

Gorn557
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OK, if what i said is "misinformation", then tell me what the release date is. This month? This quarter? This year?
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And they talk about the F1M where?
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Given that we've heard and seen absolutely nothing on this from the dev for years, I suspect we're years away from seeing this, if indeed we ever do.
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I did some looking in Tacview. For some reason, once the save is loaded, a number of the aircraft (look at the B-1Bs, for example) just plummet straight into the ground for no apparent reason. It's not that they were all hit by missiles or something right before the save- it happens to many aircraft, all at once, right after the save is loaded.
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I have a certain mission where when I save it and resume, about 20 aircraft disappear within a minute with the message in the post-mission log "pilot discard chair", which I have not seen before. Here is the initial and saved mission, and the .trk of the saved mission. Saved mission.miz Saved mission track.trk Initial mission.miz
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On the off chance anyone reading this is interested in a solution to the problem rather than a philosophical debate about who is responsible for mod compatibility, I have a bunch of mods and I thoroughly tested turning each one on and off; the only ones I've found so far that are definitely causing the issue are the VSN F-4, the Su-30 and the Su-57.
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This is going to be the best-proofread document of all time.
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Working great for me. Amazing mod!
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I’ve been burned too many times by splashy DCS mod “announcements” just like this showing a couple of nice 3D renders, then poof, the team disappears. I wish most modders would wait until they had something a little closer to release before getting everyone’s hopes up.
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DCS Retribution - Dynamic Campaign Generator
Gorn557 replied to Starfire13's topic in Utility/Program Mods for DCS World
Nope, that explains it, thanks! I will add some ship spawn points to the campaign I've been playing. -
DCS Retribution - Dynamic Campaign Generator
Gorn557 replied to Starfire13's topic in Utility/Program Mods for DCS World
Hey @Starfire13, I love this! I've been messing around with the Retribution campaign interface for a few weeks to try to learn it and I think I'm finally ready to really dive into a campaign playthrough. Very specific question: how is the spawning of ships determined? I've wanted to do some anti-ship strike missions but whether or not ships exist seems to be randomly determined at the beginning of a campaign. Is there a way to either spawn them within the campaign, or do I need to edit the campaign files? -
Works perfectly for me.
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Hello all: I know I'm a bit past the peak of Su-27/FC popularity but hey, better late than never so I've been learning it. I am a bit confused over some of the details of how the mixed EORL locks work; it's not addressed in the manual and I've seen inconsistent answers on the forum. I understand that this is a mixed IRST/radar lock. My questions are: 1) I've gotten EORL to display on the HUD only by starting with EO off, then turning on EO when already in radar STT. If my EO is already on, and then I turn the radar on and go to STT, I don't see EORL on the HUD. In that case, am I actually in EORL even though it doesn't show on the HUD- e.g. if I drop radar lock because the target notches will it switch to IRST- or only if it's shown on the HUD? In other words is EORL something I have to specifically command or will it happen any time I have both radar and EO on and then lock on a target? 2) Does EORL work at all in conjunction with TWS? 3) As I understand it, in EORL the IRST is the primary sensor. I can think of something situations where this might not be preferable- is this always true, and are there tactical occasions when as a result EORL is not desirable?
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[Resolved] Jester does not perform LANTIRN commands
Gorn557 replied to Tomcatter87's topic in Bugs and Problems
I exclusively play SP and am having the issue. -
Laser guided bombs not hitting target - no idea why
Gorn557 replied to cesarferrolho's topic in Bugs and Problems
So it's still a bug, though.