Silver_Dragon Posted February 1, 2014 Posted February 1, 2014 (edited) That list show a concise list with link to help to the community on develop issues: Module Building: EDM Model Tools: (Here) Old ED 3D model building guide (Russian): (Here) Modeling Modeling Rules (Russian): http://forums.eagle.ru/showpost.php?p=1983666&postcount=3 Helpers and Info: List of DCS: World Vacant Models: (Here) Connectors/Helpers List: http://forums.eagle.ru/showthread.php?t=96908&highlight=FUEL_JETTISON_001 Cockpit Arguments: http://forums.eagle.ru/showthread.php?t=96568 Resources: F-16 AFM example: (Here)Draw arguments for aircrafts 1.1.pdfbasic model guide.pdfDraw arguments for vehicles 1.2.rarDraw arguments for weapons 1.1.rarDraw arguments for aircrafts 1.1.rar Edited March 11, 2014 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
ED Team NineLine Posted February 7, 2014 ED Team Posted February 7, 2014 Anyone see a recent complete list of animation arg #'s? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Silver_Dragon Posted February 7, 2014 Author Posted February 7, 2014 Not bad put a complete arg #'s list with airplane / helo / vehicle / ship / human / etc to the Modder community. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Ranger79 Posted February 17, 2014 Posted February 17, 2014 Not bad put a complete arg #'s list with airplane / helo / vehicle / ship / human / etc to the Modder community. I second this one, badly needed! [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
SkateZilla Posted February 17, 2014 Posted February 17, 2014 Not bad put a complete arg #'s list with airplane / helo / vehicle / ship / human / etc to the Modder community. there's at least 400 for the F-15C Cockpit Alone, and you have to go one by one in EDMViewer and spot the movement of even the smallest mesh sometimes. I think I went through 200 before saving the file and never going back to it. I can post the PDF, and the link to the EDM Connector/Helpers list Blaze started when I get home. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted February 17, 2014 Posted February 17, 2014 Connectors/Helpers: http://forums.eagle.ru/showthread.php?t=96908&highlight=FUEL_JETTISON_001 Draw Arg PDF AttachedDraw arguments for aircrafts 1.1.pdf Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Silver_Dragon Posted February 18, 2014 Author Posted February 18, 2014 Thanks SkateZilla, updating ;) For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
SkateZilla Posted February 18, 2014 Posted February 18, 2014 (edited) on that note, does anyone know if DCS Supports Look At Constraint Animations? or should I delete all but one Exhaust feather, animate it's open/close position, and just clone it along a circle path using path deformation and path clone in Max? :) Edited February 18, 2014 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Silver_Dragon Posted March 11, 2014 Author Posted March 11, 2014 I found old Lomac argument list archives (very outdated) but can be used by a primary reference (and a start point to update to exiting DCS: W arguments) I attached them to first post For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
GRTeh Posted May 29, 2014 Posted May 29, 2014 Is there any guide on how to make working instruments like horizon,altimeter,airpseed indictaor and maybe an nato RWR??
Wabacku Posted May 30, 2014 Posted May 30, 2014 Is there any guide on how to make working instruments like horizon,altimeter,airpseed indictaor and maybe an nato RWR?? Gauges and cockpit systems have to be scripted using, device_init, device_init, mainpanel_init, and your custom script that tells the device how to run the animation. Clickable data is done in the clickabledata obviously. This is how it is used in SFM planes, not sure about EFM... would like to know.
GRTeh Posted May 30, 2014 Posted May 30, 2014 Gauges and cockpit systems have to be scripted using, device_init, device_init, mainpanel_init, and your custom script that tells the device how to run the animation. Clickable data is done in the clickabledata obviously. This is how it is used in SFM planes, not sure about EFM... would like to know. Thank you but its very confusing!!!
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