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Shaman

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Everything posted by Shaman

  1. It can't be renamed because OS is not allowing it, I have moved entire DCS folder in Saved Games to another drive for back up and launched DCS again on server. New DCS folder has been created within Saved Games folder in user folder. Excellent! Thx! (+) is now working, mission can be started... after start loading screen shown correctly (the one with HUD at 600feet and 600kts).. server fully loaded and started mission scenario hmm... so, which file got corrupted? Take a look at latest dcs.log all the way to server mission loaded and start - attached in ZIP - still lots of errors, probably unrelated? dcslog.zip
  2. Same issue we have had on <51>SERVER, over 20 clients and we have lots of warps, although network and server performance max capacity are not stressed yet. 1.5.3.53279
  3. I have experienced memory leaks even on server side, after mission was running for few hours with multiple clients.
  4. I have tried deleting: serverSettings.lua file from Saved Games\DCS\Config and start it fresh... doesn't help, the (+) button is still not bringing the popup dialogue with file browser and Mission list is empty... so... I have restored last serverSettings.lua file that always worked, and trying to start the server... attaching both files (with log) (+) button below Mission list still NOT/SERVICABLE If I START the server with mission on the list, last one I had, after deleting all the others to test if (-) works (and yes it does). === Log opened UTC 2016-06-11 19:22:54 00000.000 INFO VFS: Using 'Saved Games': "C:\Users\USDedi\Saved Games" 00000.001 INFO DCS: DCS/1.5.3.53279 (x86_64; Windows/6.1.7601) 00000.001 INFO DCS: CPU cores: 4, System RAM: 8190 MB 00000.006 INFO EDCORE: (dDispatcher)enterToState_:0 00000.014 INFO Dispatcher: 2016/6/11 15:22 V1508170900 00000.018 INFO INPUT: Device created Keyboard 00000.180 INFO SOUND: loaded 1084 sdefs from "sounds\sdef" 00000.238 INFO SOUND: Using driver: xaudio27 00000.241 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{d0a15d5f-d2ca-454b-a745-5efbee02f08d}' Name:'Digital Audio (S/PDIF) (High Definition Audio Device)', channels: 2 00000.276 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00000.276 INFO SOUND: Using SSE FTZ/DAZ mode. 00000.687 ERROR VFS: Can't mount './CoreMods/WWII Units/Liveries' to '/textures//liveries/'. 00000.699 ERROR VFS: Can't mount './CoreMods/aircraft/Hawk/Textures/Avionics' to '/textures/'. 00000.703 ERROR SOUND: can't open proto file ".\coremods\aircraft\m-2000c\sounds\sdef\effects\aircrafts\engines\snecmam53\e_m2kc_combstart.sdef" 00000.703 ERROR SOUND: failed to load sdef Effects/Aircrafts/Engines/SnecmaM53/e_M2kC_combstart referenced in .\coremods\aircraft\m-2000c\sounds\sdef\aircrafts\engines\snecmam53\e_m2kc_combustion_full.sdef 00000.705 INFO SOUND: loaded 19 sdefs from ".\coremods\aircraft\m-2000c\sounds\sdef" 00000.705 ERROR VFS: Can't mount './CoreMods/aircraft/M-2000C/Skins/1/ME' to '/textures/'. 00000.705 ERROR VFS: Can't mount './CoreMods/aircraft/M-2000C/Textures/Weapons' to '/textures/'. 00000.709 INFO SOUND: loaded 10 sdefs from ".\coremods\aircraft\mig-21bis\sounds\sdef" 00000.721 INFO SOUND: loaded 4 sdefs from ".\coremods\aircraft\sa342\sounds\sdef" 00000.749 INFO WorldPlugIns: No 'registryPath' for 'AVIODEV_C-101' 00000.768 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 5 00000.774 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1 00000.811 INFO DX11BACKEND: Driver Concurrent Creates - 1 00000.811 INFO DX11BACKEND: Driver Command Lists - 1 00000.811 INFO DX11BACKEND: DX11ShaderBinaries::loadShaders 00000.811 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo 00001.890 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00001.890 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\USDedi\Saved Games\DCS\fxo 00001.918 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00001.918 INFO DX11BACKEND: DX11ShaderBinaries::loadShaders finished 00002.054 ERROR VFS: Can't mount './Mods/tech/Kuznecow/Textures/TUG_3913' to '/textures/'. 