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I'm trying to use modelviewer2 to make liveries, but it keeps throwing errors when loading, then crashing when I try to load a model. I have the version through Steam and a standalone copy installed (when trying to fix the issue) and it happens on both. I have tried: -deleting files to have them recompiled -repairing and reinstalling both versions -running the bin-mt version (didn't work) -checking my C++ version (should work) -looking for answers on the forum (haven't found anything that works unfortunately) Any help solving this would be appreciated. I should point out that the game works without a problem in both instances. it is just having issues when specifically opening and trying to use modelviewer 2 outside of the game to work on liveries. Here is the output from the error log on the last crash: === Log opened UTC 2025-06-26 17:48:58 2025-06-26 17:48:58.754 WARNING EDCORE (Main): hypervisor is active 2025-06-26 17:48:58.754 WARNING EDCORE (Main): CPU HAS PARKED LOGICAL CORES (this can be source of stuttering and reduced performance especially on hybrid CPUs with P/E-cores) 2025-06-26 17:49:00.186 INFO EDCORE (Main): Platform Timer Resolution: 15.51ms 2025-06-26 17:49:00.614 INFO EDCORE (Main): Created boot pool: n:20 2025-06-26 17:49:01.993 INFO GRAPHICSVISTA (Main): renderer: 'dx11backend.dll' 2025-06-26 17:49:03.029 INFO DX11BACKEND (Main): DX11Renderer initialization (w:1280 h:960 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2025-06-26 17:49:03.149 INFO DX11BACKEND (Main): Driver Concurrent Creates - 1 2025-06-26 17:49:03.149 INFO DX11BACKEND (Main): Driver Command Lists - 0 2025-06-26 17:49:03.154 INFO DX11BACKEND (Main): NVIDIA API init OK 2025-06-26 17:49:03.156 INFO DX11BACKEND (Main): AtiAPI_Initialize Error 2025-06-26 17:49:03.156 INFO DX11BACKEND (Main): GPU count:1 2025-06-26 17:49:03.158 ERROR EDCORE (Main): No suitable driver found to mount bazar/shaders/metashaders 2025-06-26 17:49:03.191 INFO DX11BACKEND (Main): commonPool: 48-128, cbPool: 4-14 2025-06-26 17:49:03.191 INFO DX11BACKEND (Main): samplerPool: 5-16 2025-06-26 17:49:03.379 INFO DX11BACKEND (Main): NVIDIA NGX not available on this hardware/platform., code = 0xbad00001, info: N 2025-06-26 17:49:03.379 INFO METASHADER (Main): Init filesystem: C 2025-06-26 17:49:03.394 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache bazar/shaders/fxo/fxo 2025-06-26 17:49:04.005 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/grass/grass.fx. 2025-06-26 17:49:05.005 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/terrain/system/instancemanager2.calcoffsets.fx. 2025-06-26 17:49:05.224 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/terrain/system/instancemanager2.fillindirect.fx. 2025-06-26 17:49:05.700 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/grass/grass2.fx. 2025-06-26 17:49:05.760 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/terrain/system/instancemanager2.fillcomputeindirect.fx. 2025-06-26 17:49:06.012 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/terrain/system/instancemanager2.clear.fx. 2025-06-26 17:49:06.651 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/terrain/system/instancemanager2.addsubobjects.fx. 2025-06-26 17:49:06.656 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/terrain/system/prevmatrices.upload.fx. 2025-06-26 17:49:07.218 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/terrain/system/instancemanager2.sort.fx. 2025-06-26 17:49:07.637 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/terrain/system/instancemanager2.calccounters.fx. 2025-06-26 17:49:08.083 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/terrain/system/instancemanager2.calcvertindecies.fx. 2025-06-26 17:49:08.103 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/terrain/airflow/airflowcomputetiles.fx. 2025-06-26 17:49:08.211 ERROR EDCORE (Main): Can't open file: /shaders/metashaders/grass/grass2.fx. 2025-06-26 17:49:08.234 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache done. Loaded 2565/2565. 