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mvesky

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Everything posted by mvesky

  1. This was happening to me tonight, too. Carrying 1 GBU-24 on the center station and 4 GBU-10's on the CFTs. First of all, when the mission loaded, the left two GBU-10s were not in the PACS, Even thought they were the preplanned loadout. Had to program them manually (speaking of which, there are three different GBU-10s in the PACS, the GBU-10A, 10B, and 10M. I don't know which is correct, so I put 10M Not sure if this had anything to do with it). Went up, flew to the airfield and put the GBU-24 right through the roof of the fuel dump dead center. Circled around, designated a hangar in the tpod, switched to Prog 2 for the 10s, lined up and released. Bombs fall line was 1/2 mile right of the target, bomb didn't acquire the laser and missed. Circled around, lined up again after resetting the tpod to the steerpoint and redesignating the target. Released on the steering line, bomb went way right, same problem. Third try also went right, but the bomb did pick up the laser and barely managed to turn in time to hit the target. Fourth bomb on a different target went WAY right and landed in a nearby town right on top of an unlucky mosque in the middle of a residential neighborhood. Fortunately, being a sim, I was spared the career ending shame and embarrassment of having the incident end up on international news. But joking aside, this is crazy. All the other GBU versions are dead-on. The GBU-10s seem to go off further right than a Trumper at a MAGA rally.
  2. Booted up the new MT version of open beta to see how much improvement there was, and while the increase in FPS was significant (gained ~30-40 FPS), the frames being rendered were somewhat... unusual. First thing I noticed was that with the 3 monitor (LMFD-Center-RMFD) setup, the MFD's were not cleanly refreshing. The new images were being overlayed in the remnants of the old images, making the MFD displays useless. The separate monitor MFDs were also rendered in the night yellow/orange while the cockpit MFDs were the normal (and desired) green day color. Additionally, the control indicator overlay was displaying a nearly solid red box with the lines and diamond barely visible. The second thing I noticed was that the labels were displaced from the unit model by a sizeable amount. In the track I'm bombing a docked ship, and the ship label appears at half the screen away. I also switched to the F6 view to watch the bombs, and their labels were displaced as well. Lastly, I noticed vertical lines/tears in the image of terrain. I loaded up the same mission in the standard single thread open beta, and everything is normal. I've attached screenshots and a track file. My system is: Intel i9 12900k, 64GB DDR4 DRAM, RTX 3080 (current drivers and clean install), Samsung 980 Pro 2TB SSD. Multi-thread Strange Behavior.trk
  3. Unless I'm missing something that already exists and I haven't found it, I would love to see the George AI functions mappable directly to keys or HOTAS buttons/switches. The menu works, but it's a little slow because several of the common commands are on different menus. Scrolling through them to get to the right one takes a lot more time than simply pushing a single saved keystroke. And if you forget to confirm that you have the right menu selected, it's easy in a busy cockpit to tell him to do the wrong thing. It'd be smoother to be able to have the functions immediately accessible by keybind. Additionally, I'd love for it to be possible to set the desired airspeed by 5 knot increments, rather than big steps (hover, 40, 70, etc...).
  4. After going back and watching several launches carefully, the front caps, or more accurately "doors," do, in fact quickly open and snap closed as the missile leaves the tube. It's "blink-and-you-missed-it" quick. In BS2, the doors were absent after launch, leading me to assume that they were jettisoned at launch. Given that the doors look like they have proper hinges, I feel that the BS3 behavior is accurate. Also, upon closer examination of the tubes from aft, the spent tubes are empty. This leaves my only question about the Igla. Due to the nature of their launch, I can't manage to aim one and then go to an external view to witness the launch to observe the doors behavior.
  5. Unlike on BS2, the weather caps on the Vihkr (and Igla) tubes don't jettison when the missiles are fired leaving an empty tube.
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