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Acefighterpilot

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About Acefighterpilot

  • Birthday November 16

Personal Information

  • Flight Simulators
    Dcs Black shark, FC3, Mig-21, Mig-15, Mi-8, A-10
  • Location
    Canada
  • Interests
    Drifting, Aviation, photography

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  1. Same situation here, OVGME to install it.
  2. Anyone got the B-2 to work? It just spirals into the ground at the waypoint with the bombing task. This is using JDAMs
  3. Yes quite odd, I'll retry the steps and worst case reinstall the campaign and let you know how it goes!
  4. Trying to edit the Tomcat over Caucasus to have some units on the boat as the carrier the tomcat resides on is completely empty, edited the base miz and generated a new mission as well as tried to restart using first mission to no avail. Any idea as to why it might not be responding to the edits in base mission file?
  5. Worked perfectly! Thanks alot!
  6. Awesome campaigns so far, absolutely loving the F-18 PG campaign. The one question I have is, how hard would it be for me to change the campaign to spawn at a field instead of the boat?
  7. Awesome will look into use of the zones to define detection. So the only thing I noticed and this my just be an AI fault, I've specified an engagement zone as well as several patrols. Immediately on take off the 6 blue fighters fly across the channel and engage the Russian fighters immediately. Then all blue fighters RTB as well as surviving red, however on the next takeoff they all go to their patrol zones and CAP. No it would seem you don't need to be very knowledgeable as long as you understand what some of the things you're trying to achieve are. I used one of the CAP missions as a template and reworked it from there adding in more aircraft, more CAP zones etc. It didn't take long once I figured out the structure required. Although I imagine I could make the code a tad more organized on my part haha.
  8. I think the appealing thing of GCICAP for some was the simplicity to edit a few variables and call it done. That being said MOOSE seems to provide far more flexibility. It's been challenging to learn LUA coding but slowly it's making sense. I like the idea of having a dispatcher and the ability to utilize AWACS or EWR stations. I've currently got a mission in 2.1 I'm learning moose on and now have 5 groups of aircraft repeatedly capping separate areas. When you say polygon zones does that mean I can make a border much like an engage zone with a unit and it's waypoint on late activation?
  9. Ah ok, was just curious as GCI CAP doesn't work and I thought it relied on that, sounds like something pertaining to GCI cap. Although Automan is dead too but that I don't think relies on MIST, I could be wrong I don't know too much about the coding side of things.
  10. Experiencing similar issue, loaded with rockets and then came back and grabbed 75's, thought maybe was an issue with 75's alone so I grabbed 75B's instead to see and no dice. Bug?
  11. Awesome thanks for that, will give that a go and report back!
  12. Yah I regenerated a new mission 2x and also deleted out SLmod as I was getting an error regarding a script when exiting the mission. I thought that may be part of it. But alas no luck. Maybe I can just adjust the spawn location to a different ramp then after generating the mission?
  13. Anyone else running into an issue where they can't get into the jets? You join the slot but you are unable to actually enter the jet. We tried on 2 separate people hosting and no luck.
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