00002.140 INFO RENDERER: Global metashader cache enabled 00002.140 INFO RENDERER: Loading metashader cache from C:\Users\USDedi\Saved Games\DCS\metashaders/ 00002.140 INFO RENDERER: Metashader cache: 0 (0) cached shaders out of date 00002.236 ERROR DX11BACKEND: rendertarget "rtDynamicCloudMap" not found 00002.237 INFO EDTERRAINGRAPHICS3: edtg::CreateSurfaceRenderItem() 00002.303 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 00002.306 INFO TERRAIN: lSystem::lSystem 00002.611 INFO EDCORE: (dDispatcher)enterToState_:1 00002.856 ERROR VFS: add_location {"My Missions", "C:\Users\USDedi\Saved Games\DCS\Missions\"}: path already added as "My Missions" 00003.537 ERROR DXGUI_EDGE_RENDER: Cannot load texture '' 00005.837 INFO DXGUI: Cannot load font [D:\DCS Program file\Eagle Dynamics\DCS World\dxgui\skins\fonts\]! 00010.246 INFO LuaNET: Loaded - CSAR SLOT BLOCK k v1.9.1 by Ciribob 00010.246 INFO LuaNET: [LOTATC] GameGUI loading... 00010.246 INFO LuaNET: [LOTATC] LotAtc User Mod 00010.246 INFO LuaNET: [LOTATC] LotAtc loading... 00010.251 INFO LuaNET: [LOTATC] LotAtc core loaded 00010.260 INFO LuaNET: [LOTATC] LotAtc lua glue loaded 00010.260 INFO LuaNET: [LOTATC] Load callbacks 00010.260 INFO LuaNET: [LOTATC] Use chat 00010.260 INFO LuaNET: Register callbacks 00010.261 INFO LuaNET: SLMOD INIT: Loading Slmodv7_5_074... 00010.262 INFO LuaNET: SLMOD INFO: using settings defined in C:\Users\USDedi\Saved Games\DCS\Slmod\config.lua 00010.270 INFO LuaNET: SLMOD INFO: ./Scripts/MissionScripting.lua is up to date, no installation required. 00010.274 INFO LuaNET: SLMOD INFO: SlmodUtils.lua loaded. 00010.276 INFO LuaNET: SLMOD INFO: SlmodEvents.lua loaded. 00010.278 INFO LuaNET: SLMOD INFO: SlmodUnits.lua loaded. 00010.281 INFO LuaNET: SLMOD INFO: SlmodMenu.lua loaded. 00010.282 INFO LuaNET: SLMOD INFO: SlmodConvMenu.lua loaded. 00010.282 INFO LuaNET: SLMOD INFO: SlmodPTSMenu.lua loaded. 00010.283 INFO LuaNET: SLMOD INFO: SlmodPOSMenu.lua loaded. 00010.286 INFO LuaNET: SLMOD INFO: SlmodAdminMenu.lua loaded 00010.293 INFO LuaNET: SLMOD INFO: no stats, loading stats from file. 00010.626 INFO LuaNET: SLMOD INFO: using SlmodStats as defined in C:\Users\USDedi\Saved Games\DCS\Slmod\SlmodStats.lua 00011.387 INFO LuaNET: SLMOD INFO: SlmodStats.lua loaded. 00011.388 INFO LuaNET: SLMOD INFO: SlmodAutoAdmin.lua loaded. 00011.395 INFO LuaNET: SLMOD INFO: SlmodLibs.lua loaded. 00011.395 INFO LuaNET: SLMOD INFO: SlmodDebugger.lua loaded. 00011.396 INFO LuaNET: SLMOD INFO: SlmodMOTD.lua loaded. 00011.396 INFO LuaNET: SLMOD INFO: SlmodHelp.lua loaded. 00011.397 INFO LuaNET: SLMOD INFO: SlmodCallbacks.lua loaded 00011.398 INFO LuaNET: SLMOD INFO: SlmodTests.lua loaded. 00011.615 INFO EDCORE: (dDispatcher)enterToState_:2 00011.789 INFO EDCORE: (dDispatcher)enterToState_:3 00012.075 INFO NET: Login success. 00041.144 INFO NET: client has started 00041.215 INFO LuaNET: SLMOD INFO: Modifying netview... results: , true 00046.113 INFO NET: client has stopped 00066.074 ALERT LUACOMMON: Error: GUI Error: [string "./Scripts/utils_common.lua"]:118: can't unzOpenCurrentFile GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'unzReadAllCurrentFile' [string "./Scripts/utils_common.lua"]:118: in function 'getNameTheatre' [string "./MissionEditor/modules/FileGrid.lua"]:571: in function 'verifyTheatre' [string "./MissionEditor/modules/FileGrid.lua"]:538: in function 'setPath' [string "./MissionEditor/modules/FileDialog.lua"]:528: in