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Everything posted by Talvid
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DCS P-51 retains too much momentum on final approach
Talvid replied to Talvid's topic in Bugs and Problems
Like Robin Olds did when the flaps wouldn't go down, and it flipped over anywhere below 200 mph? -
DCS P-51 retains too much momentum on final approach
Talvid replied to Talvid's topic in Bugs and Problems
Oh, because each rod has its own bearing on the crankshaft. Got it -
DCS P-51 retains too much momentum on final approach
Talvid replied to Talvid's topic in Bugs and Problems
At the end you were down to 2300 rpm about the time you flared, and are you not worried about windmilling the prop? (Air forcing it faster than the engine) in the DCS P-47 this will actually damage the main bearing. -
Any one else find it difficult to slow down on approach to the runway? It says to bring it in at 2700 engine rpm, but I'm down to 2000 rpm and 25 inHG manifold pressure with full flaps, gear down and it is still at 120kts by the time I touch down. Whoa Nelly!
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How are the radio and the navigation system simulated?
Talvid replied to IDontLikeBigbrother's topic in DCS: Mosquito FB VI
How do I set them in the Mission Editor? or what am I doing wrong? https://rumble.com/v1gxou7-dcs-de-havilland-dh.98-mk.-vi-mosquito-delayed-fuse-bombs.html -
How are the radio and the navigation system simulated?
Talvid replied to IDontLikeBigbrother's topic in DCS: Mosquito FB VI
direct hit -
How are the radio and the navigation system simulated?
Talvid replied to IDontLikeBigbrother's topic in DCS: Mosquito FB VI
Wow, this was a very entertaining mission! How high must I release bombs so I don't get hit by the back blast? Lol -
So, how is gameplay (Solo vs Shared Pit Coop)?
Talvid replied to twistking's topic in DCS: Mosquito FB VI
I could dream all day about that, maybe I better just go get my private pilots license -
So, how is gameplay (Solo vs Shared Pit Coop)?
Talvid replied to twistking's topic in DCS: Mosquito FB VI
Maybe I need to 3D print an entire cockpit, and have a warehouse full of DCS pits hehehe -
So, how is gameplay (Solo vs Shared Pit Coop)?
Talvid replied to twistking's topic in DCS: Mosquito FB VI
I have located the Warthog Project channel, can you steer me towards a particular video? How can the pilot and navigator each have their own head tracking this way? I want to make a mobile pit so it can be placed as a backseater for the up and coming RAZBAM F-15E, or the Apache, when Chuck's Guide comes out for it, and I manage to get a grip on what the CPG does. -
How are the radio and the navigation system simulated?
Talvid replied to IDontLikeBigbrother's topic in DCS: Mosquito FB VI
wow, this is the kind of mission I'd like to play through with a friend in Multi-crew. Does anyone know how I can set up two PCs in a LAN for multi-crew functionality in the Mossie? I will open a new DCS account and buy the module twice if I know how link it up. -
So, how is gameplay (Solo vs Shared Pit Coop)?
Talvid replied to twistking's topic in DCS: Mosquito FB VI
Hey Nealius, does operating the radios fall under Navigation? Does anyone have a link to help me set up a LAN for the Mossie? I intend to make two pits side by side each with its own PC. -
Wow, this campaign really puts my ego in check. Just curious, if I hear the Bogey Dope as Rock 220, 88, 24,500 track SouthEast again and again and again for 10 minutes, does that mean the Group (mission editor) is frozen in DCS? I had the same problem, it took me too long to figure out how to follow the call from the Bullseye (Rock). I broke the mission.
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are you on pre-rendered frames set at 3? pixel density in DCS VR settings at 1.25? Are you a member of a group / squadron? Maybe that will take your mind off performance issues. My issue today was battery life. After plugging in my new beast rig, my headset battery only lasted a fraction of how long I wanted it to
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'Fencing In' is the process of setting up weapons systems and having them ready to operate on the way into the Area of Operations. To set up for a run means to get enough distance from a ground target (Initial Point/ IP), as well as be on an appropriate heading (to avoid hitting friendlies, or civilians), and enough altitude to employ your weapon system of choice, then nose directly toward it and attack. What does it mean on approach for Case III to fly 150 until 5? Does that mean maintain speed 150 knots until you're within 5 nautical miles of the boat? When dirtied up and on-speed AOA I pitch up into a climb any faster than 135 knots. Oh well. Wow mission 1 has quite a twist.
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What an immersive, challenging campaign! I'm working on Mission 8 - The Batillus. To pass I'll need to improve my A2A game, but with regards to getting to that point the HARM headed for the SAM Search Radar on the west side of the island has missed 2/4 times. The SEAD hornets have 4 HARMS a piece but they both fire one and RTB. Will you please increase their weapon release quantity so if the first one misses a second will increase my chances of mission success? Thanks for reading, Ice
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there is a similar problem that's existed for years with the targeting camera slew for the SU-25 modules. When I go to slew the Gazelle TV reticle, it will only move in the direction of the flightpath of the helicopter, so I have to make sure I'm manipulating the cyclic to point the chopper so it moves in the direction I want to slew the reticle. This seems very silly and not what crews would experience in real life. It would be nice to have it move like the F16 or F18 or all other TPOD/ FLIRs but I know those modules get the attention because they are big sellers. The campaigns for the Gazelle are nearly unplayable. It takes active pause just to be able to target effectively, which also acts as a pseudo-autohover because that feature is working intermittently. And isn't reliable in gameplay.
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This is exactly what I do to make fine adjustments to the ground-stabilized reticle. It will move in the direction you want it to as long as the frogfoot's flight path is in that same direction. Now this seems like a bug to me. I've noticed that the slew for the TV/IR camera on the SA342 Gazelle does the same thing. I know that's Polychop-Simulations deal they need to work out. But if they can solve this issue for the Su-25 modules, perhaps they can solve it for the Gazelle too.
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Hello, to whom it concerns, please observe the twist grip throttle on the collective when it is raised, while the engine control levers are in the maximum up position. I've attached a track file. You'll see the throttle being twisted in the decrease direction while the collective is raised. This doesn't occur when the engine control levers are in the standard (halfway- if you will) position, but when full aft/up the throttle is decreased, and you can even see it on the controls indicator-the purple bar at the top falls. I checked, and nothing on my controls HOTAS or keyboard is mapped to the collective throttle, so it's not like my left throttle axis is moving it and I just unaware. Is this abnormal? An_Mi8_throttledown_whilecollectiveup_onmaxctrllvr.trk
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I'm training myself to become a no-look keyboard wizard with this VR headset. Home is just two keys up from the up directional key, and the ten key with the nearby Rctrl and Rshift modifiers is for everything from keying in and selecting radio freqs and coordinates. With the numpad 5 freed up now I'm all set
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the Home key is what I've used for view centering all through my years of using Track IR, and I'm thrilled I got it to work with VR instead of the numpad 5 key which I use for punching in coordinates. It doesn't conflict with any other key, because I always use a modifier like RShift or RCtrl with Home to do a Throttle Idle or something like that.
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thanks, you know.. I should've given myself a fighting chance and tried to set it when I found that slot empty on my UI layer, I figured that since that slot in the keyboard column was empty the setting wasn't the one I was looking for. However, just like you said, that helped me set it. What a lifesaver, not having to worry while punching in coordinates with the 10 key now.