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Teamasian

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  1. DCS was stuttering more because of the e-cores rather than the unparked cores issue.
  2. It turns out that a simple edit in registry editor was insufficient to unpark the cores, and that using e-cores caused stuttering in DCS. I managed to fix that with process lasso, so the problem is gone now. Thanks for the help!
  3. Both of these were correct as solutions. Editing parking/unparking cores through registry editor didn't actually change anything, but I'm able to force it through process lasso. Additionally, forcing DCS to use P-cores only within process lasso removed the stuttering entirely, even on large missions. Thanks for the help y'all!
  4. The cleanup of the input folder seems to speed up loading times quite significantly, which is extremely helpful. Thanks for the help on that! The stutter to crash issue remains, but if it helps at all, the game will continue to stutter in the main menu and worsen in the encyclopedia after quitting a mission (launcher is disabled, so no problems from there).
  5. For the last few patches, I've noticed that the game is starting to become more and more plagued with horrendous stuttering issues. The last patch, 2.9.11.4686 has turned the game into an actual powerpoint presentation as I now have to click to advance exactly 1 frame in DCS during freezes. So far, I've been able to conclude that these issues have nothing to do with my graphics settings, as the game occasionally still manages to stutter itself to death in the main menu with low or high presets. During gameplay, it seems like the stutter occurs during takeoffs/landings or when approaching a mass of vehicles, but is not always consistent. This stutter often escalates into a freeze for 10-20 seconds if no input is made. Clicking my mouse alleviates the problem for a stunning 1-2 seconds before the game freezes again. Specs: Intel® Core™ i9-14900KF, NVIDIA GeForce RTX 4080, 32 GB RAM I've attempted to solve this issue using just about everything I have come across in the forums, bar changing mouse polling rate. I'm out of ideas at this point, so any help is appreciated. Note: this issue is only really prevalent in medium to large missions, but still happens in missions with 2-4 units if they are destroyed close enough. dcs.log
  6. Unparking cores seems to be ineffective, and the severe stuttering is still sometimes present, especially if I run DCS as administrator. Selecting a slot in a mission sometimes crashes the game as well. I have attached a new log in case there are additional problems that can be addressed. dcs.log
  7. After additional testing, I've managed to partially solve this issue by deleting a third party antivirus, then re-adding both DCS Saved Games and install folders as exceptions. Regardless, using DLSS still freezes and occasionally crashes the game at the start of a mission. Additionally, stutters and freezing for 10-30 seconds still occur ingame, including the main menu. The freezing can be temporarily fixed by clicking anything every time the freeze occurs, but often freezes again immediately afterwards.
  8. For the past 2-3 months, I have been unable to run semi-large missions within DCS that are generated by liberation, retribution, or DCC. All missions containing more than 100 units will stutter after a few minutes of gameplay, escalating into a crash within minutes of the stuttering. Current PC specs: CPU: Core i9-14900KF GPU: RTX 4080 Memory: 32 GB Before the forced integration of multithreading, I was able to run large (400+ units) liberation missions on my old PC with a 2080ti, 32 GB RAM, and a significantly degraded cpu, which leads me to believe that this is an issue with DCS. I have attempted slow repair, clearing fxo and metashaders, log analyzer's recommendations, removing all mods, turning off hardware accelerated GPU scheduling, turning off core isolation, and various adjustments to the game's graphical settings, and reinstalling the entire application from scratch. I attached one of the missions for testing if needed. dcs.log dcc_mission.miz
  9. It seems like the Stennis is not accessible for me in multiplayer servers as well. I don't even have the option to occupy a slot. Requesting to land prompts the response "You are not authorized to land," which is the standard response for SC to non-SC players.
  10. As the title says, I am unable to takeoff, land, or even ramp start both the F/A-18 or F-14 modules on the carrier. This applies to both the self-made missions and premade missions that came with the modules. I've already removed all my mods and run a repair and cleanup of DCS. Selecting the options "takeoff from ramp", "takeoff from runway", and "takeoff from parking hot" all result in an air start. Additionally, the way the aircraft hooks pass directly through the wires lead me to believe that this issue stems from Supercarrier somehow. dcs.log
  11. When spawning in the back end of the Stennis, the F14 sometimes bounces vertically into the air, causing the landing gear to collapse. Its probably just a multiplayer issue, but it might be worth looking into.
  12. I can't even see my own carrier group on max gain lol
  13. Although its probably due to user error, I am completely unable to see ships using the AG radar. Is there something specific I’m supposed to mess around with in order for it to work?
  14. I can no longer take off from carriers when spawning on one. This problem didn't exist on 2.5.5
  15. AAR is near impossible in the Refuel Fight Recover mission due to several issues. In the Refuel Fight Recover mission, the tanker will accelerate, decelerate, dive, climb, and sometimes oscillate wildly without warning, sometimes clipping my nose in the process. The probe also falls out of the basket randomly when I'm flying straight and level by the tanker. This pertains more to the AAR practice mission, but I've noticed that trying to refuel with a KC-135 sometimes causes the plane to sometimes pitch up wildly without input. I know that Heatblur has done a great job simulating wake turbulence, but the oscillations I see seem to be more of a bug. It could have something to do with the probe being around a KC-135. Lastly, I'm not new to AAR, so the fact that all of these problems are occurring only with the F-14 is kind of strange, however, it could just be that my equipment is straight up garbage.
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