

showtime817th
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Everything posted by showtime817th
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The more you fly on the server the easier it will be for you to Id the different aircrafts. For me the Spit is the easiest to Id cause of the big black thing on its nose. I run the Rift as well, do you have a zoom key switch? do you have key switch to turn on and off labels? Sometimes turning off labels and zooming in helps to Id the targets in close range. Sometimes I get the P51 and 109 confuse but I don't shoot until I'm sure even though it may give them the advantage. Its always best to Id the your target before shooting :) See ya in the skies!
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I using Diveplane new sound Mod with no issues so you should be ok.
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Lol, it was my fault, I move my seat the other day and forgot turn the power on :doh: Thank you!
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Thanks for the heads up....Also I ready when you are to turn on player exports :)
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Awesome!!! Thank you Sir. Your so right Cib, the seat make a big difference in VR.
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Also would be nice if I could use my GAMETRIX KW-908 Jetseat :)
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Looks great Korn!!
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CH-47 or CH-53 would be nice to have. What would be really be awesome, if you made it mulitcrew right out the box, you guys could set a stander.
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Were the two gazelles in the same group or in different groups both containing only one gazelle? I've had a quick look and in theory this is only possible if DCS is returning the same Unit ID for the two different gazelles but I'll investigate further tonight. For the frequencies, I just export the frequencies that DCS gives me once I've fixed the first bug I'll have a proper look. Did you definitely change the VHF frequency to manual? Can you change any other radio settings / frequencies? The first Gazelle name was Colt 1 and unit name Colt 1, Second Gazelle name Colt 2 unit name Colt 2. I could hear Colt 1 talking on their intercom while I was in Colt 2 and vice versa. As far as the Victor radio, its working fine. Stupid me was not turning it on properly. :) Thanks Kiwi!! Thanks for your support.
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FYI, We had a two ship Gazelles with multicrew and everyone could hear each other on intercoms between ships. Also, and don't know if this is Gazelle thing or SRS but, when in Gazelle by myself I can see the victor freqs change in overlay. When in multicrew the victor freqs in overlay show 64.145 and I cant change freqs on the Gazelles victor radio.
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Ciribob, thank you for SRS it's one best things that have used for DCS. Looks like Poly-Chop is coming along great with milt crew, will we have a SRS ntercom capitblty in the Gazelle like you do for the L39?
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I agree, this is a fantastic program...A squad mate and I jump on RED side in a MI8, got a mission task from BodyOrgan on VHF. My flight set our own frequency on the YADRO so we could finish task at hand and just listened to VHF for important info. Keep up the great work Ciribob, looking forward for this. Gci radio with 10 radios Distance limitations Line of sight limitations Better radio effects Overlay injected into game via dx11
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I lost my hard drive a few week ago and I've been searching this forum for couple weather temples and I beleave MadTommy was the author for Batumi front and NE-SW front. I would appreciate if someone as the old link or the files to share. Thanks.
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I'm no expert with the ME but you my be able to use radio menu to activate a group.
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Awesome!!
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Hey Andrey, Are you working on the M-2000c export for the cushion? It's kinda weird flying with out feedback in my seat lol... Show.
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Helios profile, next one ?
showtime817th replied to Capt Zeen's topic in PC Hardware and Related Software
Great news Capt Zeen!! -
Helios profile, next one ?
showtime817th replied to Capt Zeen's topic in PC Hardware and Related Software
I vote for the UH-1 but, I'm really Interested in having the Huey gauges exported. -
Thank you so much for looking into this.
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Hello all, Can someone please take a look at this script and see if you can make it 1.5 compatible....I only have 99.99999% of my mission using this lua. I did try the latest Mist and still no go. The radio menu F10 option doesn't show up at all. Any help would be appreciated:D TroopDrop_v3_4.lua
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[REPORTED]1.5 Door Gunners not engaging enemy
showtime817th replied to showtime817th's topic in Bugs and Problems
This is with 1.5.0, the door gunner don't seem as aggressive as in 1.2. They will fire couple of rounds and then stop firing. I also can land next to enemy and door gunners wont shoot or track the enemy. Frist track gunners are set to 90% and second track gunner set at 100%. server-20151008-070308.trk server-20151008-095344.trk -
The door gunners wont fire back in free fire mode.
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"You thought the waiting was just about to end..." Giveaway
showtime817th replied to xaoslaad's topic in Community News
Woo Hoo!! I'm down for this. Thank you!! -
Thank you!!