2025-06-26 17:49:08.243 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache c:/users/russ_/saved games/edmodelviewertrunk/fxo 2025-06-26 17:49:08.243 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache done. Loaded 0/0. 2025-06-26 17:49:08.774 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/groundPuffComp.fx 2025-06-26 17:49:11.950 WARNING LOG (22360): 3 duplicate message(s) skipped. 2025-06-26 17:49:11.950 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/groundPuff.fx 2025-06-26 17:49:12.038 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/groundPuffComp.fx 2025-06-26 17:49:13.644 WARNING LOG (22360): 1 duplicate message(s) skipped. 2025-06-26 17:49:13.644 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/ffx.fx 2025-06-26 17:49:13.778 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/ffxComp.fx 2025-06-26 17:49:14.931 WARNING LOG (22360): 1 duplicate message(s) skipped. 2025-06-26 17:49:14.931 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/ffx.fx 2025-06-26 17:49:15.015 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/ffxComp.fx 2025-06-26 17:49:15.391 WARNING LOG (22360): 1 duplicate message(s) skipped. 2025-06-26 17:49:15.391 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/groundPuffComp.fx 2025-06-26 17:49:18.025 WARNING LOG (22360): 3 duplicate message(s) skipped. 2025-06-26 17:49:18.025 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/ffxComp.fx 2025-06-26 17:49:18.790 WARNING LOG (22360): 1 duplicate message(s) skipped. 2025-06-26 17:49:18.790 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/GPUExplosion.fx 2025-06-26 17:49:18.868 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/hedgehogExplosionComp.fx 2025-06-26 17:49:19.735 WARNING LOG (22360): 1 duplicate message(s) skipped. 2025-06-26 17:49:19.735 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/groundPuff.fx 2025-06-26 17:49:19.879 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/cloud.fx 2025-06-26 17:49:19.964 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/cloudComp.fx 2025-06-26 17:49:20.541 WARNING LOG (22360): 1 duplicate message(s) skipped. 2025-06-26 17:49:20.541 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/ffxComp.fx 2025-06-26 17:49:20.892 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/steamCatapult.fx 2025-06-26 17:49:21.007 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/steamCatapultComp.fx 2025-06-26 17:49:21.398 WARNING LOG (22360): 1 duplicate message(s) skipped. 2025-06-26 17:49:21.398 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/overwingVapor.fx 2025-06-26 17:49:21.498 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/overwingVaporComp.fx 2025-06-26 17:49:22.444 WARNING LOG (22360): 1 duplicate message(s) skipped. 2025-06-26 17:49:22.444 ERROR EDCORE (Main): Can't open file: /models/fa-18c_vapor.owv. 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OverwingVaporEmitter: file /models/fa-18c_vapor.owv is not exist 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OParticleSystem: error reading 'overwingVapor' emitter in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2025-06-26 17:49:22.444 ERROR EDCORE (Main): Can't open file: /models/fa-18c_vapor.owv. 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OverwingVaporEmitter: file /models/fa-18c_vapor.owv is not exist 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OParticleSystem: error reading 'overwingVapor' emitter in preset 'SU34' in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OParticleSystem: invalid preset skipped in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2025-06-26 17:49:22.444 ERROR EDCORE (Main): Can't open file: /models/fa-18c_vapor.owv. 