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Everything posted by Jself
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the problem we've ran into with various scripting solutions (skynet, hound, etc) is they do an amazing job and a server can handle it up until you start pushing 20 connected clients, then it becomes a slide show for everyone and tanking is near impossible. we had to stop using scrip[ting all together in our missions. Some core logic upgrades/intelligence would be nice. The problem is its a fine line without true EW units, F-18/F-16s without supporting EW are no match for semi-modern intelligent IADS
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System failures for "client" aircraft in multiplayer.
Jself replied to statrekmike's topic in DCS Core Wish List
+1 on this.. please implement for client aircraft -
Make In Mission DTC files available for Dynamic spawn slots for MP servers
Jself replied to Jself's topic in DTC Wish List
This gets me to the DTC menu, but the file I created in the MIZ is not available to load for the dynamic span slots In the ME I have a file called Hornet DTCtest: No file is available to load in the in game menu: I"m trying to get radio presets for Dynamic spawned units without everyone having to have the DTC file saved locally -
Should reshade survive a DCS update or do you have to reinstall after each DCS patch?
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Please give us the option to set a maximum angle of bank on AI units. This would be helpful for having the AI act a s flight lead and also with tanker orbits.
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The at least need to have a toggle control.. Its super obnoxious for MP groups that use Human Marshall and LSOs to have flares shot at everyone trying to land. Or to make everyone do all the AI comms so they don't get shot at
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as some mentioned earlier, please give us a toggle on the flares its incredible distracting for multiplayer when we have live controllers
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There should be a parts list in the google drive folder. I needed some pots (axes) so I had to use 2 Leos in each console anyways, so no need for the 64s
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Please build in an option to keep deck crew for launches, but turn them off for recovery.. for large groups doing carrier practice having to go back and park before being able to launch again wastes time.. need to be able to come off a wire and taxi straight to a cat
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Enforcing deck crew via mission settings doesn't work
Jself replied to Ahmed's topic in Bugs and Problems
we couldn't enforce deck crew in options either -
we had similar issues tonight. Had 10-12 hornets spawning in together, seems like once the logic hangs up, the only way to clear it is to have the pilot its hung on to de-spawn
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The stored heading countdown is taking about 45 seconds to start now after the most recent update.. was this intentional? This was on the carrier in CV mode
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bumping this one.. any response form Devs?
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I'm using the "VR_allow_MFD_out_of_HMD = true" line in my monitor config lua, but the controls overlay will only show on VR mirror (monitor) not in the headset. If I comment out that line then the controls overlay shows in the headset MFDs exported to winwing MIP - Using Open XR and HP reverb G2. PC specs - AMD 7900X3D / 4090 GPU / 64GB DDR5
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I added the "VR_allow_MFD_out_of_HMD = true" line to my monitor lua and got everything working great. Just noticed today that causes the controls overlay to only display on the VR Mirror (on monitor) but doesn't show in headset. If I comment out the VR_allow_MFD line then it work inside the headset just fine. Anyone know of a way to force the controls overlay to the VR headset?
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Disregard, I just found big newys tutorial, I was missing assigning the template in the warehouse screen
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I would be awesome to have a drop down to allow you to select the dynamic template you want to use.. that would make this feature incredibly useful
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Does anyone know what the DYN Spawn Template checkbox on the client aircraft group does?? I was hoping it would allow you to select a template when spawning dynamically that would give you loadout, radio presets, waypoints, etc. null
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cannot reproduce Mark 82 Snakeyes X'd out on stores page after a Touch and Go
Jself replied to Jself's topic in Bugs and Problems
It seems to working correctly now after the update... thanks -
cannot reproduce Mark 82 Snakeyes X'd out on stores page after a Touch and Go
Jself replied to Jself's topic in Bugs and Problems
Surely that can't be the way the real jet works... Did some more testing.. you're right if you de select the weapon on the stores page and reselect it, then go A/G mode it works (you have to re-enter all the parameters). If you're already in A/G mode after you cycle the Weapon on stores page you also have to cycle A/G to get them to drop. Also tried deselecting them before touchdown and sure enough when you re-select them after touch down.. all your settings are gone. You can deselect and reselect them all you want while still in the air and you never lose your settings -
I setup some Mark 82 SEs for a drop, did a touch and go and when I went master arm on and A/G mode, the bombs were still X'd out. CCIP mode selection does not give correct symbology. Auto mode will give symbology but bombs are still X'd out and won't drop. https://youtu.be/pfz41RXAElg touch and go test.trk Touch and Go Test.miz
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My bad..I was searching for "ARM" and they didn't show..the naming is not consistent
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don't fly the F4 then...lol makes the tomcat look like a picture window