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peyvolt

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  1. peyvolt

    Mirage F1

    We are going to make single-seater and two seater module, both are separate, we are thinking to make EE, M, CE, BE version, but the first one it will be EE, single version, when we will finish EE, then, we are thinking rest of the modules. CE version is very similar to C-200 of french version, and BE is the same B of french version, FOR FRENCH VERSION IT WILL HAVE A REFUELING PROBE.:thumbup:
  2. download from ED page the template of C-101, you can make your own liveries only paitinng the base layer. If you want to paint this liveries do it, and if you send to us we can send to ed make official liveries in c-101cc, i have no time to make more liveries, I am no with mirgae f1 module I have no time
  3. peyvolt

    Mirage F1

    Yes, it will be in a aircraft of B version
  4. Yes, CC version has Chile , Honduras, Jordanian and Spanish Air force and some Fictional liveries, Only EB version has Spanish air force liveries and some Fictional Liveries in some countries.
  5. I will do it ;).
  6. take this collision model folder and replace from coremods shapes folder, tell me if they work ( I have reedited again, please download if anyone did before) SFM_LODS.zip
  7. Hi Guys: I have found the problem of the frames, is about collision model, I am checking it now, the frames will be good in the next update.
  8. here you have some images from old model and new model, the new model has many details, the wings of old model was too short, and the the fuselage was very bad geometry, the new one was made by blueprints section from real manuals, and it has many details like MAIN GEAR, alerons, flaps ect... first shoots are the new model, the old model are the last images with logo AVIODEV
  9. In descrition.lua of liveries you can this: custom_args = { [70] = 0.4, -- Tuskegee airmen head } 0.4 is for rounded nose model, the other 0.0 to 0.3 is eb and 0.5 to 1.0 is CC model with Sharp nose model
  10. The templates are ready in ED page, you can download, but you have to wait until teh update DCS world to check your skin:pilotfly:
  11. or HAPPY NEW YEAR TO YOU ALL! We present you the trailer of the new C-101 EB/CC module with new external and cockpit models. The module has changed a lot since we delivered it for sale more than a year ago and we hope 2017 will be definitive to get a final version. You’ll have this great update available in next version, in which you will see all this big amount of changes made. It will be at no extra cost, and for new people buying it, the same current price will apply: C-101EB /C-101CC---> 59$ AFM EB and AFM CC ---> For free Both versions are bought together, though EB is the one currently available, until we finish CC development, which will happen soon. We don’t want to release it until it’s 100% completed so that you can fully enjoy this great version. After two very hard years with certain internal issues, we can say that this product ending is already in its final stage, pending also full AFM data implementation. We are aware of the patience you’ve had with us, that’s why we are specially determined in finishing the product during this year, and as an example we hardly had Christmas vacations to present you these significant changes in DCS C-101. To get an idea, we present you bellow what’s pending to finish EB and CC: C-101EB: 1. All systems are finished, just missing to correct navaids (VOR/ILS) to make them functional in any scenery, we are working on it and we hope to have it ready soon. C-101CC: Once finished EB navaids, we’ll complete what’s remaining from CC: 1. Complete navaids. 2. Complete Weapon Systems. AFM: We’ve provided our coder all required info needed to develop the AFM completely, therefore we can say the product can be ended this year. It should be taken into account that they are two AFM, both EB and CC, they are similar airplanes but with significant differences, which means a double coding effort. We are a modest team, integrated by a small number of personnel but hard working and with willing to make a good module with great detail that you will appreciate, in which all real systems are being coded for both airplanes, no system will be missing. Therefore, once finished, you’ll be able to enjoy an airplane similar to the real one and a simulation experience that will teach you how real flying is done. We wish you all a great year. We also wish our Latin friends, happy “Three Kings” day, and to our Russian friends, Merry Christmas. On our part, we’ll continue working so that you can go on enjoying this great module in development. ------------------------------------------------------------------------------- ¡FELIZ AÑO NUEVO A TODOS! Os presentamos el tráiler del nuevo módulo del C-101 EB/CC con nuevos modelos externo y de cabina. El módulo ha cambiado mucho desde que lo sacamos a la venta hace más de un año y esperamos que el 2017 sea el definitivo para tenerlo en versión final. Tendréis disponible esta magnífica actualización en la próxima versión, en