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Everything posted by Mechanist
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Hi, Installed the the DCS:W 1.2.0.0 and still got the chaff and flare count issue. You see you can't load the maximum amount of either type. In the Su-25T you can only load 128 of each, and if you lower the amount of one you can't fill it with the other. For example you cannot load 224 flare with 32 chaff (usual IR environment loadout for us) you only can load 128 flare with 32 chaff. The same proplem goes to the A-10C but a bit different. You can load 240 flare which is the maxium but you can only load 240 Chaff which is half of the maximum load.
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Hi, we found some problem with the LSS mode in the TGP and with the JTAC target lasing: - You can't find any lasercode beside the 1688 - If you find the 1688 it is off target (couple hundred meters in some cases) both with JTAC or Player lasing. Using DCS:W A-10C 1.1.2.1
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Yes the M60 modell definietly need an upgrade! I think it's the only modell left from lockon, and maybe the M818 will deserve and upgrade too. Also wolud be nice tho have such vehicles as BMD-2, BMD-3, BTR-60, BTR-70, BTR-90, PT-76, T-54, T-62, T-64, 2S4, 2S7 and so on... oh one colud dream... Also I'm grateful for the diversity we have right now in ground hardvare, but things can always improve!
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I think too that they will do something like this in a different module. Wolud be logic to separate the ground and the air control.
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Thanks for the answers! Can we know more about trees? Like collision modeling or LOS blocking feature? I can see a huge exploit in hiding in forests with SAM/AAA and shoot through trees... Also fighting against AI vehicles in urban / forest area with first person controlled vehicles wolud be more than "tricky".
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Some more questions: - Will there be a spawn / resource management option, or jus have to fight with the vehicles you placed on the mission editor before start? - Will we have AA radar track / autotrack assistance, like nowdays AA don't turned by "hand" usually. - Will the forests have collision modell, or we can drive it through? - Will we have smoke grenades or other countermeasures? - Can we controll artillery units in first person (aiming)? - Is infantry inplemented as contollable units? Thanks for the answers!
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Great news! Definietly looking forward to buy this! Now I don't want to be a rain on the parade but I must ask a very inportant question: Will the AI see through the trees, like in the previous releases?
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Noticed when playing as client the vehicles bounce arround they Z axis a few meters. Seems to appear in all missions, I usually creat and fly 100+ moving vehicles per mission, so I didn't know it is an ammount problem or not (hope it's not). Using Latest DCSW 1.2.1.1, also this vehicles have on road waypoints but noticed offroad as well. Here is the track: http://mh59.mgszki.hu/users/_mech/DCSW/bounce.trk And here is the video of the same track: http://www.youtube.com/watch?v=5C9SpN7-9MI&hd=1
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The modell is correct, but you can't fill the Su-25 with 256 Flare or chaff or anything in between in the editor. So my whole point is that 256 flare and chaff canisters ar modelled on the 3d moldell but in the editor/config there are only 128 canisters to fill. Here are some screens, notice the chaff and flare count values:
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Tested with both A-10C and Su-25T and the M163 Vulcan AAA don't use its radar while engaging. Here are the tracks: http://mh59.mgszki.hu/users/_mech/DCSW/VulcanA10.trk http://mh59.mgszki.hu/users/_mech/DCSW/VulcanSu25T.trk
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Good to hear!
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Hi, I'm using The DCS:W beta version of the A-10C and noticed that the new rearm menu have a big flaw. Basically I can equip the A-10C with 240 chaff and 240 flare, because I can slide both sliders to the maximum setting. Here is the proof: In my opinion instead of a slider for chaff and flare we sould get a "rocker key" like in the misson editor.
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Really neat, and I understand the problem.
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Noticed some matches, but the color and the signs are different. Private use only, or will be released sometime?
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Awesome smoke mod! By the way which Su-25T cockpit mod do you use? I really like that russian HD version, definietly not ricardo's.
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Found some visual align problem when the MDB-2-67U loaded with 4 FAB-100. Here are some pics
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Nice! Will give it a try. Will the different vehicles burn for different times be back in further DCS:W releases?
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Well it seems to me that everything burns for 2 minutes except the static buildings. Checked the lua files in x:\Eagle Dynamics\DCS World\Scripts\Database\vehicles and usually the burning time section contains 900-1200 seconds, basacally 15-20 minutes. Really liked the smoke in DCS:A-10C but in DCS:W it seems to be repaced with a basic 2 minute smoke for everything. Although don't know if the lua files in the folder mentioned above is still in charge of the burning effect.
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Don't know if the IRL Su-25T have a copmass in the HUD but the FC2 one does. Now in DCS:W it dissapeard. FC2 DCS:W P.S.:Also notice the visual difference between the to pic. I didn't realized DCS:W look so much better until I compared this 2 shot... Nice job.
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Install the latest 1.2.1.1 version of the DCS:W, it will fix it