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Server Announcement: -= ACG WW2 Server (EU) =-


IronJockel

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Air Combat Group is happy to announce its DCS WW2 Dedicated Server.





ACG_Logo_Short_Rotate_500x125_v001.gif

 

-= ACG WW2 Server (EU) =-

 

The server is based in the UK running full real missons. It is secured by an integrity check to guarantee fair gameplay. (If you can not join check your mods:

http://forums.eagle.ru/showpost.php?p=2235974&postcount=11.)

 

Current Mission provides fast gameplay!

 

!!!!SERVER MOD PACK ONLINE!!!!

 

DOWNLOAD HERE



http://www.mediafire.com/download/n5exdxc02t7c21v/-=ACG_WW2_6.0=-.zip

 

!!!!You can not join without this modpack!!!!

 

AAA Units can now be used by CA players!

 

http://www.aircombatgroup.co.uk/

Server IP: 81.102.197.151:10308


Edited by IronJockel
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No offense intended - They is already a few WW2 server - What is the difference with this one ?

 

Sub-100ms ping and more players in humane hours for EU folks.

 

Will definitely play there, atleast when the K is released.

My skins/liveries for Fw 190 D-9 and Bf 109 K-4:

My blog or Forums.

Open for requests as well.

[sIGPIC][/sIGPIC]

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No offense intended - They is already a few WW2 server - What is the difference with this one ?

 

I say its always good to have more!! S! To ACG and let's continue to buil dcs wwii community!

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

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integrity_check = {
       "Config/Weapons",
       "Config/Effects/ParticleSystem2",
       "Config/World",
       "Scripts/compile.lua",
       "Scripts/Aircrafts/_Common/customhuman.lua",
       "Scripts/Database/db_sensors.lua",
       "Scripts/Database/db_weapons.lua",
       "Scripts/Database/db_weapons_data.lua",
       "Scripts/Database/HelicopterConst.lua",
       "Scripts/Database/PlaneConst.lua",
       "Scripts/Database/SFM_Data.lua",
       "Scripts/Database/scripts",
       "Bazar/World/Shapes",
       "Scripts/Database/planes/P-51D.lua",
       "CoreMods/WWII Units/Bf-109K-4.lua",
       "CoreMods/WWII Units/FW-190D9.lua",
       "CoreMods/WWII Units/Weapons.lua",
       "CoreMods/WWII Units/Shapes",
       "Config/Weapons/aircraft_guns.lua",
       "Config/sound.lua",
       "Scripts/Aircrafts/_Common/Damage.lua",
       "Scripts/Aircrafts/_Common/helicopter_exhaust.lua",
       "Scripts/Aircrafts/_Common/MechTiming.lua",
       "Scripts/Aircrafts/_Common/Pylons.lua",
       "Scripts/Aircrafts/_Common/AIControl.lua",
   },


Edited by 9./JG27 DavidRed
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never had that happen to me yet...the server crashes from time to time, but doesnt seem connected to player numbers or mission...just random crashes from time to time.

 

EDIT:ah ok, re-reading, it seems it is your game crashing, and not the server... well, as it is now, we have to use triggers to resemble the bomber group dropping their bombs...so there is a couple of triggers within a few seconds, exploding units and buildings...its possible that this somehow leads to your game crashing...please keep observing this, and if its not only you, but others as well crashing continiously on that event, then i will look to reduce the explosions...hopefully this helps then.


Edited by 9./JG27 DavidRed
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NEVER GET LOST: key feature in all our current&upcoming missions

 

in all our current&upcoming missions we have implemented AFN2 homing function and Lorenz Landing System for the Luftwaffe.

 

attachment.php?attachmentid=107747&stc=1&d=1416560537

 

 

 

4bk.jpg

 

once you have selected the channel correctly the needles on the afn gauge should normally not be alligned that perfectly anymore, except you are directly heading at the marker...

 

the vertical needle shows you the direction in which you have to fly to reach the airfield.(fly into the needle until it is in center)

the horizontal needle shows you the distance.the higher up it is, to closer you are to the airfield/marker. note at the top of it you can read "nahe" which means "close".

 

there are 2channels to choose.

channel three for the "outer marker" placed 5km in front of the runway.(once you fly over it, you will see the vertical needle jump)

once you have passed it, switch to channel 4, this should lead you directly to the runway....more or less smile.gif

 

 

KEEP IN MIND: thats how it is working currently in dcs, and does not replicate how the system was really working.here is hoping for an improvement in future.but with the tools we have, we tried to recreate it as close as possible to reality i.e. the distances of the beacons to the runway.

afnBRIEFING.png.cf99749a6f30ceecb1ad03137d7d29b1.png


Edited by 9./JG27 DavidRed
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