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OverwingVaporEmitter: file /models/fa-18c_vapor.owv is not exist 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OParticleSystem: error reading 'overwingVapor' emitter in preset 'MiG29' in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OParticleSystem: invalid preset skipped in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2025-06-26 17:49:22.444 ERROR EDCORE (Main): Can't open file: /models/fa-18c_vapor.owv. 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OverwingVaporEmitter: file /models/fa-18c_vapor.owv is not exist 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OParticleSystem: error reading 'overwingVapor' emitter in preset 'SU27' in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OParticleSystem: invalid preset skipped in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2025-06-26 17:49:22.444 ERROR EDCORE (Main): Can't open file: /models/fa-18c_vapor.owv. 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OverwingVaporEmitter: file /models/fa-18c_vapor.owv is not exist 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OParticleSystem: error reading 'overwingVapor' emitter in preset 'SU33' in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2025-06-26 17:49:22.444 ERROR EFFECTS2 (Main): OParticleSystem: invalid preset skipped in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2025-06-26 17:49:22.459 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/ffx.fx 2025-06-26 17:49:22.555 INFO DX11BACKEND (Main): Compile shader: ParticleSystem2/ffxComp.fx 2025-06-26 17:49:23.088 WARNING LOG (22360): 1 duplicate message(s) skipped. 2025-06-26 17:49:23.088 ERROR_ONCE DX11BACKEND (19308): texture 'KevinWakePattern812x1024.dds' not found. Asked from '' 2025-06-26 17:49:23.280 ERROR DX11BACKEND (Main): invalid technique '0', line: 908 2025-06-26 17:49:23.292 ERROR_ONCE DX11BACKEND (Main): render target 'DummyDepthTexture' not found 2025-06-26 17:49:23.292 ERROR_ONCE DX11BACKEND (Main): render target 'DummyBlackTextureArray' not found 2025-06-26 17:49:23.299 INFO GRAPHICSVISTA (Main): Creating Resource "Unicode" of type 1 2025-06-26 17:49:23.365 WARNING LOG (22360): 2 duplicate message(s) skipped. 2025-06-26 17:49:23.365 INFO DX11BACKEND (Main): Compile shader: deferred/blurCompute.fx 2025-06-26 17:49:29.750 WARNING LOG (22360): 23 duplicate message(s) skipped. 2025-06-26 17:49:29.750 ERROR_ONCE DX11BACKEND (Main): render target 'mainDepthBuffer' not found 2025-06-26 17:49:29.831 ERROR_ONCE DX11BACKEND (Main): render target 'uiTargetColor' not found 2025-06-26 17:49:29.831 ERROR_ONCE DX11BACKEND (Main): render target 'uiTargetDepth' not found 2025-06-26 17:49:37.706 ERROR EDCORE (Main): Drivers errors while mounting coremods/tech/uss_nimitz/animations/liveries.edce: 2025-06-26 17:49:37.706 ERROR EDCORE (Main): ZipDriver: Failed to open zip archive coremods/tech/uss_nimitz/animations/liveries.edce. 2025-06-26 17:49:37.714 ERROR EDCORE (Main): Drivers errors while mounting coremods/tech/uss_nimitz/animations/animations.edce: 2025-06-26 17:49:37.714 ERROR EDCORE (Main): ZipDriver: Failed to open zip archive coremods/tech/uss_nimitz/animations/animations.edce. 2025-06-26 17:49:37.719 ERROR EDCORE (Main): Drivers errors while mounting coremods/tech/uss_nimitz/animations/models.edce: 2025-06-26 17:49:37.719 ERROR EDCORE (Main): ZipDriver: Failed to open zip archive coremods/tech/uss_nimitz/animations/models.edce. 2025-06-26 17:49:37.726 ERROR EDCORE (Main): Drivers errors while mounting coremods/tech/uss_nimitz/animations/textures.edce: 2025-06-26 17:49:37.726 ERROR EDCORE (Main): ZipDriver: Failed to open zip archive coremods/tech/uss_nimitz/animations/textures.edce. 2025-06-26 17:49:43.311 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-06-26 17:49:43.337 INFO DX11BACKEND (Main): Compile shader: model/cloth/flag.fx 2025-06-26 17:49:43.493 ALERT DX11BACKEND (Main): Error: Can't find precompiled shader for effect model/cloth/flag.