Mr_sukebe Posted February 7, 2018 Posted February 7, 2018 I have shadows set to flat and normally play in VR (Rift). The shadows look fine when they're cast from buildings at ground level. However, when the shadow is from say a tree that's up a hill, it's quite obvious that the shadow is being "drawn" on the horizontal plane, and so can protrude out from the hill. Not the end of the world, but a bit "odd". 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Lixma 06 Posted February 7, 2018 Posted February 7, 2018 That's the downside of 'flat' shadows - they're not really being projected. 'Default' shadows overcome this but cost more fps. I hope at some point all the terrain shadows are softened down a bit like in other sims *cough*IL-2*cough* and/or respond to anti-aliasing.
Art-J Posted February 7, 2018 Posted February 7, 2018 As Lixma pointed out, that's how they're designed to work, and that's why they're called "flat". A classic "it's not a bug, it's a feature" situation :D. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Mr_sukebe Posted February 7, 2018 Author Posted February 7, 2018 Makes sense. Thanks for confirming. Happy to live with "slightly odd". 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Highwayman-Ed Posted April 17, 2018 Posted April 17, 2018 It's not just Flat Shadows that do this though. Flying with Shadows set to Medium and Terrain Shadows set to Default, I get the same effect with Shadows rendered at long range. When flying in the early morning or late at night, it's especially noticeable as the shadow LOD kicks in. Short range, higher quality shadows DO render correctly with the terrain, so you get the impression of the shadows rotating as you fly along a ridge line for example. See the two images below. The difference is around 30 degrees which on a flat and static image doesn't seem like much, but in VR flying along it's massive and incredibly distracting Here the highlighted area is just over 2 Km's away Here it is just under 2 Km's away Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
alieneye Posted April 18, 2018 Posted April 18, 2018 Default (Dynamic) shadows are replaced by flat shadows from a certain range to help with the game performance. The higher the shadows quality the higher the distance of drawing dynamic shadows (and shadows resolution as well) YouTube || Copycats - technology and product clones (primarily aviation) || dgrigoriev.com SPECS: i7 8700K (OK 5GHz), 2xGTX 3080ti, 64GB RAM, 1Tb SSD, WIN 10, 2560x1440, Oculus Rift CV1 || TM Warthog, TIR5, MFG Crosswind pedals
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