la que podréis observar la gran cantidad de cambios realizados. No supondrá ningún coste adicional, y para la gente que vaya a comprarlo seguirá siendo el mismo precio: C-101EB /C-101CC---> 59$ AFM EB y AFM CC ---> Gratuito Ambas versiones se compran en conjunto, aunque es el EB el que está ahora mismo disponible, hasta que finalicemos el desarrollo del CC, lo cual sucederá en breve. No queremos sacarlo hasta que este al 100% completado y podáis disfrutar de esta magnífica versión. Después de dos años muy duros con ciertos problemas internos, podemos decir que la finalización del producto está ya en la recta final, pendiente también de la implementación de todos los datos del AFM. Somos conscientes de la paciencia que habéis tenido, por eso estamos especialmente implicados en terminar el producto durante este año, y como ejemplo apenas hemos tenido vacaciones de Navidad para presentaros estos significativos cambios en el DCS C-101. Para que tengáis una idea, aquí os dejamos lo que falta del EB y del CC: C-101EB: 1. Todos los sistemas completados a falta de corregir las radioayudas (VOR/ILS) para que funcionen en todos los escenarios, estamos en ello y esperamos tenerlo en breve. C-101CC: Una vez finalizadas las radioayudas del EB, terminaremos lo que falta del CC: 1. Completar las radioayudas. 2. Completar los Sistemas de Armas. AFM: Hemos facilitado a nuestro codificador toda la información necesaria para desarrollarlo al completo, con lo cual podemos decir que el producto podrá finalizarse este año. Hay que tener en cuenta que son dos AFM, tanto el EB como CC, son aviones parecidos pero con diferencias significativas, lo cual supone un doble esfuerzo de codificación. Somos un equipo modesto, integrado por un reducido número de personal pero muy trabajadores y con ánimo de realizar un buen módulo con gran lujo de detalles que agradeceréis, en el que se están codificando todos los sistemas reales de ambos aviones, ninguno faltará. Por tanto, una vez finalizado, podréis disfrutar de un avión similar al real y de una experiencia de simulación que os enseñará lo que es volar de verdad. Os deseamos un gran año a todos. Feliz día de Reyes y a nuestros amigos rusos, Feliz Navidad. Por nuestra parte, continuaremos trabajando para que sigáis disfrutando de este gran módulo en desarrollo.
  12. 18/11/2016 Update We’ve been working this last week on rear cockpit in order to have it almost ready, so now there’s only some components missing, which are the VOR/ILS, the Flight Director and the navigation korries. In addition, as you know, all navigation systems will be functional on any DCS scenery. Just today, we’ve also completed one of the new items which can provide more payoff for a trainer like the C-101, that is, the IFR flight training Hood, which will be able to activate through the Mission Editor. For the time being it will be available exclusively for basic IFR flight training, since the only functional navigation system in rear cockpit right now is the TACAN and solely in its course determining function, but anyway all systems will be available soon. This week’s changelog for 2.0.4 is the following: New items not present in latest 1.5.5 version: -Added provisional kneeboard with C-101EB checklist. -Finished rear cockpit fuel and engine panels. -Coded landing lights switches for rear cockpit. -Coded rear cockpit pitot heat korry button. -Fixed korry covers (now you need to open the cover to be able to click the korry). -Fixed batteries 50ºC temperature korry indication for rear cockpit. -TACAN X/Y channel have got click sound. -Rear cockpit emergency canopy lever coded. -Pitot heat and engine anti-ice systems will reset their state when power is lost. -TACAN control panel switches and Intercom TCN knobs are properly set up now at mission start. -Fixed animation for TACAN X/Y channel knob and indication. Items already present in latest 1.5.5 version: -Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made spring-loaded for both positions). -Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect). -Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine anti-ice korry buttons. -Fixed cockpit mechanism. -Removed -1000 ft limit for altimeters. -Reworked ejection seat model and labels. -Updated autostart sequence. -Fixed and finished all cockpit texture. -Now GPU can only be connected by using radio menu, deleted its keyboard function. -Fixed problem with the front cockpit being clickable from the rear one. -Fixed cockpit specular texture. -TACAN will work in all theaters now. -TACAN panel animation and clickability updated. -Terrain masking is correctly accounted now. -TACAN ID audio can be switched on/off now via intercom in the rear cockpit. -AA TACAN is functional now. -Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode. -TACAN ranging function can be turned off by pulling TACAN DME circuit breaker. --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////// Actualización 18/11/20016 Esta semana hemos estado trabajando con la cabina trasera para dejarla prácticamente terminada, en la que ya sólo faltan algunos componentes por