function 'setInitPath_' [string "./MissionEditor/modules/FileDialog.lua"]:558: in function <[string "./MissionEditor/modules/FileDialog.lua"]:543> (tail call): ? [string "./MissionEditor/modules/mul_create_server.lua"]:330: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:310: in function <[string "./dxgui/bind/Widget.lua"]:305> 00078.695 ALERT LUACOMMON: Error: GUI Error: [string "./Scripts/utils_common.lua"]:118: can't unzOpenCurrentFile GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'unzReadAllCurrentFile' [string "./Scripts/utils_common.lua"]:118: in function 'getNameTheatre' [string "./MissionEditor/modules/FileGrid.lua"]:571: in function 'verifyTheatre' [string "./MissionEditor/modules/FileGrid.lua"]:538: in function 'setPath' [string "./MissionEditor/modules/FileGrid.lua"]:507: in function 'setFilter' [string "./MissionEditor/modules/FileDialog.lua"]:614: in function 'onSelectFilter_' [string "./MissionEditor/modules/FileDialog.lua"]:606: in function 'setFilters' [string "./MissionEditor/modules/FileDialog.lua"]:557: in function <[string "./MissionEditor/modules/FileDialog.lua"]:543> (tail call): ? [string "./MissionEditor/modules/mul_create_server.lua"]:330: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:310: in function <[string "./dxgui/bind/Widget.lua"]:305> 00187.320 INFO NET: server has started 00188.746 INFO NET: UPNP IGD detected. 00188.749 INFO NET: Internal LAN IP address: 192.168.1.2 00188.749 INFO NET: External WAN IP address: 108.56.128.133 00189.048 INFO NET: TCP external 108.56.128.133:10308 is redirected to internal 192.168.1.2:10308 00189.359 INFO NET: UDP external 108.56.128.133:10308 is redirected to internal 192.168.1.2:10308 00189.362 INFO NET: Registering server as 108.56.128.133:10308 (port is forwarded by UPNP). 00189.362 INFO Dispatcher: loading mission file: "C:\FTPVAULT\Missions\Farewell Caucasus.miz" 00189.395 ERROR Dispatcher: Error: Cannot decompress mission: open failed 00189.396 ERROR Lua::Config: Call error get_server_info:?:0: attempt to index global 'mission' (a nil value). serverSettings.lua cfg = { ["isPublic"] = true, ["missionList"] = { [1] = "C:\\FTPVAULT\\Missions\\Farewell Caucasus.miz", }, -- end of ["missionList"] ["bind_address"] = "", ["advanced"] = { ["event_Role"] = true, ["allow_ownship_export"] = true, ["allow_object_export"] = false, ["pause_on_load"] = false, ["event_Connect"] = true, ["allow_sensor_export"] = false, ["event_Kill"] = false, ["event_Takeoff"] = false, ["pause_without_clients"] = true, ["client_outbound_limit"] = 0, ["event_Ejecting"] = false, ["client_inbound_limit"] = 0, ["resume_mode"] = 2, ["event_Crash"] = false, }, -- end of ["advanced"] ["password"] = "", ["port"] = 10308, ["version"] = 1, ["name"] = " <51>SERVER modern&dynamic 6h v0.78 10JUN2016", ["description"] = "SERVER DEDICATED of 51PVO \"Bisons\" squadron\ - Flightserver: 51st.hopto.org (URL) or 108.56.128.133:10308\ - TeamSpeak3: 51st.hopto.org (URL)\ - LotAtc: 51st.hopto.org:10310 [realistic mode]\ Objects Exports Disabled: Re-run your trackfile locally after flight to build full TacView ACMI file\ Rules: Be nice and read your briefings!", ["listLoop"] = false, ["listShuffle"] = false, ["maxPlayers"] = 51, } -- end of cfg This bug brought down <51>SERVER dedicated :cry:
  5. Can't add mission with (+) button, the popup dialogue window with mission file selection is just not appearing. It just quit working. Repair doesn't help. If I start mission (there is only one in rotation screen), stops at black screen. 1.5.3.53279.80
  6. Hi, My server just paused with this error bug calling line in MIST script. Note, disregard tabs with DAWS etc... all mods are disabled, server is running only latest SLMOD and mission scenario beside MIST runs below CTLD and CSAR scripts without modifications.
