be that pronounced of a color. It always bothered me when I saw that on the bombs.
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easy comms feature Inter Rotary Wheel snaps back to VHF
Talvid replied to Talvid's topic in Bugs and Problems
it's computer code, how could it be literal worn-out parts? -
I want to drop the gear from the pilot seat, and switch to the copilot seat and have the gear stay down so I can land it but when I switch to the front seat the gear retracts automatically. I want to be able to land without having to set the emergency gear from the CPG seat.
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Mission 6 was a neat experience getting to hunt down a moving convoy through winding mountain roads. It's a real challenge to extend and then run in on an open segment of road with the right timing so that when Petrovich has the optical sight open and is scanning for targets, the trucks move into view and I can get a shot on them. Then when all the AA is down I just pick off the remaining trucks with the gun. could you make the mission 10 briefing say to fly heading 007 for 47, just for coincidence, even though the distance is forty nine klicks.
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easy comms feature Inter Rotary Wheel snaps back to VHF
Talvid replied to Talvid's topic in Bugs and Problems
Oh, so does 4YA aerobatics use Easy Communications always? It must be that. Thanks for the clarification. -
Hello to all at INVERTED and everyone in the community. I played this campaign a second time and was pleased to find the F/A-18C training missions which showed me how to CCRP designate from the HUD as well as auto acquisition modes for A2A, and more. The musical score was amazing and added an element of awesomeness to the whole campaign. My issue is the Bolivar livery now shows up as default on all F18s I slot into and other F18 units on multilayer who leave their skin as default after spawning? Can you please adjust the description.lua so Bolivar's skin stops showing up as default everywhere? I'd rather that than deactivate the campaign on my DCS module manager. The same goes for the Mi-8. Thanks for reading!
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easy comms feature Inter Rotary Wheel snaps back to VHF
Talvid replied to Talvid's topic in Bugs and Problems
It only seems to happen on an mp server, and here's a quick / straightforward track of it happening: - I slot into an A10 cold start - I flip the battery and inverter switches on - then look at the left panel at the rotary selector, I will first set it to INT and then key the comms menu, press F8, and F1 for rearm refuel, and watch it flip to VHF automatically. I also checked my keybinds, I have nothing bound to the rotary selector currently. A10CII-rotary-selector-involuntary-switch.trk -
Sometimes it's really hard for me to place the mouse cursor onto an overlay window such as the multi-player chat, Jester pie menu, or the F key comms menu. I don't know if it would be complicated to make there be one cursor that's in one location at all times for the cockpit and overlays. It sure would save me some strain and delays in trying to find it. Hope that makes sense, thanks for reading.
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easy comms feature Inter Rotary Wheel snaps back to VHF
Talvid replied to Talvid's topic in Bugs and Problems
sure, here I've attached a track where I tried to replicate the issue but couldn't, everything worked ok. A10-int-working-ok.trk -
Hello, to whom is concerned about this, I notice when I flip the rotary knob, on the rear left panel, to INT ( so I can talk to the ground crew) I then open the comms menu (with MIC SWITCH FWD) and press F8 to call the ground crew. When I then press F1 to open the Rearm / Refuel menu, the Rotary Knob jumps back to VHF. It seems like it should stay on INT. When I press ok on the refuel rearm menu, I have to hurry and switch it back to INT to hear the ground crew reply. It's not that the Ground Crew don't commence refueling and rearmign the bird, they do. It's just I don't hear their reply, but I do if I switch the rotary knob back to INT very quickly. Is it a bug?
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Antennae from Static Objects Mod
Talvid replied to Talvid's topic in DCS: Mi-8MTV2 Magnificent Eight
what does it mean to have it as standalone? Like as incorporated in the DCS software by default?' Have you tried upgrading to the latest version of the static objects mod? Otherwise, that's unfortunate it isn't working for you. -
Antennae from Static Objects Mod
Talvid replied to Talvid's topic in DCS: Mi-8MTV2 Magnificent Eight
Oh, are there other tech (object mods) you are running on your DCS rig? -
Antennae from Static Objects Mod
Talvid replied to Talvid's topic in DCS: Mi-8MTV2 Magnificent Eight
Yeah, that one. Exactly. -
Antennae from Static Objects Mod
Talvid replied to Talvid's topic in DCS: Mi-8MTV2 Magnificent Eight
Ah I did do a quick test of every object in the static objects mod. The howitzer will explode you on pickup (F6 sling cargo menu) so don't do that. Otherwise the wooden plank bundle also does something like makes the sling line go crazy and doesn't actually attach. All other objects work ok, and that antennae unit does sling load just fine without jumpiness or jittering. -
Antennae from Static Objects Mod
Talvid replied to Talvid's topic in DCS: Mi-8MTV2 Magnificent Eight
Ah, what type of "jumping around" do you see in a mission like that? Is it with the mod itself, or more with the playable unit in a user-created mission file? -
so the trigger zones are very narrow, you must be exactly on the flight plan and the trigger is tripped right before you reach WPT 1, then you must turn right to bearing 252 exactly and fly to it. the way you make sure your wingman doesn't land on 101st Mi8 is you start up and get all ready for takeoff, and then do the F10 menu asking for startup, this is to delay your wingman from starting up, and if you are in the air circling above by the time he starts up he will follow you and will not land on the Mi8 and it won't be wrecked. Now for the tricky part: Even if you destroy the 4 AAA technicals in the town, the Mi8 AI unit does not drop the bombs like it's supposed to, so you can 1) if you have the Mi8 module you can jump in it and go through the process of hovering above a weapons warehouse and dropping a bomb on it and getting out quick (before the explosion gets you) (there is a little delay) and you have to bomb 3 warehouses, just like in the Mi8 Border Campaign) OR Option 2) fly back to a FARP (there is one in Tskinvali) and load bombs on your Mi-24 and do it that way. I haven't yet figured out if after the AAA are down if you can destroy with large rockets the weapons stockpile ware houses( They are squared roof red brick buildings spread out in 3 places in town) (If you DM me I will get you the coordinates and possibly an overhead map of the warehouses that must be destroyed for mission completion. After that the friendly ground AI units must move in according to programming, who knows yet if they are buggy or not? Good luck, if you try again!
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in Mission 12 I can't get the Mi8 to drop the bombs. How to advance?
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I'm trying to see if there's any interest in a sling load cargo mission, where you would lift the Antennae unit (from the static objects mod) from off a flat railcar at the station and take it to a hilltop or somewhere.
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RESOLVED: Mission 5 Practice Range trigger
Talvid posted a topic in DCS: Mi-24P The Border - Prequel
Hello, I just started mIssion 5, and have asked permission to startup, started up, asked permission to take off, I took off. Now I've passed waypoint one, and I'm at waypoint 2 but there's no radio call to switch Channel 16 for the range officer. Should I orbit around a bit? Nevermind, the trigger zone at Waypoint 1 is just very small I believe -
We Want To Hear Your Ideas For A New Map In DCS!
Talvid replied to danielzambaux's topic in DLC Map Wish List
I want an Iowa, Illinois border map so I can reenact this photo I shot today of a Chinook flying IFR in IMC at Quad Cities Airport. -
just wondering, are there any other tricks to getting trains to show up when placed in ME? Nevermind for now, because I found static train cars to place for a cargo lift mission I'm working on. Thanks for reading!