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About MrExplosion
- Birthday 11/11/1975
Personal Information
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Flight Simulators
DCS only ;)
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Location
Germany
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Occupation
Coding
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Allied Propaganda confirmed.
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It's not that easy by far. 150 Octane wasn't used as widely as you think.
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Removing IC on Gunsight mods or improving existing Gunsights
MrExplosion replied to 141-Emperor's topic in Wish List
Thank you for summarizing the current status quo. Great job! As long as there are no known cheats that evil minded users could employ to take advantage of gunsight mods being excluded from IC I am all for trying this! -
Pls also check for the Anton. It's broken there as well, even tho I dont have a track rn. Thx
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Yes, I just wonder if damage dealt is realistically modelled. Germans kept that ammo throughout the war, so if ballistics was bad they probably had other reasons to use it.
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You can check page 8 and following to get detailed measurements of velocity / kinetic energy at different distances and compare that to the in game results. Handbuch der Flugzeug Bordwaffenmunition 1936-1945.pdf
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4YA Project Overlord WW2 One Life Event
MrExplosion replied to Skewgear's topic in Tournaments & Events
Yes, on Saturdays every 2 weeks usually. Join the discord to keep updated. -
[NO LONGER PASSES IC] Improved Contact Dot Spotting (Updated v1.1)
MrExplosion replied to Why485's topic in DCS Modding
You don't even realize it is totally necessary to "block this behind IC"? Spotting is a skill. Trying to level the ground for all resolutions is a good thing per se, but this script just takes all the skill out of it. -
[NO LONGER PASSES IC] Improved Contact Dot Spotting (Updated v1.1)
MrExplosion replied to Why485's topic in DCS Modding
Tested this yesterday on VR with my G2 headset. Imo it looks terrible - contacts render as giant bricks and will stay bricks until really close, making it impossible to ID. Also take all the skill out of spotting. Pls add this to IC asap. -
Why would you make the FuG16 optional? What would it have instead?
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A neues Gwand für die Dora! - Hi Res Textures for the Dora
MrExplosion replied to Doughguy's topic in DCS: Fw 190 D-9 Dora
Stunning work mate! Can't wait to use it -
Sorry, misunderstood your initial question. Main difference between mV and Vz: mV is designed to detonate the bomb really shortly after impact - basically while it is still in motion (up to 0.5 seconds of delay) and Vz is used for a longer delay of 20 seconds or longer. These are the basic definitions. I am not familiar with all the details involved tho. If you want to know more you can read the original documentation here: http://michaelhiske.de/Wehrmacht/Luft/Luft/LDV_4200/SERIE_1/Blatt_04_1943.HTM
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In general you would use m.V. setting whenever you dont want the bomb to detonate directly upon impact but a little bit later. For example a SC 50 with Zünder 15 in m.V. would detonate 0,05 seconds after impact on a 4-story building making it detonate in the basement rendering the whole building unusable.
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Thanks for providing this. I hope Ugra will put in the necessary changes to correctly model Luftwaffe airfield lightings. The document you provided updated Sicherheitsbefehl Nr. 10 from January '42 and was then further updated in Taktischer Einzelhinweis Nr. 17 in May '44. I provided the Sicherheitsbefehl Nr. 10 for download here and will also be able to provide Taktischer Einzelhinweis Nr. 17 by the end of the month. It would be great if Ugra could provide a means for mission devs to turn the lights on or off via scripting. So @MAESTR0pls get in touch so we can get night lighting in correctly. I would greatly appreciate. SicherheitsbefehlNr10.pdf