xaoslaad Posted September 25, 2013 Posted September 25, 2013 Is there any chance we can get self-reload of rockets in the field as a feature? It seems there is precedence for this.[1] Rockets seem way way underpowered to me. When a volley of 5 or 6 blow up next to a HMMWV and barely damage it the 'small' number we can carry can be frustrating, since despite being an artillery type weapon they pretty much require pinpoint precision. Since there have already been at least a few threads[2] about rockets on these forums over the years and nothing has changed (and indeed the debate even seems unresolved as to whether they are really underpowered or not), this would be a nice touch to help. Standing off a little, reloading, and returning to the fight, rather than having to fly all the way back to the airport would be pretty great. It also seems like a completely legitimate tactic. [1] http://en.wikipedia.org/wiki/Mil_Mi-24 "The Mi-24's favoured munition was the 80-millimetre (3.1 in) S-8 rocket, the 57 mm (2.2 in) S-5 having proven too light to be effective. The 23 mm (0.91 in) gun pod was also popular. Extra rounds of rocket ammunition were often carried internally so that the crew could land and self-reload in the field." [2] http://forums.eagle.ru/showthread.php?t=41824 http://forums.eagle.ru/showthread.php?t=54470 http://forums.eagle.ru/showthread.php?t=71005
cichlidfan Posted September 25, 2013 Posted September 25, 2013 There is an 'infinite ammo', or something like that, under Options>Gameplay. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Slazi Posted September 25, 2013 Posted September 25, 2013 My problem with rockets is a lack of shrapnel. Surely this does more damage to infantry?
xaoslaad Posted September 25, 2013 Author Posted September 25, 2013 There is an 'infinite ammo', or something like that, under Options>Gameplay. That is not a realistic solution. Sure I could limit myself to xx number and make myself land somewhere over a hill in between ~20 x launchers, but why force me to do that when implementing it would probably not be 'too hard'. Add internal rocket ammo to the reload screen and add something via the comm menu to reload as long as your landed. If it's an amazing hurdle to clear for some reason never mind. I just thought it would be an interesting idea. Never know. An opposing A-10 may catch someone in such a reload and bomb them out of the sky with an LGB just as they're taking off someday. :thumbup: For the record I have managed to kill all 14 vehicles in the convoy mission without dying once or twice, but I'm usually counting bullets to the bitter end.
dahui Posted September 25, 2013 Posted September 25, 2013 There is an 'infinite ammo', or something like that, under Options>Gameplay. which doesnt work at the moment :/
Cibit Posted September 25, 2013 Posted September 25, 2013 Reading accounts of Apache pilots in Afghanistan the use of rockets is the hardest platform to deliver accurately and they have long run in's to the target and both pilot and gunner have to line up there sights and fire co-operatively. I dont know how the Soviets deliver rockets but I imagine it will be similar:) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
eurofor Posted September 25, 2013 Posted September 25, 2013 Rockets are known for being inaccurate. That's why you fire many of them at a single target. This video at 0:35 shows what it's like to be on the receiving end which will give you some idea: http://youtu.be/DKl00kZRRp4?t=35s [sIGPIC][/sIGPIC]
Nakano Posted September 25, 2013 Posted September 25, 2013 Well i agree that shrapnel effect should be added becouse now you need to hit within 1m from enemy soldier to kill him. Thats not realistic.
xaoslaad Posted September 25, 2013 Author Posted September 25, 2013 Rockets are known for being inaccurate. That's why you fire many of them at a single target. This video at 0:35 shows what it's like to be on the receiving end which will give you some idea: http://youtu.be/DKl00kZRRp4?t=35s Right, but the point remains an object can have rockets blow up VERY close to it in the game and it still doesn't get destroyed or disabled. And the damage models for ground vehicles is of the functional or dead variety. There is no chance of destroying tracks, tires, turrets, killing gunners, etc. Anyway, as I pointed out this debate has gone round and round in circles many times. I do not expect it will stop with this thread. My OP was to request a feature that I thought would allow us to employ an apparently real life tactic and at the same time alleviate some of the frustration with regards to rockets, whether real or perceived. If it's too much it's too much. I realize it would probably require changes to the rearm screen and mission editor for loading the chopper with extra rockets, some logic to track those stores, a comm entry to initiate the reload while on the ground, etc. To me it seems not terribly difficult, though also not free of work of course. If it's doable, they have the cycles as it approaches release, and it's not too much effort, why not?
eurofor Posted September 25, 2013 Posted September 25, 2013 (edited) Right, but the point remains an object can have rockets blow up VERY close to it in the game and it still doesn't get destroyed or disabled. And the damage models for ground vehicles is of the functional or dead variety. There is no chance of destroying tracks, tires, turrets, killing gunners, etc. (...) As you can see in the video the rockets (of unknown type) hit within 10 meters and no one was injured. Of course it's unclear whether they were all behind good cover (trees) however the camera was not. I don't know if there is a problem with the rockets. Rather the problem might be with infantry which I sometimes find hard to kill but not so much unarmoured vehicles. Are you using the appropriate warhead for the target? S-8OPF2 rockets works best for soft targets. Edited September 25, 2013 by eurofor [sIGPIC][/sIGPIC]
Avimimus Posted September 26, 2013 Posted September 26, 2013 There is an 'infinite ammo', or something like that, under Options>Gameplay. Whoa - this is different. Having a handful of S-8 rockets rattling around in your crew compartment - and then having to land and wait while they are slid into the tubes is not unlimited ammo. +1 on the idea. I wonder if a mission designer could script this as special kind of FARP.
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