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is it yet possible to a a 3d ground object via the mods folder


jib

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using the template provide I have managed to add several aircraft using the mods folder.

I want to try and model my own aircraft but I thought I would take baby steps and do a ground building first.

 

I have done the modeling now I need to get it in game.

I know how to add it the old way: http://forums.eagle.ru/showthread.php?t=79509 like this.

 

but I was wondering if anyone knows if it is possible to add a buiding with the mods folder.

 

I need to find the alternative to this command at the end for structures

 

add_aircraft("youaircraft")

 

in "your_mod".lua that is called from the entry.lua

Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated!

Processor: Intel Q6600 @ 3.00GHz

GPU: GeForce MSI RTX 2060 6GB

RAM: Crucial 8GB DDR2

HDD: 1TBGB Crucial SSD

OS: Windows 10, 64-bit

Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey

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Yes. This is the preferred method, rather than replacing things in the default directory.

 

I don't think this is the "correct" setup for a purely static object, but this is the entry lua I'm using for an object of mine. It should be within mods/tech/[name]/.

 

-- FLOLS Mk.8 Fresnel Lens Optical Landing System

mount_vfs_model_path	(current_mod_path.."/Shapes")
mount_vfs_texture_path  (current_mod_path.."/Textures/FLOLS_Mk8.zip")

GT = {};
set_recursive_metatable(GT, GT_t.generic_stationary)
set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC);
GT.chassis.life = 1

GT.visual.shape = "flols.EDM"
GT.visual.shape_dstr = ""

--Burning after hit
GT.visual.fire_size = 0 --relative burning size
GT.visual.fire_pos = {0,0,0};
GT.visual.fire_time = 0 --burning time (seconds)
GT.time_agony = 180;

GT.Name = "FLOLS"
GT.DisplayName = _("FLOLS Mk.8")
GT.Rate = 1

GT.DetectionRange  = 0;
GT.ThreatRange = 0;
GT.mapclasskey = "P0091000076";
GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsTypeVAZ,
               };
GT.category = "Civilians";
               
add_surface_unit(GT)

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Thanks a lot aaron886

 

Thanks a lot aaron886 it works great!

Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated!

Processor: Intel Q6600 @ 3.00GHz

GPU: GeForce MSI RTX 2060 6GB

RAM: Crucial 8GB DDR2

HDD: 1TBGB Crucial SSD

OS: Windows 10, 64-bit

Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey

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