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Posted

Recently a new idea popped up in my mind.

Wouldn't it be cool if you could get a track of your flight in Google Earth?

 

Today I started working on getting the necessary data out of FC2, and converting it to a kml file for Google Earth.

 

I still need to figure out a lot, but here are some screenshots of my first test-flight:

 

#1. Take-off from Sochi-Adler. As you can see, the in-game coordinate system is a bit off compared to Google Earth.

 

2-takeoff-offset-sochi.jpg

 

#2. Zoomed out a bit to view the entire route

 

1-route-plot.jpg

 

#3. After arriving at Gudauta, I did some simple aerobatics.

 

3-aerobatics-gudauta.jpg

 

#4. Another overview, this time looking back from Gudauta to Sochi. Again you can see the offset in coordinates.

 

4-overview-gudauta.jpg

 

To be continued ... :)

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Dutch Flanker Display Team | LLTM 2010 Tiger Spirit Award
Posted

Very cool! :)

 

As you can see, the in-game coordinate system is a bit off compared to Google Earth.

 

Just FYI, the in-game coordinates (LAT/LONG) are off compared to the mission editor in FC2 as well, roughly by an amount close to what your pictures show.

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Posted
Fantastic.

 

The following thread might be useful if you haven't seen it already. It gives code of convertion between LockOn's rectangular coordinates (x,y) from Gnomonic projection into (lat,long) which are useful for Google. The code for the reverse projection is also given.

http://forums.eagle.ru/showthread.php?t=44427&highlight=coordinate+conversion&page=4

 

Export.lua already provides lat/long coordinates, but they are offset a bit to the southeast it seems.

I hope the offset is uniform for the entire map, otherwise it could get quite difficult to get it right in Google.

Dutch Flanker Display Team | LLTM 2010 Tiger Spirit Award
Posted

You'll have to check that the projections used are the same as well, or find a way to convert.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted
Just FYI, the in-game coordinates (LAT/LONG) are off compared to the mission editor in FC2 as well, roughly by an amount close to what your pictures show.

The coordinate mismatch between the ME and in-game is not uniform and tends to increase as you move away from the center of the map.

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Posted
EtherealN, could you please explain a bit?

I don't quite get what you're saying.

 

Maps use different "projections" to approximate a curved surface (like the earth) on a flat surface (like a map). This means that the same coordinate might not yield the same result when moving between projections or map datum. Therefore, taking a direct coordinate from FC2 might place you "somewhere else" in Google Earth, as you noticed, if they use different conventions or pojections to plot the coordinates.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted
Is this Tileproxy technic from FSX?

 

There's no ingame tileproxying happening, 'just' export of flight data into google earth.

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Posted
Maps use different "projections" to approximate a curved surface (like the earth) on a flat surface (like a map). This means that the same coordinate might not yield the same result when moving between projections or map datum. Therefore, taking a direct coordinate from FC2 might place you "somewhere else" in Google Earth, as you noticed, if they use different conventions or pojections to plot the coordinates.

 

Thanks, that clears things up a bit :)

 

I'll try some long flights and see where I end up.

Then I can determine if it's a fixed offset, or if I need to calculate it point for point.

 

When I have the coordinates match I'll try a live feed, something like the F10 Theatre view, but in 3D.

At first only with own aircraft, later maybe with more data, depending on the size of the generated files.

(the track in my opening post consists of no less than 33228 points)

Dutch Flanker Display Team | LLTM 2010 Tiger Spirit Award
Posted

Id does look nicely! Keep going ;D

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