Pikey Posted January 19, 2016 Posted January 19, 2016 No bother, if it wasn;t complex it wouldnt have caused so many grey hairs :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
wdrago Posted January 19, 2016 Posted January 19, 2016 Thanks for that gorgeous Script :thumbup: the package you made with mission exemple and the Uber Friendly PDf that come with, makes your scripts friendly user xD, just need to follow it step by step, no miss understanding, first try, first success. I love it. and I want many others from that quality :music_whistling: Question do you allow me to use it in a mission file that I want to share with communauty ? [sIGPIC][/sIGPIC]
tordillo Posted January 19, 2016 Posted January 19, 2016 Hi, I am new using scripts, and tried to make a mission with this auto CAP following the guide that cames in the zip file from 457stonehouse (http://457stonehouse.github.io/GCICAP/), but when I tested it didn´t work, the CAP planes never appear. Then I tried to test the demo mission that cames in the same zip file and it didn´t work either. I used the Mist_4_0_55 Do you have any idea what I am doing wrong?
Quax456 Posted January 19, 2016 Posted January 19, 2016 Hi, I am new using scripts, and tried to make a mission with this auto CAP following the guide that cames in the zip file from 457stonehouse (http://457stonehouse.github.io/GCICAP/), but when I tested it didn´t work, the CAP planes never appear. Then I tried to test the demo mission that cames in the same zip file and it didn´t work either. I used the Mist_4_0_55 Do you have any idea what I am doing wrong? Just take MIST from here. Seems that your Version is since 1.5 outdated.... http://forums.eagle.ru/showpost.php?p=2495849&postcount=910 My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
tordillo Posted January 19, 2016 Posted January 19, 2016 Hi Quax456, that MIST is the 4055 and is the same I ualready use, but it didn`t work.
Midnight Posted January 19, 2016 Posted January 19, 2016 https://github.com/mrSkortch/MissionScriptingTools
wdrago Posted January 20, 2016 Posted January 20, 2016 (edited) Ground force and GCI and cap I'm actualy in testing phase, everything seems to work well, maybe a bit too much :helpsmilie: In my mission I spanw some ground force and when it happen, awacs start to yell message(combined arms...), and gci spanw and attack those ground forces ???? is there an options in your script to not manage grounds forces ?? thinks strange there is ground force at mission start and it doesn' trigger that behaving xD see what i mean :https://drive.google.com/open?id=0B52QsFayUY1pbmY5a3RQSHdTMnc Edited January 23, 2016 by wdrago [sIGPIC][/sIGPIC]
Quax456 Posted January 20, 2016 Posted January 20, 2016 I'm actualy in testing phase, everything seems to work well, maybe a bit too much :helpsmilie: In my mission I spanw some ground force and when it happen, awacs start to yell message(combined arms...), and gci spanw and attack those ground forces ???? is there an options in your script to not manage grounds forces ?? thinks strange there is ground force at mission start and it doesn' trigger that behaving xD Yep, disable the GCI messages.....for my opinion it's not as good as the AWACS script by AJAX. Espacially while it doesnt use to give messages to CA clients... :huh: My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
Quax456 Posted January 20, 2016 Posted January 20, 2016 Hi Quax456, that MIST is the 4055 and is the same I ualready use, but it didn`t work. Sorry, had missed to tell you that you should take the Github link in this post.... My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
wdrago Posted January 20, 2016 Posted January 20, 2016 (edited) All Lost too much version ongoing in that thread Wanted to report some issues, so i read past replies (since december), and now i'm a bit confused about all differents version of that script that exist :huh: The source from:http://457stonehouse.github.io/GCICAP/ linked on first page of this thread, was working quite well but only for blue side, on red side just CAP were spawning I saw that lukrop has took back the project in hand. so according last replies few pages ago i download his last package at : https://github.com/lukrop/GCICAP/releases/tag/1.0.0-rc.1 file tagged 5days ago. and it doesn't work at all, no error, but nothing going as expected. and while reading again the lua trying to figure what's going on, i found that link : https://github.com/lukrop/GCICAP files tagged 4days ago and there script work with lot of issue but it work... Soo I would know witch source i should use to follow the advancement of GCICAP ? May time has come to clean this thread, as it run since a while with many different people involved. may closing this one and opening a new one in name of lukrop , so newcomer will be less confused. beg me pardon for my poor english skill:music_whistling: Soo Tell me ? where to go ? -> 'Exit' Nooooo I like that script !!!! :thumbup: that way i wil be able report my beta testing xD Edited January 20, 2016 by wdrago [sIGPIC][/sIGPIC]
Stonehouse Posted January 20, 2016 Posted January 20, 2016 Hi wdrago, the information at http://457stonehouse.github.io/GCICAP/ really only applies fully to the script that is there. One final version of this script will be released. Lukrop has replaced me in development of the GCICAP script and going forward his work is found here https://github.com/lukrop/GCICAP Lukrop points people towards the pdf in my location because he doesn't have a similar document himself. The pdf in my location only partially - maybe 60-70% - applies to his script and at present his version of the script is not 100% stable and he is trying to solve some largish issues with it. You will most likely have to wait for him to release an updated version with the problems he is having resolved. The very first post in this thread explains the above too. If you are having problems getting it working I would guess you haven't got the set up in the mission editor correct in regard to the settings in the script. Something you've missed like the script expecting 3 CAP zones and you only have 2 in the mission or template aircraft missing or the pilot name incorrectly entered. You can always post up the mission and someone will help sort it out I am sure.
