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MorgothNL

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  1. Same questions here. We now know the CH47 will basically be released featureless when I comes to anything outside of the ‘physical’ module itself. So then how about the core core concepts of the module? - is the flight model 100% done? (with tweaks required in the future after testing and feedback ofc) - does she have a full damage model? Or is it at invincible apache levels or even less? - what about system limitations? Engine overspeed effects, airframe overspeed etc ^^ these simple things are essential for basic implementation in any multiplayer server. Even though cargo etc is also 100% essential to the module, at least server hosts can give it the same CTLD options as other modules. But things like the Apache being near invincible long after the initial release, is really sad and unacceptable. Basically, is everything in place to prevent her from being called ‘broken’ aside from ‘very much incomplete and lacking’?
  2. Question: Aside from certain features, I think many of us assume that the following will be part of the EA. Can you confirm that these are 'finalized' (of course with tweaks possible in the future): - Flight Model (VRS, Ground effect, general flight model etc etc) - Damage Model (How does it compare to the invincible Apache DM?) - All cockpit switches - Pilot/crew models? - AI gunners ROA/Burst options as with Huey/HIP/Hind - Flight envelope limitations (speed, G, blade stall etc) - System limitations (engines mostly) Are any of those not included in the EA? And/or are any of those in a early access state?
  3. Well, thank you for this, cause this is exactly what me and others are saying. Even now, while we are literally in the CH47 topic and I bring up subjects directly related to the CH47, you tell me to take these subjects somewhere else. This is the CH47 FAQ, the most asked questions are about those things.. and you say 'hey, this is about Ch47 only, don't talk about that other stuff' I'm not here to start a discussion and will leave it at this.
  4. Alright, I hope this list will grow at least a bit. Don't get me wrong, in case of something like the Chinook, I am all for releasing it with just a full flight and damage model with other stuff coming later. But in that case there needs to be a roadmap so we can manage expectations. I understand you will add to the list of things we can expect in EA, but I think most of us are looking for the things that will come AFTER early access, and when we can expect them with a semi reliable time line. When you buy a Huey or Gazelle, you kind of know what it is and what features/weapons it will have in the end. But in the case of the Chinook 50% of the needed features for this thing to be complete, are outside the module itself. Infantry updates, combined arms update, FARP updates, logistics etc etc.
  5. This feels like a rushed release. Core features are missing from EA, that should be part of the release just as much as it having a flight model and damage model (wondering if it even has those at this point). You say 'EA is not for everyone', but the missing features make it well below what can be considered any type of 'release'. As others have said, there needs to be some kind or reliable timeline/roadmap that we can see. Listed in the order how ED prioritizes them. Only then do we actually know what we are even buying with EA. The way this release is being handled feels weird, worrisome and feels like a kickstarter 'give us your money and you may or may not get a finished product in 1-500 years'.
  6. He failed to spot this for me the other day. It was only after I switched to rockets and overflew the target, that at some point petro said 'ground 9 o clock' and he could spot them during a next approach.
  7. I'm not sure what the updates to Petro tried to achieve, but I cannot see anything that wasn't better a year ago. Bring him back to that state please.
  8. The trackfile I added shows all the issues I mentioned. Of course it does not show petro missing A LOT, because that takes multiple track files. But honestly, this happens every single sortie. But if it is more tracks you want, I'll get more tracks of every sortie where he misses simple shots etc. The Hind has really become much less fun to fly for the last months. Whatever you did to petro, all the issues combined make it simply frustrating. (not spotting, misidentifying, identifying when already way too close, and especially the ratio of misses) EDIT: Oh, and another spotting related bug (which I will get a track file for as soon as I can): There will be a target clear as day, but petro can't see it. You then have to fly until within like 1km. Then Petro will show the text on the right top 'tank 11 o clock' for example. And now he CAN see the target if you fly away, dodge fire and try to spot it (he can now suddenly see it from 5km).
  9. Hi, With every update it seems Petro is getting more and more buggy. The bugs that are currently happening quite consistently for me: - Petro losing lock on a fired-at target for no reason (smooth approach and clear sight) and Petro will suddenly call out 'Missile missile'. Even though he should not be able to see those while in scope and there is no missile other than his own ATGM. - Petro misidentifying targets (spotting friendly as enemy) - Getting no audio tone when Petro has locked onto a target and you are aligned with the pipper. For me, I am still able to fire regardless of no tone, but others have reported they could not fire (even though they had not damage and did not break the gyro) - Petro missing A LOT in general, even vs stationary bigger targets like a Leopard. I understand he might miss a flak gun, but a big tank while having aa 99% smooth attack run? This video shows 3 of the above bugs in 50 sec. (Petro missing 2nd shot, petro calling missile 2nd shot, and no audio tone with pipper aligned). Less than 2 min before this he misidentified targets: The picture added shows him seeing the barracks as enemy and truck as friendly, they are all friendly (it's from the same sortie and trackfile): Trackfile of this specific sortie has also been added. Bugged Hind.trk
  10. It was was intentional (will have it on the Persian Gulf map when the F4 releases and they add that map to ECW). And not sure how the R60 was a way to fight back vs any competent player. The time it takes to startup-rearm and activate weapons is more then 5x the time needed for the camper to kill you. Just take a different FARP.
  11. Same here, just had my 3rd crash in 1.5 hours. This alone makes it unplayable, not even talking about the stutters, warping and other issues during any time you are actually in game. I had perhaps 1 crash per year before 2.9.
  12. Has there been any response from ED on the MP issue? Many MP servers are close to unplayable due to stutters and warping.
  13. Hi there, Me and many others have rencently noticed that the airspeed indicator, altimeter and V/S indicator will get stuck when up high or otherwise flying in icing conditions. This is with the Pitot Heat circuit breaker on. The indicators will not come back to life when staying up high, but the do come back when flying low for a while. All these factors considered, I would say it is the pitot heat that is bugged.
  14. +1 on the problem at the moment :(. Good luck on the fix guys!
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