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antiload

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About antiload

  • Birthday September 25

Personal Information

  • Flight Simulators
    DCS, Arma 3
  • Location
    UK
  • Interests
    DCS, computers, modern weapons, politics, cooking
  • Occupation
    Civil Servant

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  1. I'm disappointed that the WMD (tpod) hasn't been fixed. I tested last night and still sometimes doesn't lock to the ground. The AKG (MITL) cruise missile doesn't bear down on its target and the data link image is so poor that its not really playable. There's still no pilot body, so feels weird in VR. Add the CM400 If these fixes were made and added I'd be a happy man. @uboats @JG54_NF2
  2. It may be broken, there seems to be a few long standing issues with the JF17, like the WMD, and some weapons (ED's territory).
  3. Hi, I tested CH BuK SAM tonight and it was working. It has 2 types of TELs (launchers) 1 CC vehicle 1 TR 1 SR It attacked my F18, second run up and didn't fire so managed to destroy the TR with HARM without any missiles being fired at me. Third pass I set up a JDAM to destroy SR but was fired on at close range and I was destroyed. So, it is either a bit broken or very smart
  4. Hi, Have you clicked the history button? There is a history button on the mission planning screen that allows modern or no historical period. Try that.
  5. Hi. I know that the saved game features are still in development, but it would be good to see triggered assets having their waypoints and actions saved. For example, I've tested the features and if an aircraft isn't triggered it will appear on the saved game but without its actions (CAP, AWACS, etc) and without its waypoints. It means currently one has to manage these assets before loading the saved game. It's okay for simple missions but a lot of work for more complex scenarios. Anyhow, it's a great feature but could be fantastic
  6. @Pikey Question: will original triggers work in the saved game if not triggered in the original mission? Fyi - I tested to see if the un-triggered, triggers worked in the saved game & the do.
  7. I love the save game option & the recent damage models staying on the battlefield. However, I don't understand the saved state features. For example, My AWACS does not function when I re-enter the save game. Late activated aircraft on an action trigger are there but their waypoints aren't showing. Any triggered actions, such as a convoy moving towards a target return to a late activation state, even when triggered as active in the original mission before the save. Maybe I don't understand the concept of the saved game option and is still being developed. Question: will original triggers work in the saved game if not triggered in the original mission?
  8. @BIGNEWYHi, I've re-tested this 'bug' today and it seems to no longer be an issue. Test Map: Kola, AGM65 mavs, Litening pod, Auto start, latest patch. I had the old TGP equipped, however, this bug was not specific to either TGP. I made sure that I pressed TMS down after bore sighting. It now seems to be corrected. Would you like me mark as solution? Thanks
  9. A fantastic update @BIGNEWY Thank you for your hard work
  10. Has this been raised with ED? I believe they're responsible for all weapon bugs - Thanks.
  11. It may be 'cos his assets are GPS/INS targeting. Such as cruise missiles, they can only fired on a fixed position.
  12. Apologies for going off topic but this is an interesting deviation. I understand your need to have a simulation of combat aircraft. However, DCS isn't simulating this. It does it's best to get a 'realistic representation. However, even with 'study level' aircraft some systems are not simulated because of technical capabilities or military/commercial secrecy. Therefore, in my opinion the blanks need to be filled in anyway, or you are not getting an aircraft near the functioning aircraft real pilots fly in real life. Take the recent announcement of ED's F35. It can only really be an educated guess as to its RCS. Equally ED have to take the same educated guess on how some smart weapons are programmed and work. I've long stopped calling for a simulation and instead I'm calling for a realistic combat flight game. That I can enjoy, that's complicated enough to engage with but doesn't feel like its a place of work either, with all that entails.
  13. I'm an older gamer NOT a jet pilot with 20/20 vision. We require a sensible balance between supposed reality and best guess with a bit of artistic licence. Don't be nurfing anything.
  14. Hi @BIGNEWY I've redone the TRK file and the TGP is still looking at the previous (boresighted) steerpoint. It's probably me but thought you might want to check. TGP Issue.trk TGP issue test.miz
  15. My apologies @BIGNEWY I will re-do after work
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