Search the Community
Showing results for tags 'carriers'.
-
Hi The issue is during a mission I've written for the Persian Gulf, if CVN-75 is sunk by the enemy it's on deck static objects are moved to the maps origin Khasab airport after it is removed from the game. Raising this issue as would expect static objects linked to a carrier would also be removed when the carrier is removed from the game. When experimenting in the mission editor on Caucasus there seems to be two carrier sunk states depending upon the depth where the carrier was sunk: 1. Shallow water - tested depths between ALT -20 & ALT -60: When a carrier is sunk in shallow water, it cannot be seen in the F10 view, but the carrier object remains in the game including it's linked statics which can be seen on the F10 view. This happens when the water depth is too shallow to completely submerge the carrier after it's sink animation has stopped. The static objects may also be completely submerged but they still remain in the game. 2. Deep water - tested depth ALT -100: When a carrier is sunk in deep water, it cannot be seen in the F10 view, the carrier object remains in the game including it's linked statics which can be seen on the F10 view, until the sink animation depth reaches a value whereby the carrier object is removed from the game. At this point the linked static objects are moved to the map origin and remain visible on the F10 view. To test the static object issue outside of my custom mission I've created a test mission for Caucasus, all 5 CVNs 71 - 75, each with a linked F/A-18 static object. Tracks test deep water carrier sinking using: 2.9.8.1214 MT, unmodded, slow repaired Note: get same results regardless Supercarrier module on/off Attached Track: "Caucasus - LensLok85 - Sink carrier - Static objects re-appear map origin" Timeline: 12:00:00 Mission start carriers destroyed via LUA script 12:01:00 Carrier secondary explosions trigger carrier sink animations 12:03:15 Around this time the carriers are removed from the game and the statics are moved to the map origin, the centre of Crimea for Caucasus Attached Track: "PG - LensLok85 - Sink carrier - Static objects re-appear map origin" Another example of the issue for PG map, using 1 CVN, statics move to Khasab airport. Cheers! History Poking around the forums I found posts dated Summer 2018 describing static objects appearing at the map origin on the PG and Caucasus maps, but couldn't find anything related to this happening after a carrier has been sunk. Similar issues reported by: Gierasimov July 26, 2018 in Bugs and Problems Static aircraft placed on boats appear near Khasab in F10 map. https://forum.dcs.world/topic/184882-static-aircraft-placed-on-boats-appear-near-khasab-in-f10-map/#comment-184917 Statics appear on land when placed on carrier: mike5cents July 20, 2018 in Mission Editor Static Carrier Assets on Land?? https://forum.dcs.world/topic/184487-static-carrier-assets-on-land/#comment-3575070 MstrCmdr July 12, 2018 in Object Bugs Static objects On Stennis (Persian Gulf) https://forum.dcs.world/topic/183915-static-objects-on-stennis-persian-gulf/#comment-183947 Caucasus - LensLok85 - Sink carrier - Static objects re-appear map origin.miz Caucasus - LensLok85 - Sink carrier - Static objects re-appear map origin.trk PG - LensLok85 - Sink carrier - Static objects re-appear map origin.trk
- 1 reply
-
- static objects
- map origin
-
(and 1 more)
Tagged with:
-
Hi all. I have been 2 months out. When I start a mission from carriers they are not in the mission and the aircraft falls into water. Is it a new bug?, Is it neccessary any option to see carriers and ships??. I have supercarrier module. Thanks. PS: Everything is updated
-
HMS INVINCIBLE & HMS Illustrious V1.3 Mod Release! ( 19/01/2021 ) - UPDATED UPDATE Changelog V1.3 : - Re-worked modelling on HMS Invincible - Brand-new Seadart Model and launcher - (Launcher will receive further fixing in next update) - Deck signs and writting added - Ship R05 Insignia added to Island - Fixed Hull and added red base - Corrected Encyclopedia (Thanks Joey45) - Added Themes (Thanks Ozone1) V1.2 - Only update to Illustrious - Extensive re-work of deck and ambience lighting on HMS Illustrious - Re-modelled surfaces - Crest and Insignia added - Animation updates HMS Invincible R05 (1982) and HMS Illustrious R06 (2012) ! What works : - Lights , however they remain mostly on during the day as well (Have not been able to animate the time of day change yet) - AI Takeoff and Landing (testsed with 3 AI - Ski jump will not work with them though due to DCS bug.They attempt it but usually crash in sea) - Radar Animation What doesn't work : - Lights , however they remain mostly on during the day as well - Elevator animations - No working defensive weapons yet (to be added to next update) All textures are base textures used for the modelling. Proper textures are being made now and will be added to next update . Some parts of the ship might seem better made than others , this is because this ship was my learning project so as I progressed I modelled better. All will be addressed in upcoming updates however due to work and time , I will doing best I can . Afterall , Razbam's South Atlantic map and assets should be releasing with this year ! You can download the mod via mediafire : https://www.mediafire.com/folder/20i7ulxfq5t2p/HMS_Invincible_%26_Illustrious_DCS_Mod I've also submited it to the user files section so will be made available there aswell ! Big thanks to Joey45 (Hermes Mod) for his help ! --------------------------------------------------------------- Have been working on this model for quite a few weeks . Initially started as project to learn to model better , turned into a proper project and am now (i think) on the final stretch to complete her. HMS Invincible R05 - Currently working on lighting and still have a few features to add on deck and on the island (Windows , doors and cabling etc). I've tried to model her based on the 1982 variant R05 however there might be a few inconsistencies as from the material available online alot of times I have realised the HMS illustrious was tagged as the R05 instead of R06 mixing up the features which are slightly different . Slowly correcting whatever I can so for the most part I hope it will be close enough to the R05. Couple of screenshots and will update soon with more as I get closer to finishing her within the next week or two in order to upload a first version!
- 107 replies
-
- 13
-
-
-
- falklands
- hms invincible
-
(and 2 more)
Tagged with:
-
-------------------------------------------------------------------- 70s/80s new version 51704 < user files download link 1969 https://drive.google.com/file/d/1hw0RaqBxhrRqYvzKC4BB2C2b901nrO5T/view?usp=share_link --------------------------------------------------------------- Version 2 of Hermes In the pack is the 70's ASW Commando carrier 80's STOVL ski ramp as is in 1982 12 Harrier spawn locations Safety notice Mi-8 will have trouble spawning on spots 1 & 2 on the 70s version and 5 & 6 on the 80s Version as the rotors will collide ----------------------------- 1969 version only Unzip to \\\Saved Games\DCS version\Mods\tech Designed for the A-4 mod in mind. The T-45 mod can work as well. This is the RC version so any feedback will be grateful. Updated Textures - made by JP More liveries to come just need to redo them Updated files for the 70s/80s version. overwrite the files in the folder. Make copies if you want.