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2025-06-26 17:49:43.497 INFO DX11BACKEND (Main): Compile shader: model/cloth/flag_compute.fx 2025-06-26 17:49:43.718 ALERT DX11BACKEND (Main): Error: Can't find precompiled shader for effect model/cloth/flag_compute.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2025-06-26 17:49:43.918 INFO DX11BACKEND (Main): resize to resolution 879x195 2025-06-26 17:49:43.946 INFO DX11BACKEND (Main): Compile shader: deferred/blurCompute.fx 2025-06-26 17:49:49.786 WARNING LOG (22360): 23 duplicate message(s) skipped. 2025-06-26 17:49:49.786 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2025-06-26 17:59:56.659 INFO EDCORE (36448): try to write dump information 2025-06-26 17:59:56.707 INFO EDCORE (36448): # -------------- 20250626-175956 -------------- 2025-06-26 17:59:56.707 INFO EDCORE (36448): /2.9.17.11733 (x86_64; MT; Windows NT 10.0.26100) 2025-06-26 17:59:56.708 INFO EDCORE (36448): C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\bin\Qt5Core.dll 2025-06-26 17:59:56.708 INFO EDCORE (36448): # C0000005 ACCESS_VIOLATION at 00007ff80ac64f9b 00:00000000 2025-06-26 17:59:56.709 INFO EDCORE (36448): SymInit: Symbol-SearchPath: 'C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\bin;', symOptions: 532, UserName: 'russ_' 2025-06-26 17:59:56.709 INFO EDCORE (36448): OS-Version: 6.2.9200 () 0x300-0x1 2025-06-26 17:59:56.709 INFO EDCORE (36448): 0x00000000001d4f9b (Qt5Core): QMetaObject::cast + 0x1B 2025-06-26 17:59:56.710 INFO EDCORE (36448): 0x000000000005323f (qwindows): (function-name not available) + 0x0 2025-06-26 17:59:56.710 INFO EDCORE (36448): 0x00000000000522f2 (qwindows): (function-name not available) + 0x0 2025-06-26 17:59:56.710 INFO EDCORE (36448): 0x0000000000137283 (uiautomationcore): UiaRaiseAutomationEvent + 0xBAD3 2025-06-26 17:59:56.710 INFO EDCORE (36448): 0x0000000000089ebf (uiautomationcore): UiaRaiseAutomationPropertyChangedEvent + 0x2612F 2025-06-26 17:59:56.710 INFO EDCORE (36448): 0x00000000000b26fc (uiautomationcore): UiaRaiseAutomationPropertyChangedEvent + 0x4E96C 2025-06-26 17:59:56.710 INFO EDCORE (36448): 0x0000000000102908 (uiautomationcore): UiaFind + 0x4C78 2025-06-26 17:59:56.711 INFO EDCORE (36448): 0x0000000000100c28 (uiautomationcore): UiaFind + 0x2F98 2025-06-26 17:59:56.711 INFO EDCORE (36448): 0x00000000000ff6ac (uiautomationcore): UiaFind + 0x1A1C 2025-06-26 17:59:56.711 INFO EDCORE (36448): 0x0000000000089ebf (uiautomationcore): UiaRaiseAutomationPropertyChangedEvent + 0x2612F 2025-06-26 17:59:56.711 INFO EDCORE (36448): 0x00000000000b26fc (uiautomationcore): UiaRaiseAutomationPropertyChangedEvent + 0x4E96C 2025-06-26 17:59:56.711 INFO EDCORE (36448): 0x00000000000a8094 (uiautomationcore): UiaRaiseAutomationPropertyChangedEvent + 0x44304 2025-06-26 17:59:56.711 INFO EDCORE (36448): 0x000000000006c062 (uiautomationcore): UiaRaiseAutomationPropertyChangedEvent + 0x82D2 2025-06-26 17:59:56.711 INFO EDCORE (36448): 0x0000000000089ebf (uiautomationcore): UiaRaiseAutomationPropertyChangedEvent + 0x2612F 2025-06-26 17:59:56.711 INFO EDCORE (36448): 0x00000000000e75ab (uiautomationcore): UiaNodeFromHandle + 0x2847B 2025-06-26 17:59:56.712 INFO EDCORE (36448): 0x000000000004160f (uiautomationcore): (function-name not available) + 0x0 2025-06-26 17:59:56.712 INFO EDCORE (36448): 0x00000000000e5f01 (uiautomationcore): UiaNodeFromHandle + 0x26DD1 2025-06-26 17:59:56.712 INFO EDCORE (36448): 0x0000000000105405 (uiautomationcore): UiaFind + 0x7775 2025-06-26 17:59:56.712 INFO EDCORE (36448): 0x00000000000381e9 (uiautomationcore): (function-name not available) + 0x0 2025-06-26 17:59:56.712 INFO EDCORE (36448): 0x0000000000182749 (uiautomationcore): UiaIAccessibleFromProvider + 0x8C9 2025-06-26 17:59:56.712 INFO EDCORE (36448): 0x000000000002e8d7 (KERNEL32): BaseThreadInitThunk + 0x17 2025-06-26 17:59:56.846 INFO EDCORE (36448): Minidump created. 2025-06-26 18:00:03.244 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED Thanks yall RDub, out!
