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Everything posted by Baikingu

  1. CBU-99 and MK-20 can only be adjusted by the ground crew by adjusting a screw directly in the bomb itself IIRC (currently not possibel in DCS. Hopfully it could be able to change this in the loadout screen/menu in the future). So the HT function/setting in the stors/MSN page needs to match the bombs set burst hight to get the most accurate CCIP delivery
  2. "The issue is the flight profile before seeker activation. It should be flying much lower during it's search phase....irrespective of the flight profile (HIGH/MID/LOW) that you select." So if i understand this correctly. HIGH/MID/LOW is just setting the missiles "farry"cruise altitude before entering the programed search range. In which it will drop altitude and power up its radar?
  3. I have also noticed that if you use the radar (designating on top tgt/tracking) and R/BL. Even with seek on large the 84D just about always "waits" in till its around 7nm before entering terminal fase. But if you set/designate an area in front of intendet tgt. (say 5-20nm) the 84D usually enters terminal fase at 15+nm. So clearly something is not as it should i feel.
  4. Notice how it takes 5-10 hits to kill. Yet when the bullets hit the ground it looks like 20mm canon hit (almost) Note: I have been shot down/badlt damaged by inf. small arms(ak-47) in the Huey/Gazelle after taking just what seemed like maybe 20 hits. (Have not tested this for a fact. But it has happend more then once) So if 20 hits to a helo can take it out/badly damage it then surely 1-3 hits on an inf. unit should be a kill.
  5. It would be nice to have hung stores/malfunction etc. from overstress though. I'm not saying we should suddenly "explode" from overstressing the aircraft's (like the 14 over g'ing). But some potential negative impact (as realisticly as possible) would make/force players to take a bit care. This could/would ofc. have the option to be disabled server side.
  6. I understand the “limits” is for safety/longevity. But when said limits are exceeded by quite a margin. And several times/long periods of time. there is bound to be consequences eventually. like if someone 10+ times janks on the stick with pulling paddle switch making the Hornet do peak g’s of say 10 g’s (7,5 g limit loadout). Or a 16 doing 1000 knots (800 knot “limit”) at 10k for minutes chasing down someone. The limits do have a safty buffer most likely. But when even the safety buffer is exceeded thats when things would start taking damage/breaking. its like your rev. Limit on a car. You can drive at the rev. Limit for a while. But eventually, possibly suddenly the engine will fail
  7. I think you might have misunderstood my issue. [AUTO: The azimuth and elevation TWS scan is centered on the L&S track files.] woks as intenden AFAIK [MAN: The scan center will not change automatically, but rather the azimuth scan center can be moved with the TDC cursor.] (Also wirks as intended AFAIK) The issue is that when i'm in AUTO Azimuth Centering Option the scan is centered on the L&S track files as it should. But according to Chucks guide if track is lost or undesignated while using AUTO Azimuth Centering. AUTO Azimuth Centering should automaticly revert directly back to MAN Azimuth Centering.
  8. Bump. Is the track replay suffisient? Thanks
  9. Do you know what speed the GCI (F10 map) indicates? I'm not sure if it shows the KCAS or KTAS. I belive it shows KCAS. since if it shows KTAS when i see someone at 40k feet at say 280-300 knots that would mean they have an KCAS 124-133 knots. which is stall speed Makes more sense that is is KCAS 300 at 40k feet which is KTAS 677 knots. If that is the case then when i see them doing KCAS 1000 knots its KTAS 1356 knots at 15 000 feet Does that make sense? or am i way off?
  10. If that is the case it most definitely makes sense that the manufacturer sets this limit to prevent potential catastrophic failure.
  11. https://info.publicintelligence.net/HAF-F16.pdf The main reason i am curious is because according to this F-16 block 50 (the one we have in DCS) flight manual it states. ”MAXIMUM AIRSPEED OPERATING LIMITATIONS Refer to figure 5 3. Maximum operating airspeed is 800 knots from sea level to 30,000 feet MSL. Above 30,000 feet MSL, the aircraft is limited to 2.05 mach” so if the block 50 has a 800 knot limitation from sea level to 30k feet. I wonder it there would be possible severe consequences for exceeding this limit. As when I see them flying 1000 knots below 20k feet. but its not just the F-16 I am wondering about. I have yet been able to damage stores etc. in the Hornet while pulling the paddle switch and exceeding the FCS g limit by 3-4 g’s multiple times. With heavy A-G Loadouts. (Yes the Hornet and Viper is still i EA) Anyway a valid point on the fact that in DCS we always start with a factory fresh plane. (Even though the 3D model/skin has weathering on them. But thats just cosmetics) so it would make sense they can take a bit extra punishment. I am still curious though about the immense forces these planes can be subjected to that its possible to “break”/damage even a new plane. And again there is a significant amount of players with way more playtime in many different modules that are asking for better over stress simulation in general. I just want the real life limitations-consequences to be in the game aswell.