  7. Hey Mechan, server does reload mission scenario session every 6h. So if I don't hard restart it, it might not work due to LotAtc bug after next one is automatically loaded. Known bug. I have just restarted it fresh for you.
  8. Does anyone know how to do that?
  9. I do not really know how to rephrase. Maybe if you like drop on my TeamSpeak and we talk and you get a better idea what I am trying to achieve for clients flying RECON in scenario I am developing?
  10. I would love to incorporate your work on <51>SERVER but I feel very intimidated where to begin... So far only following your YT video tutorials just to get accustomed a bit. I feel this is the future, keep doing your excellent work.
  11. I do understand all that, but given the circumstances of newly introduced DCSW bugs, these even break behavior in other scripts, and my limited time as well I need to move on developing scenario forward and things will keep changing per my side. As for DAWS without SLMOD, still issues with SLMOD off, so I don't think I can help with debugging DAWS knowing this now. I'll try it again some other time, will focus now on objective based 6h length rotating scenario. Sorry to disappoint.
  12. Just had another breaking problem, after that server crashed. Have a look. SLMOD was still enabled. Took server is down for scenario maintenance. The only good tests come with good number of randomly coming in and out clients doing things, destroying groups, new groups spawning etc... otherwise there's no true test. Beforehand I have had same version with SLMOD doing save routine fine for like first day or something, now it just pauses with different errors and nothing critical was changed in the mission.
  13. I would like to nominate Breakshot, for his continued work since 2007 running 51st PVO, Crimean Incident, Georgian Incident I and II, largest multiplayer campaigns in FC times, and train squadron pilots to maintain discipline to never loose a squad challenge match and squad events while flying exclusively the underdog Su-27s... http://www.51st.org/results.html http://forums.eagle.ru/member.php?u=12455
  14. On some planes (e.g. Su-27) there is input function: + Kneeboard Shortcut Create + Kneeboard Shortcut Next + Kneeboard Shortcut Previous but on some planes (e.g. Ka-50) - these three are missing :huh: Are my Saved Games config files broken or is it common with everyone else? Version 1.5.3.53279
  15. I have these non functional, no idea why. There is no interference from conflicting controls.
  16. Then lets keep it to this thread. I would rather keep the SLMOD, man. Without it server is just left for the sake of TK bullies.
  17. My PMs quickly run out of space here. Can we switch to 51st.org forum? SLMOD is running, along side DAWS. DAWS is only mod. I haven't modified anything in the script.
  18. Group dead instead of unit, okay, but still it doesn't answer my question. Can I connect damaged with dead? To ensure action is triggered when actually someone crashed or was blown out of sky or exited aircraft in any way (disconnect, eject, back to spectator) while damaged on ground and in air. Sent from my Nexus 7 using Tapatalk
  19. Unfortunately I have to confirm this after experimenting to make sure it is in fact a new bug. I am experiencing the same issue with latest DCS World version 1.5.3.53279.
  20. DAWS has been disabled, I conducted experiment. This has now been confirmed as new bug introduced with latest DCS World patch. http://forums.eagle.ru/showthread.php?p=2802059
  21. Will this be proper two conditions to connect? UNIT DEAD (and) UNIT DAMAGED by common sense I understand that if helicopter was damaged and client leaves it by switching back to spectators, crashes or disconnects from server, it will trigger selected actions? However if he returns to FARP or airbase and attempts repair and then leaves then it won't trigger?