- 4 replies
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- modelviewer2
- liveries
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Dear Community, Every time I export a 3D model from Blender [currently: Blender 4.2.1 LTS] using the official Blender plugin from ED [currently: edm_tools_blender_plugin-241504.zip], I encounter the following issues: The Roughmet texture is not listed under textures in the model viewer. The textures in the model viewer are simply scaled down. Normally, the main texture (excluding glass surfaces) has a resolution of 4096 x 4096. When I check the mapping box, the UV map does not appear. In the model viewer, mipmaps are scaled down, causing the UV map to no longer align with the texture, resulting in red edges (red is used for visualization). Section of the uv-map in blender: In my graphics software, I have extended the borders by 8 pixels around the UV seams to allow for enough tolerance. Seam margin of 8 Pixel (vector graphics program): When I zoom out on my model in Blender, no red edges are visible, meaning the UV map and textures match. The exact same issue occurs with all other 3D models I’ve exported from Blender. Screenshot Blender 3D viewport (Render): I suspect an error with the export plugin. Can anyone explain why these errors are occurring? Thank you in advance. Cheers Homelander
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Hey guys, I'm fairly new to making custom skins for aircraft in DCS, and I tried my hand with the JF-17 for fun (Unfortunate wording for anyone familiar with the plane). Everything looks great but I simply cannot get the helmets to work. I've attached my .lua file I'm trying to use and my buddy who has a TON more experience told me everything looks in order. The helmet texture loads no problem if I replace it in the Core textures folder, but I want everyone I'm flying with to have their own unique helmet. In addition to this: is there any way I can use the model viewer to look at my custom liveries in the Saved Games folder? I keep having to drag all my .dds and .lua files to a test folder in the CoreMods folder, and it gets tedious when you're busy with 4+ people's skins. Edit1: This is having the helmet loaded on the skin folder itself VS in the CoreMods Folder, nothing about the name or anything changed Thanks! description.lua
- 2 replies
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- 1
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- custom skins
- modelviewer2
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Hello, as a wee bit of a skinning 'expert' with IL2 i still cannot get the hang of how skin (liveries) are organized in DCS. There are homemade tools i tried, which one is actually working? ============ Instruction videos; some are well made, but i have three main problems with them in general: 1) i am quite deaf and the audio of the voice overs are often done quite vaguely and amateurish (sorry, been a pro sound for video editor for years). 2) Watching video's with a low resolution where you cannot read small text like file location bars etc. are more or less useless. 3) Usually one looks for one small item which is either missing or mentioned once briefly, and especially looking for it is just too time consuming. Now isn't there a properly done PDF manual on how you should get skins (liveries) to import in and work with DCS? ==================================== This ModerViewer2 needs such a manual as well, i spent half a day on trying to figure out how to get it going, but still have some issues with it.
- 2 replies
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- file
- organisation
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I'm doing liveries for the a4e and having problems. the first is that my files are not in Model Viewer and the a4 is just a green miss. Second, my description isn't rendered in DCS. I wonder if we can create liveries for the A4e-c or is it just for flying use? A-4E-C-top_sloth-xcf.dds A-4E-C_ext_bottom.dds A-4E-C-fueltanks_150_300.dds description.lua
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Hi, everytime that I save my file from photoshop (DDS, and standard settings) one side renders but the side I edited appears black for some reason. Am I saving it wrong or not compressing it? First Side The other side (same session too, just change the sun angle and the background) I should be able to see F14_EXT_01 but it's not there. description.lua 2nd Edit: Right, I figured out why this happens but how do I solve it? I open the file in Photoshop only for photoshop to open it as a 8191 by 4096 pixels wide canvas that looks like this: Any Idea of how to fix it? Thanks
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- modelviewer2
- liveries
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Hi all, after many years I am still not able to open the ModelViewer. It is running in the background when I check with taskmanger but isn't showing up on my screen. I researched a long time and many fixes for others didn't work. I do have a c:\user\saved games folder, but it's empty. I changed the standard saved games folder (not on c:\ drive anymore) and everything is working fine with dcs. I think it maybe something with directories and paths. There are no logs created. Regards
- 4 replies
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- bug
- modelviewer
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