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yoyo_the_reaper

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Everything posted by yoyo_the_reaper

  1. which units are included into the mission ? the attached image is too small.
  2. according the lua files , the folowing ground vehicle shall generates LWR alert : bmp-2 bmp-3 M1126 (Stryker ICV) M1134 (Stryker ATGM) M1128 (Stryker MGS) M2 Bradley Marder (ICV) MCV-80 Gepard M6 Linebacker M973 Avenger (to be confirmed) Challenger2 Leclerc Leopard 1 Leopard 2 M-60 M1A1 T-72 T-80 T-90
  3. hi, is it still a GPL software as V3 ? or is it a brand new software ? best regards
  4. hi is the missile location process simulated for sa-19, so if i release chaff before firing and chaff+flare after firing , can i "confuse" the sa-19 saclos process best regards
  5. try geotrans http://earth-info.nga.mil/GandG/geotrans/ which convert coordinates in different format for geodetic to UTM conversion only there is a port on android https://play.google.com/store/apps/details?id=geodesia.transformaciones&hl=fr , by i think you searching for geodetic to MGRS right ?
  6. hi all, question about FC3 , IIRC this product includes the A-10A , which can fire Maverick D or K weapon. This weapon is available on A-10C (complex avionics) and need a small procedure to be done before a fire in DCS:A10C (cooling then ground stabilize) so how the MAv will works on A10A (same as for A10C) ??
  7. i use these bomb for specific mission : - low level/hight speed attack because of SAM threat (unknown SA-8 position in the area) - static and very known target position - soft target this include - airfield destruction, using a ripple mode with a delay adapted to the length of the airfield - terrorist camp / Farp for the airfield, it's easy to avoid AAA (excluding SHILKA!) on the first pass only
  8. hi, i update the user manual, see the message#1, but to install, the easy way is to copy the unitpayloadfiles.lua created into modman\MissionEditor\data\scripts into your bs2/A10C directory Don't forget to make backup !!!!!!
  9. hi send me your original unitpayload.lua in order to identify the problem
  10. @speed, not sure it will work! try to include your file into the DCS2_template\MissionEditor\data\scripts replace the existing file and launch it and yes it 's an old comment : dcspmt is compatible with A10C & BS2 lopmt 2.2 is compatible with fc2 & BS1
  11. hi, after lopmt i created a tool for BS2/A10C to allow the user to easily modify the payload configuration which are available at parking (farp/airbase) the payload are available thought the communication menu --> ream the current version is 1.0B, clic on this link to download : http://code.google.com/p/lopmt/downloads/detail?name=dcspmt1.0b_updated.zip&can=2&q= unzip the file into a directory and launch DCSPMT_1-0b.exe a small user manual will help you : https://docs.google.com/open?id=0B263kbYa7xtGaTVzTDBRdWlTdnlkXzRKbnZlZEhPUQ the unitpayloadfiles.lua is created into modman\MissionEditor\data\scripts and shall be manually copied into you bs2/A10C directory (same path without modman) or use modmam to create a package NB : sometimes it is necessary to download the runtime visual C++ 2008 using this link http://www.microsoft.com/downloads/details.aspx?displaylang=fr&FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf best regards
  12. hi i don't know for F15C and mig but there are avionic limitations (hardcoded) in blackshark (1&2) so th ka-50 can't launch neither a a2a missile nor tv guided missile (kh-29t) i think it's the same in fc2 best regards
  13. new version after A10C bug correction http://code.google.com/p/lopmt/downloads/detail?name=dcspmt1.0b_updated.zip&can=2&q= shall now be ok, i'll go further in test
  14. hi my test are ok for dcs-bs2 but not for a-10c there is a bug into the generated unitpayload.lua .... best regards
  15. hi after created DCS PMT for BS2 and A10C , i update the original thread best regards
  16. hi hijack, yes it's scheduled , an internal version works with A10C and i will test it with BS2 (i purchase it last week), i thin the version will be ready at the end of january Yoann
  17. hi @vaggos ,as explained in the pdf lopmt now create a directory which can be used to create a modman package modman do a lot of backup when it's launched for the first time , so read modman manual
  18. I update the first post according the new 2.2 software features
  19. hi, i finally update / improve the tool and created a new version V2 with the folowing improvement : - BS1 support - up to 30 shortcut - generate files to include in a modman package here is the user manual : http://perso.numericable.fr/yoann.q.site/LOPMTV2/LOPMTV2x.pdf you can download the tool using this link http://code.google.com/p/lopmt/downloads/detail?name=lopmt.zip&can=2&q= screen shot : https://plus.google.com/u/0/photos/110950006164840527676/albums/5684480712962543329/5684480726513354786 the V2.2 includes a tool to create a custom payload example YoYo
  20. hi, since 3 missions , dcs crash with a simulator.exe error i didn't change anything into the configuration of the PC since one year config ------------------ System Information ------------------ Time of this report: 6/21/2011, 21:41:52 Machine name: XXXXXXXXXXXXXX Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.101209-1647) Language: French (Regional Setting: French) System Manufacturer: System manufacturer System Model: P5Q SE/R BIOS: BIOS Date: 07/14/08 15:23:00 Ver: 08.00.14 Processor: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs) Memory: 3326MB RAM Page File: 733MB used, 3971MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 9800 GT Manufacturer: NVIDIA Chip type: GeForce 9800 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0614&SUBSYS_040110B0&REV_A2 Display Memory: 512.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Écran Plug-and-Play Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0012.7061 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 4/8/2011 07:14:00, 4111232 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 4/8/2011 07:14:00, 12501600 bytes Device Identifier: {D7B71E3E-4554-11CF-9568-0D2403C2CB35} Vendor ID: 0x10DE Device ID: 0x0614 SubSys ID: 0x040110B0 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run i've found a file called "DCS-20110620-204751.crash" into the temp directory (same as the ACMI files) see hereafter for the content : # -------------- 20110620-204751 -------------- D:\JEUX\Eagle Dynamics\Ka-50\bin\x86\stable\DXRenderer.dll # C0000005 ACCESS_VIOLATION at 029D98C5 01:000288C5 # # EAX = 03535D00 # EBX = 003B4E01 # ECX = 03535D00 # EDX = 00000000 # ESI = 034C1CB0 # EDI = 00A50000 # CS:EIP = 001B:029D98C5 # SS:ESP = 0023:0012F9CC EBP = 0012F9EC # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00210206 029D98C5 0012F9EC 0001:000288C5 D:\JEUX\Eagle Dynamics\Ka-50\bin\x86\stable\DXRenderer.dll ?DrawBatch@DXRenderer@Graphics@@UAEXPAPAVRenderObject@2@H@Z()+35 029D98C5 0012F9EC 0001:000288C5 D:\JEUX\Eagle Dynamics\Ka-50\bin\x86\stable\DXRenderer.dll ?DrawBatch@DXRenderer@Graphics@@UAEXPAPAVRenderObject@2@H@Z()+35 0C53BE10 03696B90 0000:00000000 my hypothesis is that there is a problem (graphic) with clouds i will try flight (1h/2h) with the same mission with or without the clouds does anyone have another idea best regards
  21. Merci beau boulot
  22. thanks for the answer
  23. hi, do you know if there is a workaround for this problem ? yesterday, i've played online and i was shot down 3 time with by a 27ER without any warning/launch indicator on my TEWS , only a scan signal i've a track (client side only) and an acmi, the track clearly show that there were no missile launch warning
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