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StrongHarm

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About StrongHarm

  • Birthday 05/27/1970

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  1. There should be links to the aircraft manuals in the ED Launcher.
  2. I'm having this problem as well. I have some complex missions that can't flow properly when George can see 'invisible' and 'late activation' units. I don't have a problem with George spotting and targeting, regardless of fog setting. This may be a separate issue.
  3. Hey Johnny, did you ever find a solution to VAC registration? I'm installing it on a new laptop and I'm seeing the same thing. It just says "script error" when I try to register.
  4. The attached mission freezes DCS while loading with no error and no indication in TaskManager that the app is hung. I cleared cache and ran repair / cleanup of DCS with the same results. Rebooted system, checked drivers, ran sysfilechecker etc. Issue doesn't happen in any other map, and doesn't happen with Syria map unless running this mission. There is no custom scripting in the map, it was done with standard Mission Editor and no LUAs. My system is very clean and runs DCS at 60+ fps on a Pimax 8kx. I don't run any mods in DCS, it's all vanilla. I'm not requesting a resolution for the purposes of my user mission, I just wanted to contribute to ED on what could be a very elusive and frustrating bug. In the attached file you'll find the mission, my DXdiag, and a screenshot of the Syria file that was loading when the freeze occurs. ApacheDemascusIAF.zip
  5. Does it matter whether the bridge was built by a Civil Engineer or a Goatherd? I remember in ODS we didn't know much about the Mystical Apache. It was pretty new. Maybe some PC tasked with Disrupt asked for it and TOC replied... "well, we don't know if it will work but Hellfire sounds powerful... let's give it a shot." LOL! I mean, we did use the Apache for SEAD during the opening shots of ODS, and that's atypical. Wasn't it Schwarzkopf who said "Hold my beer, I'm going to sortie B-52s out of Florida... because we can." Desert Storm was a great example of what can be accomplished when CINC lets the Dogs of War completely off the leash to run wild and free. Good times. As far as capability to destroy structures within DCS ; you can right click a bridge in the ME and click 'Assign As' and name it. If you find it too hard to destroy with a particular munition, you can use "bomb on zone" at the beginning of the mission to weaken it. You might have to play with the bomb intensity to damage it but not destroy it. This has been my method, but there may be a better/newer solution.
  6. VAC (Voice Activated Commands). It can be found at dwvac.com. It doesn't have as big of a following as the others, but I find it superior. I can write very complex multistage commands, then speak with my pipe in my teeth and it still understands me. I'm waiting for the first big addition to the George commands before I share my voice profiles for Pilot, Gunner, ATC. I made the mistake of sharing too early with the A-10C.
  7. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm finished
  8. @Dangerzonethat's a commendable attitude and might be a great mental exercise for many things in life. Thank you for sharing that... I'll alter my TTPs accordingly. I think you're right about it being subjective. I need to remember how biased I am on the subject. I've been salivating over the Apache since I sat in my first one during Desert Storm then witnessed it's capabilities. I should probably display my giddy joy less often... no sense in further irritating anyone who might already be irritated. These boards could use some more of the comradery we had back in the day. Here are some of my old pre-Apache posts: Posted May 26, 2015 If ED ever makes a PFM/ASM of the AH-64D, I'll have to dig a slit trench in my office and buy a two year supply of beefaroni.. only to find next time I take a break that my wife has moved out and my dog is bonding with the neighbors. Posted July 7, 2015 AH-64.. I'd gnaw on my monitor and whine like a mutt. Posted February 20, 2018 Me if DCS:AH-64 ever happens: "I don't remember what day I lost my job, my house, my cars, or my wife. I don't even know if today is shower day. I can tell you the launch date of DCS: AH-64 Apache though. Ahh what a glorious day! Hey, does someone on your news crew have a sandwich or something? Yeah ok, I'll take off my VR goggles for a sandwich." Posted January 24, 2018 ..I think my vote would go to the AH-64 instead of the KA-52. The notion does put a fear in me though. I will, very likely, lose my job and my marriage if ED puts out an Apache module. (Epilogue: I lost my job and my dog. I think my wife is still here.) Edit: It occurred to me after I posted this, that would be a great Product Tag Line on advertisements for DCS Apache; User Reviews - "I lost my job and my dog. I think my wife is still here." That pretty much says it all LOL.
  9. I get impatient concerning the AH-64 as well.. I have been since a decade before it came out actually LOL. If you don't mind the perspective of a fellow virtual pilot, this is what brings me patience:
  10. I resolved what seems to be a similar issue by rebinding my controls and tweaking my graphics. Resetting all controls did the trick, but I realized that the stutters were more pronounced because my graphics weren't optimized for VR. Here's what did the trick for me:
  11. You've been very clear on the point, too many times to count... and people keep asking why "early access aircraft" act like "early access aircraft". You're a patient man. Although I hate those little screens that you have to anxiously wait on while opening a game and can't ESC out of, I think they need to be used in this case. While loading into an early access aircraft, there should be a single paragraph disclaimer about how the flight model and functionality of subsystems may be lacking or erratic.. etc. The screen should remain for 30sec. Maybe an animated parts breakdown of the aircraft and a voice stating the disclaimer would be more friendly... but anyone who actually reads this forum will instantly understand why it was necessary. Or... you could apply the supplemental disclaimer screen to any user who reposts this question lol. Here's what I wrote about it on one of the 100s of other posts on this exact same subject. I'm not as patient as you, but I do try to be helpful rather than condescending, which is a quality that was once the standard on these forums.
  12. I've created some Nellis test missions with a large number of targets and here's what I experienced: George lists targets by priority (seems to successfully consider threat type and distance) There can be some small latency in filling the list out. This seems to simulate the search process This effect seems to be cumulative when a lot of targets are within the search area, but it doesn't seem excessive Each request for George to seek targets results in a single engagement George doesn't seem to automatically return to previously queued targets whether they were destroyed or not George won't queue and engage multiple targets in a single volley as a player can (Rapid Fire, man pg. 310) I can make George lose the target, and he won't reacquire that target until I command it if: I'm moving in a funnel I'm flying too erratically If obstructions come between the helo and the target (occlusion) If the Hellfire isn't within constraints, George says "firing" but won't actually do it (Manual pg.299) This includes situations where the Missile Constraint Box is solid indicating good constraints, but it's only slightly within constraints If the target is below the 10deg pylon limit (bad altitude/distance profile) I only use SAL / LOBL / DIR Hellfire profile when using George as CPG, as I've had mixed results otherwise. These are just my observations, so take them with a grain of salt. There are a lot of uncertainties during EA, but isn't it fascinating? I put together a Voice Activated Commands (VAC) profile which makes this process much easier. I can say "Search for targets.. that's your target.. fire.. keep searching for targets.. that's your target.. fire". I can also do all these George commands in sequence with one verbal command of "engage the next target".
  13. Have you considered making a target point? You can then select TSD: COORD, T01 (making T01 ACQ) and slave to it. Then switch from TADS to HMD and you'll see a crosshair on the ground in your HMD. This isn't the constantly updating point you were looking for, but it does provide a MKI eyeball geo reference to orient upon. You can also make T01 your waypoint, which will prevent you from having to slave TADS to T01 every time you want a point reference in your HMD.
  14. You create custom snap views with a few key combos. This made a huge difference for me in the Blackshark. With VR now, I just lean forward a little. You could also try ALT+F1. It brings the MPDs in like on the vid, but the rest of the cockpit disappears, so it can destroy immersion. Here's a vid on how to do the snapview and how it looks:
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