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antiload

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About antiload

  • Birthday September 25

Personal Information

  • Flight Simulators
    DCS, Arma 3
  • Location
    UK
  • Interests
    DCS, computers, modern weapons, politics, cooking
  • Occupation
    Civil Servant

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  1. @Pikey Question: will original triggers work in the saved game if not triggered in the original mission? Fyi - I tested to see if the un-triggered, triggers worked in the saved game & the do.
  2. I love the save game option & the recent damage models staying on the battlefield. However, I don't understand the saved state features. For example, My AWACS does not function when I re-enter the save game. Late activated aircraft on an action trigger are there but their waypoints aren't showing. Any triggered actions, such as a convoy moving towards a target return to a late activation state, even when triggered as active in the original mission before the save. Maybe I don't understand the concept of the saved game option and is still being developed. Question: will original triggers work in the saved game if not triggered in the original mission?
  3. @BIGNEWYHi, I've re-tested this 'bug' today and it seems to no longer be an issue. Test Map: Kola, AGM65 mavs, Litening pod, Auto start, latest patch. I had the old TGP equipped, however, this bug was not specific to either TGP. I made sure that I pressed TMS down after bore sighting. It now seems to be corrected. Would you like me mark as solution? Thanks
  4. A fantastic update @BIGNEWY Thank you for your hard work
  5. Has this been raised with ED? I believe they're responsible for all weapon bugs - Thanks.
  6. It may be 'cos his assets are GPS/INS targeting. Such as cruise missiles, they can only fired on a fixed position.
  7. Apologies for going off topic but this is an interesting deviation. I understand your need to have a simulation of combat aircraft. However, DCS isn't simulating this. It does it's best to get a 'realistic representation. However, even with 'study level' aircraft some systems are not simulated because of technical capabilities or military/commercial secrecy. Therefore, in my opinion the blanks need to be filled in anyway, or you are not getting an aircraft near the functioning aircraft real pilots fly in real life. Take the recent announcement of ED's F35. It can only really be an educated guess as to its RCS. Equally ED have to take the same educated guess on how some smart weapons are programmed and work. I've long stopped calling for a simulation and instead I'm calling for a realistic combat flight game. That I can enjoy, that's complicated enough to engage with but doesn't feel like its a place of work either, with all that entails.
  8. I'm an older gamer NOT a jet pilot with 20/20 vision. We require a sensible balance between supposed reality and best guess with a bit of artistic licence. Don't be nurfing anything.
  9. Hi @BIGNEWY I've redone the TRK file and the TGP is still looking at the previous (boresighted) steerpoint. It's probably me but thought you might want to check. TGP Issue.trk TGP issue test.miz
  10. My apologies @BIGNEWY I will re-do after work
  11. SP Cold, auto start Kola MAP F16 - AQ-33 / LTNING Pod After boresighting the Mavs in the air, both the previous and new TGP lock onto the ground target used for boresight (SP1). Even after TMS Aft and CZ, the TGP remains fixed on SP1 as I proceed from the IP (SP2) to the target area (SP3). I attempted CZ and TMS Aft again, but the TGP won't shift to SP3, the target area. This issue hasn’t occurred before—I’m fairly sure it worked correctly when the new TGP was first released. Not sure if it’s user error. I've included the TRK file for review. Please advise. Thanks. TGP Issue.trk TGP Issue.trk
  12. I've retested and still have the issue. I've created a bug report with TRK file in F16 Bugs - Thanks.
  13. Ah, maybe not. I will check. Thank you for the reply
  14. I tested the same scenario with the old TGP. I got the same thing, once I boresighted the Mav's in the air, the TGP would not focus on the actual next steerpoint, which is my target SPI. It seems to be locked on the boresight target at the last steerpoint. I don't know if I'm doing something wrong. I reset the CZ (never been an issue before). I will add a TRK file in the bugs section once I have time. THIS IS NOT AN AQ-33 BUG - POSSIBLY A GENERAL TGP BUG.
  15. Can anyone help? When i boresight my mavericks in the air, the sniper pod seems to still be looking at them even when I CZ the pod. Fiddle about with the views but cannot get it to look at the targeted SPI.
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