jib Posted October 26, 2012 Share Posted October 26, 2012 using the template provide I have managed to add several aircraft using the mods folder. I want to try and model my own aircraft but I thought I would take baby steps and do a ground building first. I have done the modeling now I need to get it in game. I know how to add it the old way: http://forums.eagle.ru/showthread.php?t=79509 like this. but I was wondering if anyone knows if it is possible to add a buiding with the mods folder. I need to find the alternative to this command at the end for structures add_aircraft("youaircraft") in "your_mod".lua that is called from the entry.lua Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey Link to comment Share on other sites More sharing options...
aaron886 Posted October 29, 2012 Share Posted October 29, 2012 Yes. This is the preferred method, rather than replacing things in the default directory. I don't think this is the "correct" setup for a purely static object, but this is the entry lua I'm using for an object of mine. It should be within mods/tech/[name]/. -- FLOLS Mk.8 Fresnel Lens Optical Landing System mount_vfs_model_path (current_mod_path.."/Shapes") mount_vfs_texture_path (current_mod_path.."/Textures/FLOLS_Mk8.zip") GT = {}; set_recursive_metatable(GT, GT_t.generic_stationary) set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC); GT.chassis.life = 1 GT.visual.shape = "flols.EDM" GT.visual.shape_dstr = "" --Burning after hit GT.visual.fire_size = 0 --relative burning size GT.visual.fire_pos = {0,0,0}; GT.visual.fire_time = 0 --burning time (seconds) GT.time_agony = 180; GT.Name = "FLOLS" GT.DisplayName = _("FLOLS Mk.8") GT.Rate = 1 GT.DetectionRange = 0; GT.ThreatRange = 0; GT.mapclasskey = "P0091000076"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsTypeVAZ, }; GT.category = "Civilians"; add_surface_unit(GT) 1 Link to comment Share on other sites More sharing options...
jib Posted October 30, 2012 Author Share Posted October 30, 2012 Thanks a lot aaron886 Thanks a lot aaron886 it works great! Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey Link to comment Share on other sites More sharing options...
Teschmacher Posted December 6, 2015 Share Posted December 6, 2015 hi, what is 'GT' ? My custom made aircraft skins and other content for DCS World! WIN 10 / 64Gb RAM DDR4 @ 4000mhz / i9-10900KF @ 5.3ghz / NVIDIA GeForce 3090 RTX / SSD Samsung EVO 970 / VIRPIL / MFG Crosswind / Pimax 5k+ Link to comment Share on other sites More sharing options...
joey45 Posted December 6, 2015 Share Posted December 6, 2015 Get Thingy..... No idea. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Recommended Posts