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Found 6 results

  1. The aerostatic balloons do move Just an appretiation post. For some reasson when looking at Ugra's videos I thought balloons were cool but maybe it were a little bit odd when actually flying... I imagine they would be just static flying objects, I never imagined they would actually move and look that nice. I was completelly miskaten! PS: but maybe these people should be worried? I've only flown on a balloon once as a child, but I don't think that smoke flowing through the canvas is a good sign...
  2. i would like a option to up this setting to 5000 at most
  3. Currently, as of DCS build 2.5.6.60645 Open Beta, we get two options for selecting our texture preferences in graphics menu:- 1. Texture - The setting which affects the textures of arcrafts and spawnable units. 2. Terrain textures - The setting that affects the textures of the terrain. My suggestion is to divide the settings further into the following categories so that people can fine tune their settings to get the optimal performance/quality balance according to their system:- 1. Aircraft Textures - Textures of your, other player's and AI aircraft. 2. Ground Unit Textures - Textures of ground units and other spawnable units like ships and aircraft carriers (If 1 and 2 aren't possible, they can be grouped together in a Spawnable Unit category) 3. Airfield Textures - Textures of the airfield including the tarmac surfaces, runways, taxiways, buildings, static objects, etc. 4. Terrain Textures - Textures of the ground APART from the airfield. I believe precious memory could be saved by doing this as people can just turn down the textures they don't want to look pretty and keep high the ones they do. For example, I would keep everything except terrain textures to high as I want the airfield that I'm at/taking off from/landing at to look nice, but I don't care how the ground beneath the grass looks, it could be low texture.
  4. Hello, I recently found this bug where, when I try to focus the look at one Aircraft (that is not my own aircraft) The shadows that should apear on their fuselage under the wing dissapear and they appear again when I look away. THIS DOES NOT HAPPENS WITH MY OWN PLANE OR THE PLANE I SELECT WITH ANY OF THE F2 OR F3 AND SO... Only with the aircrafts around). Also this happens with any module, I've been trying with F-16 And FA-18. This seems to happens on the side of the airframe more exposed to the sunlight. Also I tried it on another computer and the same happens. Here are some clips: https://gyazo.com/d08165c6c015c0a06570b89095ceb69a https://gyazo.com/143cda5a7e3e90718cfdc39acb20acb6 My specs are: Win 10 1070ti i5-9600k 16 RAM DDR4
  5. Hello, I've tried to solve this in as many ways as possible, but I can't so I'm going to post here. When attempting to fly the F1, the cockpit is full of flickering white dots that make it hard to look at anything. Hardware: VR Headset: Quest 3 CPU: Ryzen 9 7950X GPU: RX7900 XTX OS: Windows 11 In-Game Settings: Pixel Density: 1.2 Use DCS System Resolution: Yes Anti-aliasing: MSAA MSAA: 2x Upscaling: Off Sharpening: 1 Terrain Textures: High Shadows: Medium Flat Shadows Blur: On Secondary Shadows: Off SSS: Off Visible Range: Medium SSAO: OFf SSLR: Off Lens Effects: None Heat Blur: Off Motion Blur: Off Depth of Field: Off Anisotropic Filtering: 16x Terrain Objects Shadow: FLat Cockpit Global Illumination: Off Quest Link Settings: Render Resolution(Can't remember the proper name): Max Asynchronous Spacewarp: Disabled Please help me. I really like the Mirage F1 and I want to fly it but I can't see anything to fly!
  6. The cover on the visor really shouldn't be on when flying... Sure it should reduce the light intake but not all the way to 0.
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