codificar, que son el VOR/ILS, el Flight Director y los korries de navegación. Además, como ya sabéis, todos los sistemas de navegación funcionarán en cualquier escenario de DCS. Hoy mismo hemos completado una de las novedades a las que más rendimiento se le puede sacar en un entrenador como es el C-101, y que es la capucha de entrenamiento de vuelo instrumental, la cual se podrá activar mediante el Editor de Misiones. De momento sólo se podrá usar para entrenamiento de vuelo instrumental básico, ya que el único sistema de navegación disponible en la cabina trasera es el TACAN y solamente en su función de determinación de curso, pero pronto estarán disponibles todos los sistemas. El changelog de esta semana para la 2.0.4 es el siguiente: New items not present in latest 1.5.5 version: -Added provisional kneeboard with C-101EB checklist. -Finished rear cockpit fuel and engine panels. -Coded landing lights switches for rear cockpit. -Coded rear cockpit pitot heat korry button. -Fixed korry covers (now you need to open the cover to be able to click the korry). -Fixed batteries 50ºC temperature korry indication for rear cockpit. -TACAN X/Y channel have got click sound. -Rear cockpit emergency canopy lever coded. -Pitot heat and engine anti-ice systems will reset their state when power is lost. -TACAN control panel switches and Intercom TCN knobs are properly set up now at mission start. -Fixed animation for TACAN X/Y channel knob and indication. Items already present in latest 1.5.5 version: -Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made spring-loaded for both positions). -Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect). -Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine anti-ice korry buttons. -Fixed cockpit mechanism. -Removed -1000 ft limit for altimeters. -Reworked ejection seat model and labels. -Updated autostart sequence. -Fixed and finished all cockpit texture. -Now GPU can only be connected by using radio menu, deleted its keyboard function. -Fixed problem with the front cockpit being clickable from the rear one. -Fixed cockpit specular texture. -TACAN will work in all theaters now. -TACAN panel animation and clickability updated. -Terrain masking is correctly accounted now. -TACAN ID audio can be switched on/off now via intercom in the rear cockpit. -AA TACAN is functional now. -Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode. -TACAN ranging function can be turned off by pulling TACAN DME circuit breaker.
  13. November 11th 2016 Dear Friends: We’ve being working on C-101 module during these last weeks. The new external model is almost finished and we can proudly say that a high precision has being used for its development, based on real airplane documentation as well as on our own high quality photos and videos of the airplane. This model will be available soon, and it will also include new CC model liveries. On the other hand, we’ve added the C-101EB checklist to the kneeboard, though it’s a provisional one until we make a stand-alone kneeboard. We are now working to finish rear cockpit, which will include an IFR flight training hood. At the same time, we are working to make Multiplayer functional. TACAN is already available for any DCS World scenery, and we’ll soon start working to make VOR/ILS functional in Nevada and any future scenery. You may see screenshots of our new model liveries in our web page www.aviodev.com. Last week’s changelog was the following: - Fuel reset knob animation was inverted. - DRM button added to Module Manager. - Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions). - Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect). - Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons. - Fixed cockpit mechanism. - Removed -1000 ft limit for altimeters. - Reworked ejection seat model and labels. - Updated autostart sequence. -Fixed and finished all cockpit texture. - Now GPU can only be connected by using radio menu, deleted its keyboard function. - Re-saved Quick Start and Single Caucasus missions to avoid hang on restart. - Fixed problem with the front cockpit being clickable from the rear one. - Fixed cockpit specular texture. - TACAN will work in all theaters now. - TACAN panel animation and clickability updated. - TACAN ID audio can be switched on/off now via intercom in the rear cockpit. - Terrain masking is correctly accounted now. - AA TACAN is functional now. - Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode. ---------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- DIA 11 noviembre 2016 Estimados amigos: Durante estas semanas hemos estado trabajando con el módulo del C-101. El nuevo modelo externo está casi acabado y nos enorgullece decir que se ha empleado una gran precisión en su realización, basándonos en la documentación real del avión así como en nuestras propias fotos y vídeos del avión de alta calidad. Este modelo estará disponible muy pronto, e incluirá además nuevas libreas para el modelo CC. Por otra parte, hemos añadido la lista de chequeo del C-101EB en el piernógrafo, aunque es provisional hasta que se realice un piernógrafo independiente. Ahora