

maxTRX
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Everything posted by maxTRX
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Let's just 'share' everything... controls, pits, open mikes (even after the mission ends ) Who knows, perhaps some talented modders could control my input while I'm doing gunzo... No reading, no studying, no patience -- no simulation. Gaming approach, by all means! If you can wiggle the stick and make your plane do crazy stuff and shoot guns... you'll get 'there' in no time. So, it seems like aerial refueling was just an intro... gripes runs and goes ziplip.
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Can you abort? Retract the probe and call to abort. Then, call to gas up again. Another thing that happened to me in the past was due to bad mission planning. I had the carrier recovery tanker flying an orbit for a long time, while I was busy with a mission. When I headed back to get some gas, the tanker departed his pattern and headed for the boat. I caught up with him but he just ignored me. This was a small tanker though (S3). The bigger ones should loiter around for a long time.
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Now, the last name call... that would apply when CQ'ing initially as part of VT, wouldn't it? That reminds me of 'Right Stuff" scene when Sheppard (was it?) was lining up in the groove in his little A4... "My name Jose..."
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Currently, you have to switch to A/G mode, at least that's what I've experienced. It should work across all master modes.
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Relaxing will stop when you get your ass chewed up on the debrief page. On a different note: What did you fly in DCS before the Hornet?
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Sometimes I forget I'm not in Hornet's forum and since the bug is the only bird I fly 'recently' I'm on mental autopilot
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Why settle for easy. Challenge...
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My advice is simple: play with it and observe. You'll get all the answers you need. Whether you do systematically, recording results, coming up with more questions, reading manuals available on the forums and testing some more, or just playing like a gamer... either way you'll get the feel.
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FCS writeup. I'd have to look it up but if you drop'em before slowing down to 280 kts (?) they'll continue to operate in UA mode until you slow down. You'll see the flaps light in amber. Works the other way too. If you accelerate after t/o and don't raise the flaps handle to 'auto' at around 280 or 270 kts (?) they will transition to UA regardless of gear position.
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investigating Inconsistent ACM mode undesignate behavior
maxTRX replied to Bankler's topic in Bugs and Problems
Thanks, It actually works the way you described it currently in DCS. I found some more info on WACQ, it all confirm what you said. The exclusion times for bump acq. were a bit longer (10sec) then in the sim currently but... that's a non-issue for me. -
investigating Inconsistent ACM mode undesignate behavior
maxTRX replied to Bankler's topic in Bugs and Problems
Nice flow chart, thanks. So it looks like RTS takes you pretty much where you were, except when using guns or with Amraam in flight. Sounds good. Can you confirm WACQ having 2 stabilization modes and... is there any reason why currently only horizontal axis shows up until TDC is pressed. I'm not sure if anyone else experienced this. -
I'm not sure how this works in the Hornet. I guess AUTO could be used as 'dive/toss' without any additional symbology but... it would help to know when to start a dive to gain enough energy so, when pulling up from a dive with a steady G, we could expect the release cue to be there. Yea, we can create our own tables, etc...
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investigating Inconsistent ACM mode undesignate behavior
maxTRX replied to Bankler's topic in Bugs and Problems
I'm not sure if that's related at all. I've just tried getting in and out of ACM modes. First, with guns selected. I haven't noticed any issues. Once in GACQ, pressing undesignate serves as a reject/lock a different target within radar's FOV. It could be useful, especially when flying cover for a shooter during ACM or simply switching targets. When pressed, the radar will try to lock a different target within FOV, if no other targets found in 2 sec. (?) the original target is re-locked. The only way to get out of radar ACM mode is by switching to a different weapon and pressing undesignate. I believe this is correct. With other A/A weapons selected and switching radar to ACM modes... I haven't found any consistent way to get out of it, including reset. Yea... going to WACQ can create enough time 'gap' before re-acquisition and pressing undesignate within that time will get the radar out of ACM, although I ran into some inconsistent behavior there too. Going to guns and then switching to other weapons and pressing pinky should get us out of ACM also but that's too much fumbling. Double clicking undesignate button sometimes work. We should be able to get out of ACM by pressing undesignate once, from what I gather. Also, WACQ is acting 'different' then in previous builds. When entered, I could only see the horizontal bar on the HUD. When I pressed TDC, both axes showed up and were slewable. This also brings me to another question. So far, I noticed WACQ is horizon stabilized. I vaguely remember reading something about WACQ having also a 'frame' stabilized mode. I think it could be toggled between the 2 with TDC... Well, I'm just flailing around. I'm sure SMEs can get the message across to the devs. -
Hehe, yep. I flew briefly with them, then I had to disappear. It was still a blast. My approach was a bit arcadish but after a few flight with some of these guys ('S' was one of them) I started taking it more serious while still having fun.
