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Go_dzilla

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Everything posted by Go_dzilla

  1. Based on the info gained from this thread, I made a quick tutorial on air to air (versus jets). Again, thx everyone.
  2. Oh Ok. I see now, my mistake, failed to engage the H/O aspect button when attacking jets head on with Vikhrs. I did a few more tests in ME firing at jets from the sides and rear without engaging the H/O button and it takes on average 2 Vikhrs to kill a jet. So not activating the H/O aspect button when shooting at jets head on with the Vikhrs can result in minimum damage being inflicted to the enemy aircraft. My problem was not related to the high amount of damage it takes to kill a helo(thats already a known and different issue). I deleted the video since the test results were based on...ummm...an unusual situation with helo damage. Thanks for the help and ideas all.
  3. Wow the Black Shark legend Volk himself! Big Fan! Can I just quickly add that your You Tube videos helped alot in learning how to fly the Ka-50 in DCS. I even searched you channel for Ka-50 "Air to Air" before starting this thread! Really appreciate your input! That is sadly true. One of the other DCS modules I own is the Harrier. Since helos are so good at dodging heat seekers I started using APKWS or laser guided rockets against them with very good results in terms of accuracy but as you mentioned above it is almost impossible to kill an AI helo with even a handful of those. (I even tried using AGM-65s against helos at some point. Accuracy was very bad you'd be lucky to get a hit but damage was overwhelming! It took 1 missle.) The reason I started this thread was because of Ka-50 + AI aircraft + Marianas map. Imagine you take of from Anderson AB to attack ground targets at ROTA. After what feels like an eternity of flying you get jumped by a fighter jet. You keep your cool. You go through the AA checklist/procedure. You do everything correct, even score a hit or 2 on the enemy just to find out nothing happened and seconds later you get shot down? That is sooooooooooooooooooooo frustrating! Initially I started testing Vikhrs on AI aircrafts but decided to do a video on helos since the effects are more visible. Against jets, after the first 2 Vikhrs the enemy will start evasive maneuvers i.e. hard left & climb then hard right and swoop down on you with a heat seeker. Guess what I'm trying to say is that VS jets if your first 2 missiles don't hit your chances of survival kinda drops drastically. I've hit Tigers, Flankers, Hornets and other jets with 3 Vikhrs without being able to afflict enough damage to at least deter them from their attack. Getting shot down after hitting the enemy jet with 3 or so Vikhrs is a total DCS buzz kill !!! In your video, the proximity fused Vikhr explodes directly above/next to a non moving target. But somehow I think that is just not the case with fast moving targets.
  4. I did a few more tests comparing the different Vikhr settings and different aspects. I still think think the Vikhrs could use a little bit more power. But more then that, I think there's something wrong with the A/A button in the Ka-50...I don't think it works properly. Uploaded a caomparison video on the tube. I found that when it comes to the Ka-50 VS helos using the AA button in combination with the AA H/O button gives better damage results regadless of actual target aspect.
  5. Hi, That's interesting. I havn't flown the Frogfoot in a while but last time I flew it, it could destroy pretty much anything on the ground. You should totally check out the Su-25T forum posts.
  6. I think I may have found some clues about this issue from the following posts from 2011 Vikhr in Air to Air Mode(reposted below). -Apparantly the vikhr has 2 warheads. 1 conical shaped forward blasting warhead (impact fused, I assume) and 1 smaller HE charge (proximity fused, I'm guessing). -In order to achieve max damage on an airborne target the proximity fuse has to be set to the correct timing(2.5-3.5). -The timing of the proximity fuse can be changed by selecting the Air to air head-on aspect buttons(see picture) The problem is that I've been getting very mixed and unconclusive results between using different fuse timings i.e. with or without head-on aspect selected. It seems pretty random and more about luck than skill. That's what bothers me. Would be great if we had more test results from different people scenarios. I'm currently only testing it against jet fighters.
  7. I just hit a Mig-29 with 2 Vikhr missiles and it wasn't even damaged(only slight visual damage), it even shot me down afterwards with a heat seeker. The other day I hit a F-5 straight on the nose and it just kept flying. Considering it takes only 1 Vikhr to kill a battle tank, the damage model is very strange. It shouldn't take more than 1 Vikhr missile to take out an airbourne target right? I'll keep the .trk file and Tacview files, in case someone gets a chance to look at this.
  8. -WRONG PLANE!- Ooops sorry all. Had the exact same problem.
  9. Had the same problem. During cold start Betty would be very quite when compared to hot start. Found the solution on a reddit page. See picture for volume knob location.
  10. So your saying, the IRMAV mode(amongst others) is a sub mode of the INS mode, ergo if slewing the seeker in INS mode is inverted then slewing it in IRMAV mode should be as well? I always thought of those(and other) modes as independent.
  11. I think by resolved they mean "Yes it's inverted, so what? You don't use the seeker in INS mode anyways." My experience with the Harrier II was limited to the 2 weeks trial period. Only played online but I did get to use most of the weapons AA and AG(Sidearm, Mavs, APKWS, and Laser guided bombs) in their respective modes without any inverted command issues. Not much radio or navigation practicing. So it is possible that I missed something and that the INS mode is used. But I guess I'll find out soon. Just got the keys to my brand new personal AV-8B Harrier II few days ago during a sales. There's just something about flying McDonnell Douglas jets that I really like, couldn't put my finger on it though.
  12. Dear ED, Please re-boot the "The Fighter Collection" series and add the Saab JAS 39 Gripen and the Sukhoi Su-35. Sincerely, Go_dzilla
  13. I basically created a copy of the original as a second layer. Then added the new(more intense) color and reduced the opacity so that the weathering, bolds, seams etc. from the original image would still be visible. From there I just tried to find the right balance between opacity & brightness. To answer your question, yes, I had to fade the orange area in addition to the other areas as 2 layers of orange was...well..too orangie.
  14. Im a bit of a prototype skin fan myself. Spent most of my trial period time in the Hornet flying it's prototype skin. Wasn't aware that the Eagle had one as well. Thanks for pointing that out. I created a skin using the color you mentioned above and named it "F-15 Prototype Skin V2". I was the best I could do without having to start completely from scratch.
  15. I'll take Rainmaker's word for it, for now, as I never even sat in a cockpit of an Eagle. In which case having to hold down the NWS button is actually more realistic. That's cool. I'll just rebind the button to a more convenient location/combination. Thanks all.
  16. Hi all, I think I found the issue: On the right MPCD in TV mode, the TDC slew commands are inversed when compared to INS mode. Below is a link to a video. You can jump to 04:00 to get to the point, but I left everything in to show what lead up to this point. https://youtu.be/HMNjaCku_2k -Targeting pod was not equipped.
  17. I would be better to have LAlt+Q toogle NWS rather than having to hold it down for the take off period.
  18. Hi try these posts https://forums.eagle.ru/topic/145590-su-25t-kh58-amp-25mpu
  19. Same here. Just completed a great mission. But the replay feature does not work. I don't think I'll be able to re-create those mission events. -_- Tried the following (created multiple backups/replay saves of the same mission. Made 3 saves) -Replaying without exceeding 2X time. --> replay broke -Replaying not exceeding 1X time.--> replay broke -Replaying with minimum graphic settings AND not exceeding 1X. --> replay broke :surrender:
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