Jump to content

Recommended Posts

Posted (edited)

Title says it all :)

 

This little mod (originally used in DCS Black Shark and FC2.0) alters the definition of the smoketrails and effects in DCS Warthog.

 

Simply extract the 3 tga files from the RAR file into your TempTextures folder (located in your \DCS A-10C\Bazar\TempTextures directory) to apply it.

 

Some quick before and afters:

 

stock smoke

 

screen110224233612.jpg

 

new effect

 

smoke1v.jpg

 

Download link:

 

http://files.lockon.ru/en/38303/

Edited by Mustang
  • Like 4
Posted

how is it on the FPS ?

Do you think that getting 9 women pregnant will get you a baby in 1 month?

[sIGPIC][/sIGPIC]

Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080

CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max

Keyboard: Logitech G15

GPU:GTX 980 Strix Mouse: Sidewinder X8

PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5

RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz

Case: 690 SSD: Intel X25m 80gb

 

Posted
how is it on the FPS ?

 

No change, it's just a texture adjustment. Mustang... just raise the levels on the texture but preserve the alpha channel... you'll get a more subtle effect.

Posted

I think if we'll replace this smoke FX via existing vapor trail FX with repainted texture - it could be a trick. Cause vapor trails now are spraying around sky and looks cool.

Unfotrunatelly I have no time to check this out. ^(

Всех убью, один останусь!

Posted

I posted this in a different thread but it's relevant here as well :)

 

Thanks a lot for this MOD.

I tried it in FC2 and it's very nice.

 

But it still doesn't change important (for me) effects.

- White smoke generated by missiles is still thin and transparent (I know AIM120 are smokeless, but Mavericks and AIM9s should generate a nice ammount of smoke)

- Missile smoke trails disappear far too quickly to my taste (need to stay visible much longer)

- Smoke trails have a predetermined "length" - Would be nice to look back and see where exactly the missles was fired from (similar to the contrails in the game when you fly very high)

 

Any chance that a skilled modder or ED will improve in these areas?

 

Thanks again!

Posted

- Missile smoke trails disappear far too quickly to my taste (need to stay visible much longer)

 

That's something that has bugged me since the first Lock-On. When even shoulder launched missles are fired (ok, most, not all) they leave a smoke trail that can be tracked back to the source even after a minute or so... but in the sim they disappear rather quickly.

A-10C - FC3 - CA - L-39 - UH1 - P-51 - Hawk - BS2 - F-86 - Gazelle - F-5E - AV8B - F/A-18C

i5-4590 - GTX 1060 - Oculus CV1 - TM:Warthog

[sIGPIC]http://forums.eagle.ru/signaturepics/sigpic9979_1.gif[/sIGPIC]

Posted

Agreed longer lasting smoke would be nice to have.

"There are only 10 types of people in the world — those who understand binary, and those who don't."

[sIGPIC][/sIGPIC]

Posted

Agree ^ The contrails though need to be tuned down. They last 4 ever.

[sIGPIC][/sIGPIC]

6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!

Posted

Is it possible to get a thicker somewhat lasting smoke on the Mavericks while they are burning gas? Looking at videos with the MAVs, the smoke is definitely thicker and sticks around for a couple more seconds...

A-10C - FC3 - CA - L-39 - UH1 - P-51 - Hawk - BS2 - F-86 - Gazelle - F-5E - AV8B - F/A-18C

i5-4590 - GTX 1060 - Oculus CV1 - TM:Warthog

[sIGPIC]http://forums.eagle.ru/signaturepics/sigpic9979_1.gif[/sIGPIC]

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...