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from old 169th? I think I know who you're talking about... he was really into this stuff.
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T1.trk OK, I finally got a chance to do this. I'll post a track first, see if you can follow my fumbling with the buttons. This is a quick mission against 2 targets on Marianas map. If you haven't downloaded this map yet, I can repeat this hop in another theater. Quick description: 2 SLAM ER's loaded + DL13. The first missile on Sta 7 is set for a direct flight to the target (WPT 5). The second missile follows WPT 3 and WPT 4, then the target at WPT 6. The missile on Sta 7 is paired up with video channel 7 on DL13, Sta 3 is paired with channel 3. While I was setting this up, the missiles were still running their alignment. Once the alignment was done (good 01), I selected Sta 7 for the first launch (direct target) and changed DL13 video link to channel 7. The flight profile for this flight was set to HIGH, which means... the missile will fly at 160 ft. all the way till pop-up... LOL It's a bug but as long as we know what it does... This only happens in direct to target profile. MED and LOW options work correctly. For Sta 3 missile, I set the LOW profile which makes the missile fly at 5000 ft. via all steer points. When the last steer point (before target) is reached, the missile drops to 160 ft. and stays there till the pop. I had 2 steer points, WPT 3 and WPT 4. Well, try it. I can make a vid with brief descriptions of what I was fumbling through if you need it. T1.trk Here's the vid: https://youtu.be/hCVqws-z0b4
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I answered in the other thread above.
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I'll make a vid and a track sometime tomorrow unless someone beats me to it. SLAMER is not complete. The flight profiles are limited but workable. Some weirdness like... setting flight profile to HIGH for a direct flight to target (no waypoints) will make the missile descend to 160 ft. and stay there till pop-up. With waypoints it works a bit different.
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Yep, that second vid (2.2.0). Longer wake and the way the ripple blended with the sea surface.
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I'd be happy to see the old wake and sea surface again... 'Old' meaning Hornet's release timeframe. ED, if you could dig out these old lines of code from Stennis and 'splice' them up on any big ship. It wasn't perfect but compared to what we have now...
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In a nutshell... I got so used to pumping chaff and flares manually, it's muscle memory now. In my Lockon days, 'mowing grass' was a valid tactic even flying a A/A mission. In some chaotic battles online, with 2 or 3 radar missiles heading for me... there was always a chance a heater would sneak in . So, my left thumb had a mind of its own. A few chaff, behind the hill, couple of flares, back for the hill, hehe.
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reported A-G radar EXP3 and aircraft movement issues
maxTRX replied to Rissala's topic in Bugs and Problems
Currently, if anyone really needs to use EXP3, it helps tremendously if the scan initiates say at 45, 47 deg. offset, followed by a very mild bank toward the target. If your jet is level or banked opposite way, even a single degree... no dice. The 'freeze' function kinda worked... it did freeze the snapshot and kept it there until I flew few miles past the target. The image didn't move in a stable flight, unless the jet maneuvered violently or egressed the target area, so... it is still effected by radar updates somehow. -
DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
maxTRX replied to Vitormouraa's topic in DCS: F/A-18C
Doing some CCIP work at Farallon de Medinilla range.