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Showing results for tags 'visibility'.
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With DCS lighting tech getting more sophisticated each year, this longstanding issue is getting ridiculous. I made my first post about it 10 years ago. Since then there have been dozens of posts, a lot of them in the bug section, because people rightfully felt that the current implementation is just "broken"... Since it's still not fixed i'll treat it as a "missing feature" and -again- do a wishlist post instead... Proper visibility for nav lights and beacons is way more important than sophisticatedly computed penumbrae while basic sprite lights don't even come with a performance hit: Flight sims in the 2000s could already render nav lights and beacons to realistic distances. It's just sprites! Tactical night flying is borderline impossible without modern jets' HMCS and buddy tracks. Aircaft beacon lights and landing lights should be visible at 25 - 50km Nav lights (green/red) should be visible (and distinguishable) several kilometers at least. Brightness settings should be respected, so that dimmed lights are less visible (obviously). Tanker aircraft should be lit realistically during AAR Weather and atmospheric properties would ideally be taken into account, however since opting to use external lights generally comes with the explicit intention to actually be seen, this is not even that important and could be crudely approximated There should be AI logic and ME options to control lights on AI units. Light status should be taken into account for AI spotting capabilities All this does not require new lighting tech or complex retooling. The engine can already render sprites at sufficient distances and do so without a hit on performance. With the upcoming PTO and CW Germany those improvements are needed even more. How would you even do a rejoin at night without all the modern gizmos if your external lights cannot be seen after a few hundred feet? If you like the proposed improvements, please rate this thread 5 stars: Thanks!
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The landing lights are not visible while on the glideslope at night inside of a mile from the boat. In F9 mode, you revolve around the carrier and the lights ARE visible from above. This is more pronounced in VR and in multiplayer. The first two shots are closer to the carrier the last one 3/4 roughly. Line up light on the back is visible no problem. as are the lights on the tower. nullnullnull
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- bug
- visibility
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I have had this problem with the HUDs of all aircrafts in DCS, since the Multithreaded version for DCS came out. The Multithreaded version was always better, because of the performance gains I had, but visiually, it was worse than the Singlethreaded version, even with same graphic settings. The hud in the MT version back in 2.7 was already looking weird, like pixelated and grainy, moving a lot when rolling and pitching the aircraft or when looking around with the TrackIR, but the ST version never had this issue, it always looked thick, smooth and clear in the ST version. This was 1-2 years ago. I then left dcs for quiet a bit and I recently got it back. The problem still appeared in the HUDs, as nothing changed in that period of time. I even got decent graphics settings set which shouldn't affect the HUD by it's look, but it feels like it does affect it somehow. It even feels like the HUD doesn't apply and Anti Aliasing, so it looks so pixelated, grainy and jittery, as like when looking at a line in the game with low graphic settings, or low AA, it's pixelated, so are the HUDs in all my aircraft and it ruins the realism effect for me, cuz the game graphics overall look very decent with DLAA and such. my Graphics Settings: This is how my HUD is looking in the F-16 atm: As you can see it's very pixelated and not smooth/clear. It's even worse when moving around with the trackir or roll/pitching with the aircraft. HUD in the Su-25T: In the Su-25T it's very easy to spot the jittery/pixelated and grainy effect on the HUD This is how the HUD in the F-16 should look like, or looked like before MT came out for me: I've been looking for potential fixes on Youtube, Dcs forums and reddit for a loong time, never found anything, so I thought I'd have to make one myself, I hope I can get this fixed. I have tried changing all Graphics settings, nothing worked though, it always looked the same. It's not the Motion Blur or any Anti Aliasing setting that causes this, I've tried all different settings, nothing changed.
- 2 replies
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- anti aliasing
- graphics
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It is really annoying that you have to zoom in to see contrails you should be able to see clearly from afar. I have visibility set to extreme (highest possible setting) and still they pop in and out. I reckon this is for performance reasons, as it is clearly distance-related, but there should be a setting to disable it, if the machine can handle it. Here are some screenshots I captured yesterday: First the cockpit perspective at around default zoom: Clearly visible a single contrail left of the gunsight. This contrail is clearly visible at all zoom levels. Now, when zoomed in a bit, still only the single contrail: Zoomed in a tiny bit further and boom: a whole bomber formation and another contrail just pop in: That the contrails appear to be drawn in front of the cloud layer below is another issue, but I'm guessing that is due to the new cloud tech and not final. The (dis-)appearing contrails however have been there before version 2.7.
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Hi everyone, I've noticed that the new floodlights can partially appear as off when viewed at angles. Of course, it's expected that the blooming shouldn't be present/a lot less present as LOS to the actual light is lost (-ish), but the lack of illumination of the bulb makes it look like the floodlights have been partially turned off. I think if the model had the bulbs actually light up (i.e have a bright white texture - like the SoH/PG map) this would solve the issue. Of course this is pretty minor - it's awesome that the 2.8 lights have been ported over to the SA map, the map now looks incredible at night!
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- light
- floodlights
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My suggestion would be to adapt/refine visual and sound awareness and reaction of Infantry, Armoured etc. specially in night time conditions. This will make Apache missions much more realistic and thus attractive for players and mission builders.
- 5 replies
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- visibility
- hearability
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Please. With normal gamma settings some of the HUDs specifically in the hornet and viper can get down right unreadable on a sunny day. This is a real life issue and not a bug and the real life solution is a pair of shades. I'm thinking like, an in game button to put them on. You could even have an option for the frames to be visible on the edge of the screen FOV like with the apache helmet display in setting or something. The MiG-21Bis has a helmet visor that can be put on via click box. Just need something like that for all the modern jets with bubble canopies and open glass HUDs. Please would improve Quality of life beyond imagination for me.
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- brightness
- gamma
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