estamos trabajando para terminar la cabina trasera, que incluirá la capucha de entrenamiento de vuelo instrumental. A la vez estamos trabajando para que el Multijugador funcione. El TACAN ya funciona en todos los escenarios disponibles en DCS World, y en breve trabajaremos para que el VOR/ILS funcione en Nevada y resto de futuros escenarios. Para ver imagenes de las libreas del nuevo modelo ir a la pagina www.aviodev.com, en breve estarán disponibles. El registro de cambios (changelog) de la última semana fue el siguiente: - Fuel reset knob animation was inverted. - DRM button added to Module Manager. - Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made springloaded for both positions). - Implemented rear cockpit Korry buttons (ESS bus transfer, L/R battery isolate, Emergency aileron disconnect). - Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine antiice korry buttons. - Fixed cockpit mechanism. - Removed -1000 ft limit for altimeters. - Reworked ejection seat model and labels. - Updated autostart sequence. -Fixed and finished all cockpit texture. - Now GPU can only be connected by using radio menu, deleted its keyboard function. - Re-saved Quick Start and Single Caucasus missions to avoid hang on restart. - Fixed problem with the front cockpit being clickable from the rear one. - Fixed cockpit specular texture. - TACAN will work in all theaters now. - TACAN panel animation and clickability updated. - TACAN ID audio can be switched on/off now via intercom in the rear cockpit. - Terrain masking is correctly accounted now. - AA TACAN is functional now. - Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode.
  14. We keep working hard to complete the C-101 Project, software development takes time and also we want to pay attention to each detail, we have a very clear idea about what we want once is finished. - fixed several bugs that will be corrected in next update. - working on radios WIP. - Rear cockpit implementation WIP. - Progressing to have a stable AFM version. - CC weapons and sight WIP. - Several other items with 3D models, textures, - Fixed localization issues and other general issues. - Completed C-101CC Flight Manual, that is, the C-101 Flight Manual Annex I. -------------------------- Seguimos trabajando duro para completar el proyecto del C-101. El desarrollo de software requiere tiempo y además queremos prestar atención a cada detalle. Tenemos una idea muy clara sobre cómo queremos que quede una vez completado. Tareas en el tablero - Corregidos varios errores que serán subidos en la próxima actualización. - Trabajando en las radios WIP. - Implementado la cabina posterior WIP. - Progresando para tener una versión estable de AFM. - Sistema de armas del CC y gunsight WIP. - Otras correcciones en el modelo 3D y texturas, - Corregido problemas con la localización y otros temas generales. - Completado Manual de Vuelo C-101CC, es decir, el Manual de Vuelo del C-101 Anexo I.
  15. Before the update, the light intruments in external model were on with flood lights, not with light instruments in internal model, now when you turn on the light of instruments in internal model you can see external model light "on" depends how you regulate the light.
  16. did you check well description.lua?
  17. it should be worked, it only work in alpha version, at the last message here someone said that works fine
  18. http://forums.eagle.ru/showpost.php?p=2698570&postcount=329
  19. Hi all: Sorry for this last minute bug. Here you have the correct file that you have to put in Mods\Aircraft\C-101\Cockpit\C-101EB to replace the old one. mainpanel_init.lua
  20. Hi All: The owner of the PSD files was out last week for personnal matters and he couldn't send the updated PSD's to ED, he will send them these days so that they can be reuploaded to DCS site.
  21. this week it will be add again:thumbup:
  22. EFM will show you a video after cc weapons system, our tester is working with EFM almost everyday, but we want to get a good EFM before show you a video, it should be better
  23. Hi all: We are working in cc right now, we had problems few months ago, and we resolved a month ago. CC version we think will be available very soon, weapons systems now works and we are resolving some bugs. CC version is almost very different cockpit that EB, and we almost started cc version from the scratch. in few days will show you a video of weapons system, and hope we can release cc version very soon, we are working all days, and we are making the real aircraft, and we have two version eb and cc with rear cockpit too. We think we can finish all aircrafts in few months, but the problems that we had delayed the proyect, and we know is our problem, and we resolved all, and now all are going on, and hope you can see your product finish soon
  24. Aviodev are updating the PSD, it will be avaliable In few days
  25. Hi all: Texture Template of c-101 EB/CC are available in Eagle Dynamics page: http://www.digitalcombatsimulator.com/en/downloads/texture_templates/c-101_template/ Best regards Aviodev Team:pilotfly:
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