  22. Latest findings. -- DAWS_SaveMission for DCSW 1.5 local MainVersion = "1" local SubVersion = "6" local Build = "2224" -- THANKS TO (cronological order): -- Rider (AMVI) -- Grimes (ED community) -- MBot (ED community) -- xcom (ED community) -- Ian (ED community) -- vicx (ED community) -- Pikey (ED community) -- ESAC_Matador (ED community) -- USER VARIABLES -- object creation local CreateStatics = false -- If this is set to "true", for each dead vehicle/airplane/helicopter a corresponding dead static object will be spawned in the theatre. local HiddenStatics = true -- If this is set to "true", the spawned static objects will be set as hidden to declutter the mission editor. local MapObjectPersitence = false -- if set "true", it will enable the map object persistence mod (BUGGED!) local KeepGroupsRoutes = false -- if set "true", the mod won't delete group routes while saving local ExcludeTag = "Xcl_" -- using this tag as a prefix for group name will prevent those groups to be tracked by DAWS. If killed or moved, those groups won't be affected. local AirUnitTracked = false -- if set "true", if a plane gets killed the plane will be removed from the saved mission. If an entire flight is killed, it will be deleted. local TrackAddedGroups = true -- if set "true", spawned groups will be saved into the new miz file local TrackAddedInfantry = true -- if TrackAddedGroups is "true" and if set "true", spawned units, mortar and manpads will be tracked also, except for those spawned with DAWS AI enhancement mod. -- saved simulation time local KeepContinousMission = true -- if true it will set the saved mission start time at the saving command minute local UpdateSceneryDate = false -- if true it will add "1" day at each mission save. Works ONLY IF KeepContinousMission is FALSE!!! local NightMission = true -- if set "false", it will prevent to set up mission in evening and night hours. -- chat message local theMessageState = true -- if set "true", it will print out any save mission messages (autosave doesn't print anything) -- save process local RadioMenuVariable = false -- if set "true", it will enable the save command by F10 radio menu. If "off", the save function shall be called by script using the DAWS.oncallworkflow() local RadioMenuSingleGroup = true -- if set "true" and RadioMenuVariable is true, it will limit the save command by F10 radio menù only for a group named "DAWS_Saver" local AutoSaveEnable = false -- if set "true", the mod will execute the autosave function every 10 minutes. local AutoSaveFileName = "DAWS_AutoSave.miz" -- this will be the name of the autosaved miz local UseFixedPath = true -- if set "true" will save anytime by any process (manual or autosave) in the exact position defined by FixedSavePath local FixedSavePath = "C:/FTPVAULT/Missions/DAWS_AutoSave.miz" -- lfs.writedir() .. "Missions/" .. "YourCustomFileName.miz" -- this will set the saving position for UseFixedPath variable, when it's true Server paused with this error:
  23. Dear Grimes, I have another problem. I am spawning/respawning a vehicle group which has their own set of waypoints by road then off road (two waypoints) and expect them to follow their route from place where they are to re/spawn. They spawn/respawn properly, but they never start moving to follow the waypoints, just sit where they have spawned (wp:0). EDIT: I will disable entirely DAWS script and see if this is related, as it might be deleting their way-points when saving the mission. This is strange, as server hasn't loaded yet saved-state mission.
  24. Kindly inviting module owners to test several slots for both variants on SERVER dedicated scenario. You shall now score for every minute of flight time within vast CAP/CAS zones from today's version. I'll take care you will have constant updates and have what to do. Developing new features: - L-39C in AFAC tasking will be able to provide intelligence to own collation regarding Red or Blue or Natural ownership of MGRS zones and score when providing new intelligence. - additionally to above, at night time dropping illumination munitions on enemy held MGRS zones will also score points Sent from my Nexus 7 using Tapatalk
  25. Another problem. Each time someone disconnects or switches back to spectator although safe on ground at friendly airport, engine counts this as client's Unit Dead. Must I add another condition i.e. Unit speed above 1m/s? Will try that...
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