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Sabre-TLA

DLC Campaign Creators
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About Sabre-TLA

  • Birthday 05/09/1963

Personal Information

  • Flight Simulators
    DCS Blackshark
    Lock On Modern Air Combat
    Flaming Cliffs
    Flaming Cliffs 2
    DCS A10C
  • Location
    Kemptville
  • Interests
    Simulations, Model Building, Woodworking, Astronomy, Sports
  • Occupation
    CEO
  • Website
    http://mapleflagmissions.ca

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  1. No problem. It happens. Glad the mission is playing as expected. Let me know if you encounter any other anomalies.
  2. For BFT04 we check the altitude you are at approximately 4nm from the end of the runway. Typical glideslope should be about 3 degrees. If you are lower than 310m ~1000ft then you are below the glideslope. If you are higher than 405m ~1328ft then you are above the glideslope. In between these ranges at 4nm from the end of the runway would put you within the glideslope. I found that a common rule of thumb is 300 ft of altitude for every nautical mile from the runway. So at 4nm 1200 ft would be ideal. Close enough for this type of mission. In BFT09 you get to use the ILS so we actually check the position of the needles to determine accurate glideslope.
  3. Thanks for reporting that. We will retest. It's likely the triggers need more tweaking again as you suggested.
  4. Thanks for reporting the issue. They should definitely be spawning to the east of India not west. It could be a change to the AI behavior (I know ED has been making lots of changes to the AI as the other campaign developers have been complaining about it). I'll do some testing and see if I can replicate the issue. Our triggers are pretty simple and the AI should seek out the player and not abandon the engagement. I'll report back after we have a chance to review what is going on. Update - You didn't indicate if this was in the FC version of the campaign or not. We checked both versions of BFM 02 which is the engagement with the F-4Es and we found that they are setup to spawn east of India. We tested the practice missions and they worked as expected. If it happens again please save the .trk file and send it to us and we can take a look.
  5. That trk played successfully when I ran it. If it happens again on the practice mission please upload a new trk.
  6. I think I found the problem and will submit a fix to ED for the A-10C and A-10C II missions. The practice mission works ok however I did notice that the qual missions (from cold start) had more stringent wings level and speed tests than the practice missions. I believe that in certain conditions it's possible the triggers would not fire so you wouldn't get the appropriate messages. The changes I'll submit will ensure the triggers match so if you can pass the practice mission then you should be able to pass the qual missions if flown within similar parameters.
  7. It's been reported that some aircraft are having an unexpected pitch up on final to some airports. ED is investigating. I suspect the unexpected behavior you encountered may be related to this bug. You can eject if necessary and the campaign will continue but normally you should be able to land ok. Here is the link to the thread where this issue was first reported:
  8. Those are good clues. Thanks.
  9. Thanks for the info. The triggers are timing based not tied to any locations or zones so the location should not matter. I suspect the failed case was taking too long to complete the maneuvers but I'll check the triggers and review your trk file to see if we can get to the bottom of it. There should be some message indicating the reason for the failed attempt. I'll see if I can get that from the trk file. Once we know why then we can see what next steps can be taken to make this better.
  10. Yes we should have a patch for this soon. We have a fix for the radio issue but still working on a fix for the helo. Update: We have a fix for the helo crashing issue. The patch will include both the radio fix and the helo crashing fix. Now the TAC23 mission should play as expected for both A-10C and A-10C II versions. We also updated TAC 24 and TAC 25 missions as they had the same issue. ED has the files so they should be included in the next patch release. Thanks for your patience and for reporting the issue.
  11. I just checked the triggers and you have a 30 minute playtime to destroy as many targets as you can within the kill box. I would say you don't have to kill all of them but you need to kill some of them to pass the mission. This was because for some players they are very adept at identifying and killing targets quickly and others it can take longer for them. As long as you confirm the targets are within the kill box then that is what is important. If you accidentally kill a target outside the kill box you won't fail the mission but will score a Q minus (Q-) rating since you didn't meet the mission objective of only killing targets in the kill box. A Q rating will score 100, a Q- rating will score 80.
  12. Yes according to the briefing you are tasked with patrolling a kill box and eliminating any targets of opportunity. You can use your wingmen to also assist by assigning them targets as you did in TAC18 using the SADL datalink.
  13. Most likely. We also have F-15C Aggressor Red Flag and Basic Flight Training Qualification campaigns for the current FC version in the works. The BFT one is similar to our A-10C BFT campaign. We will likely update all of them to support the FF module once it's ready.
  14. Thank you for your honest feedback. We will review the items you have raised and see what can be done to improve them.
  15. Thanks for reporting the issues. Likely some recent game engine updates have changed the AI behavior and weather again. I'll open a bug report and make the changes to get it back to it's original working order. If you wanted to see how it was originally working you can watch Recon Stewart's video here:
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