  12. My initial point being that I’m not alone in feel the modern jets in DCS have to poor limit/over stress simulation atm. But we might all be wrong and they are modeled as IRL with all limitations.
  13. Well if i understood you correctly to your reply earlier. You clame that the F-16 we have in DCS has the Diverterless supersonic inlet. But the first picture is from an older version 16 inlet. And the second picture is the newer Diverterless supersonic inlet design for the 16. and currently the 3D model in DCS looks like the first one. But you seem to be pretty sure in your statements. So either you’re a real pilot/aviation engineer or just know all there is to know about the current F-16 block 50 we have in DCS. So if they are able to do 1000 knots at 15k feet without any consequences I will take your word on it
  14. The limits IRL are there for a reason. To limit maintenance hours required, extended lifespan of the airframe etc. but also so you don’t inadvertently break the plane. ofc. they put in a “buffer” in the calculation for safety reason.
  15. Thanks for the elaborate reply At least judging by the 3D model in DCS the inlet looks like this. Not like this
  16. Both really. But I guess engines would be the first to go in the pure speed department. If we leave g’s out of the equation. For the more modern jets (we have in DCS)
  17. I haven’t tested my self. But read people saying they can pull 12+g’s in the F-15 without consequences.
  18. I agree. But potential power reduction and eventually engine failure if limits are exceeded for to long.
  19. Not «punish» Viper fliers for going too fast. But “punish” any pilot over stressing the jet in any airframe. Just to take the F-16 example. I have seen (tacview) a 16 doing 950-1000 knots for a full minute or more chasing someone down with no consequences. I believe it’s only the later models of F-16 that has the “Diverterless supersonic inlet” design to counter supersonic air flow.? Anyway I’m mostly wondering because i see the issue (lack of over stress simulation in general. in the modern jets) being often discussed in various forums.
  20. I knew about the flameout in the MiG-21. As i understand it flamesout as a result of pulling g's that create "vortex" or disturbs the airflow at the inlet. (and/or causing fuel flow issues). But it doesn't "kill" the engine. It has an airstart mode because of this issue. (Note: The 21 does have the inlet cone to help counter supersonic airflow in the engine) Did not know about the ripping of ordinance at high g's in the Fishbed though. But as far as i know you can't damage the engine due to overspeed (jets not helos) Though the F-14 can breake its wings if sudden high g's are introduced. The MiG-15 example is more a wing-stall than a over-g damage no? I know you can overtorqu in helos. But concerning jets I belive we can't really "kill" the engine atm. AFAIK
  21. Hi. Anyone know if there is ever going to get implemented damage due to overspeed or over-g etc. I'm able to do 8-9 g pull in a Hornet with full bomb loadout. (FCS g-limit set to 7,5) I bring up the Hornet because by using the paddle switch you can pull way more g's than it should be able to sustain. I also constantly see the Viper do 900 to even a 1000 knots way below 30k feet (many times at 10k to 20k feet). I have read that at these speeds the compressor blades start to vibrate violently (due to the supersonic air entering the engine inlet) and eventually destroy the engine/badly damage. There is also apparently some violent shacking/oscillation of the airframe according to an real F-16 pilot (https://www.youtube.com/watch?v=riZYJ8lP3nE min 2:30) I bring up the F-16 because its the one jet i see constantly going this fast (at low alt.). And it does not have variable geometry inlet duct to counter the supersonic airflow.
  22. Hi. Just wondering if you guys have gotten to check the track? (Still says "NEED TRACK REPLAY") Thanks
  23. Hi. Was wondering if there is any news about if this issue is as intended? According to Chuck's F/A-18C Hornet Guide (section 2.1 -AN/APG-73 RADAR (AIR-TO-AIR)2.1.4 –TWS Mode) "If the L&S is lost/undesignated, MAN is automatically entered" Thanks :)
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