FalconPlot16 Posted February 27, 2020 Posted February 27, 2020 Starts at 1.20 Mode : Sea-skim Target : Speedboat Missile just flew over the target then returned and reacquired. It doesn't seems realistic. Track time : 20 min 40 secHarpoon magic .trk
Shadow KT Posted March 1, 2020 Posted March 1, 2020 If there is a bug.... It is that the harpoon missed initially and/or didn't explode... Nothing ubnornal besides that.... It didn't do a 180... It just flew upwards and stalled out.... When it fell nose over, it just saw its target again 'Shadow' Everybody gotta be offended and take it personally now-a-days
FalconPlot16 Posted March 1, 2020 Author Posted March 1, 2020 If there is a bug.... It is that the harpoon missed initially and/or didn't explode... Nothing ubnornal besides that.... It didn't do a 180... It just flew upwards and stalled out.... When it fell nose over, it just saw its target again It looked weird to me. Its the devs decide if its realistic or not. Just wanted to share this.
Pally Posted March 22, 2020 Posted March 22, 2020 That was heck of a maneuver. May be a glitch? Jokingly though, I am unsure about the realism, but it sure needs some music to go with the Harpoon ballet video. ;)
FoxxyTrotty Posted March 29, 2020 Posted March 29, 2020 I was flying online earlier and fired a harpoon at a patrolling enemy ship via a waypoint from around 10,000ft. I was flying North, the wp was custom created and on hsi appx 30nm ahead of me, missile was instructed to go left to 300' at this point. After firing it, it also began doing a 180. It appeared as if it was trying its best to avoid wp1, so my second shot I fired without wp and it flew fine . . . . . . . Every module/ map except the dual winged joke.
Shadow KT Posted March 29, 2020 Posted March 29, 2020 well, recreate the issue in singleplayer, save the track and post it as a bug report 'Shadow' Everybody gotta be offended and take it personally now-a-days
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