Jump to content

Soundman

Members
  • Posts

    31
  • Joined

  • Last visited

Everything posted by Soundman

  1. (Sorry for the back to back post).....:doh: I have wondered the same thing and was always hesitant to use much, if any saturation. Like you say, could using saturation lead to the inablility of moving control surfaces to their maximum ranges ? :huh: Or perhaps a better question may be.....How much saturation can be used without losing the full range of control surfaces?
  2. Yeppers.....I agree some tuning is very helpful and adjustments may differ depending on taste, and even more so with different joysticks, but most will benefit from adjusting these settings. It allows much better control when making minor adjustments, such as gun attacks, landing and especially refueling. When you need to move control surfaces to the extreme, you just do not need that fine of a control, and a firm pull on the stick will do the job when you do need that fast manuver. I even used similar settings with Falcon (although, it had to be done through the Cougar Control Panel). To put it simply...you will not find yourself over correcting near as often, experimenting is highly suggested! :joystick: I also found it beneficial to tone down the rudder axis too. :thumbup:
  3. Well, I've read differing opinions on this subject, but the only reason I could see for not using auto lase, would be if a different plane or target spotter would be firing the laser, but for all practical purposes (in game anyway) the auto setting should be fine to use. I really can't speak for how well the game is modeled when someone else (wingman) does the lasing for you. However, if you are lasing for someone else, I suppose you would have to fire it manually.
  4. The GBU-38 is not laser guided, but gps guided, so there is not need to lase the target. It won't hurt anything if you do, but it's just not necessary
  5. Better be careful..I found out the hard way. If you continue to use nose wheel steering at high speed, and make a large enough correction, you WILL blow a tire. Since doing that, as soon as I get it pointed straight down the runway, I turn off nose wheel and use the rudder to steer rest of the way down. :smilewink:
  6. Yes, it does take getting used to the habit. I've known the need to hold the button since the first time deploying the weapon and have still forgotten to hold the button down long enough on a few occasions. :doh: One thing I'd like to suggest to the Devs or modders, would be to increase (or create) the sound of the bomb coming of the rail. That would give us an audible cue anyway.
  7. Don't feel bad, I'm still have difficulty getting it to work too. And, as you've said...any help would be appreciated. Maybe someone can post a video on the procedure so we could see if maybe somehow we are missing some steps.
  8. Hehe..I suppose you are right, but fighter or not, it shot my behind down! :D
  9. Hmm....? According to my log following a mission last night, I was shot down by a Su-25.. What made me look, was that I was shot down shortly after takeoff and was not yet near any enemy ground forces.
  10. Nice to know I'm not the only one finding that setting a bit bothersome. Much prefer to MANUALLY set the steerpoints. Works great IF you take out all the targets in a single pass. :music_whistling: .... otherwise, a pain in the ^*@ !
  11. Noticed that when flying a Quick Mission that there is no listing of the flight's callsign and you have to enter the mission editor to get the info. Should'nt this be listed or am I missing something?
  12. If the way Alt+C worked in Black Shark was a bug, it was a wonderful error. Put the same bug in A-10. :thumbup:
  13. Yes, totally agree! This is something I have mentioned in other threads, but does not seem to attract any attention. The Alt+C configuration in Black Shark is far superior. With A-10, the AltC allows pan & zoom, but we lose cockpit click-ability and have to AltC back out to click switches. With BS, using AltC allows pan & zoom while retaining click-ability. I still do not understand why this was not implemented in A-10. Programmers/Developers...Please fix this!
  14. Not sure if this is what he was referring to but....With A-10 you can use AltC to pan and zoom, but lose cockpit click-ability unless you AltC back out. With BS, you can/could use AltC to pan and zoom while still retaining click-ability. I much prefer the BS method and wonder why the change was made. It was so much nicer to be able to use the mouse to quickly view all around the pit and still be able to click switches.
  15. Hell, I can't even get inside the download page! EDIT.....Yea, I'm finally in !!!
  16. Yes, that is how I WOULD prefer, and do use with Black Shark. However, when doing this inside A-10, we lose the "clickable" cockpit. With Black Shark, I use nothing but the virtual pit (alt+c). I hope someone can answer the question..... Will this change after the beta version and/or is there a chance this will be implemented later ?
  17. @ Wolverine88.... This may be hard to communicate because of the different parameters you mention but....:D Not sure about the differing paint scheme, but I have no problem generating a "Fast Mission" using Nevada after the following the above steps mentioned, with runway or ramp starting. However, it seems once any changes are made, entering the mission editor is necessary to "reset" changes.
  18. Fixed it ! Thanks Wags. In the FAQ it tells you to go into the mission editor and select the nevada theatre. Don't know if all these steps are necessary, but it's what worked for me. Inside the Mission Editor, from the file menu select "new" Select the Nevada Theatre Highlight U.S. Side (blue) and click the arrow to move the U.S. Flag into the "Neutral" box on the left. Select "OK" and the map should come up. From the "Generate Mission" menu (up top) select "Generate" Once loaded, exit. The "Quick Mission Generator" should now work for the Nevada theatre.
  19. No joy here either..
  20. EDIT.... Sorry, see it's already posted. Duh! Seems the landing training mission does not work for me, the game just hangs up.
  21. Damn!...At first glance some of those shots were so good my mind was fooled into interpreting them as true pictures. OUTSTANDING ! Can't wait. If this does not bring back an overwhelming increase in sim popularity, nothing ever will. Great work guys and thanks in advance. If you check out the wall papers, the shots appear even more impressive in high resolution.
  22. Yes, with hitiles and an upgaded pit, it holds it's own to this day. AND there is still nothing matching it's campaign AI behavior (the proper term eludes me ATM)
  23. I still have the original Lockon, but just could not get used to a "non-clickable" pit. Falcon spoiled me that way and I did not have the patience to learn all the keyboard commands, so it sits on the shelf. There were simply too many commands, even though my cougar could have generated many of them.
  24. I too am an old F4 fan since before Superpack was around. I have literally 1000's of hours in it. Probably 3K to 4K, no exageration. Still love it, but I can't wait to get my hands on DCS A-10. I have Black Shark and it is also excellent, but like you too, am more of a jet than Helo guy. I'm very excited about this! :thumbup:
  25. Aw crap! :doh: I figured it would be somthing simple. That sounds like a handy way of viewing instuments. Thanks for the tips guys, you just saved me a bunch of time and frustration. :thumbup::D
×
×
  • Create New...