wdrago Posted January 20, 2016 Posted January 20, 2016 the information at http://457stonehouse.github.io/GCICAP/ really only applies fully to the script that is there. One final version of this script will be released. So I return to that script, and same issue, so you know what.... ? If you are having problems getting it working I would guess you haven't got the set up in the mission editor correct in regard to the settings in the script. Something you've missed I re-re-re check everything, and you know what ? you was Right !! :doh: i left a blank space at my first __GCI__red1[blank_space] And now you'r laughting at your screen or at me i'm sure. :megalol: Finally everything trigger as expected, just need to check respawn things, as i had read it was one of those remaining issues. i'll see. I keep an eye on that Thread,and Lukrop ongoing dev. Thanks for care :thumbup: If you or lukrop want I can upload the mission(with non error in) and the Lua from GCICAP20150112 and last lua from Lukrop, to see difference behaving between two. See you Pilots ^^ [sIGPIC][/sIGPIC]
Stonehouse Posted January 21, 2016 Posted January 21, 2016 :thumbup:That's good news. Glad to hear it. Don't worry embedded spaces or one less underscore is a common problem and you are not the first to suffer from it
wdrago Posted January 23, 2016 Posted January 23, 2016 (edited) I'm actualy in testing phase, everything seems to work well, maybe a bit too much :helpsmilie: In my mission I spanw some ground force and when it happen, awacs start to yell message(combined arms...), and gci spanw and attack those ground forces ???? is there an options in your script to not manage grounds forces ?? thinks strange there is ground force at mission start and it doesn' trigger that behaving xD see what i mean :https://drive.google.com/open?id=0B52QsFayUY1pbmY5a3RQSHdTMnc I think I found why, there is an options on ground unit. a case check to control ground forces, so when ennemy pass by, it trigger msg from cgi, and when those ground forces is a platoon it trigger huge cgi msg :lol: so i uncheck options on all ground units, and no longer cgi msg about ground unit I upload my mission with your script can be found there : https://www.digitalcombatsimulator.com/en/files/1726812/ is set with script from first page and cap & cgi start from air. that way everyhing works fine even respawn... problems start when start from air is set at mission begin. unit get stuck on runway, sometime doesn't respawn or dont unspawn. i m testing same mission with lukrop script, same, work well with start from air, same king of problem with start from ground. but I also Having crash msg when cgi trigger after 1h30 running map, but i also feel better fps with lukpro script (slimer code has effect:thumbup:) so keep going on, when it will be stable i will reupload my misson with lukrop script. See you. i'm hading link of lua files used for mission : M2K Star Script plus-a.lua used for uploaded misson with "v20150112-0-g152003a script" : https://drive.google.com/open?id=0B52QsFayUY1pVElDQUF4VUYyX1k M2K Star Script plus-c.lua Lukrop script : https://drive.google.com/open?id=0B52QsFayUY1pS1NqR2NLTU9OaG8 M2K Star Script plus-b.lua v20150112-0-g152003a + Awacs by Ajax :https://drive.google.com/open?id=0B52QsFayUY1pSW5yR21rUkxLMlE Edited January 24, 2016 by wdrago [sIGPIC][/sIGPIC]
wdrago Posted January 24, 2016 Posted January 24, 2016 I think I found why, there is an options on ground unit. a case check to control ground forces, so when ennemy pass by, it trigger msg from cgi, and when those ground forces is a platoon it trigger huge cgi msg :lol: so i uncheck options on all ground units, and no longer cgi msg about ground unit Finally was'nt that, cause I still have those "combined arms cgi msg", and CGI craft, take off to intercept them (my ground platoon) :( [sIGPIC][/sIGPIC]
Quax456 Posted January 24, 2016 Posted January 24, 2016 I can only suggest to use the AWACS script by AJAX. The CGI-Message is only a static Bullseye call...... I've modefied it slightly, though the units are metric or not depending on UnitType.... And ofcourse starting to init after a player took control :D But remember, all credits have to go to AJAX!!!AWACS.lua My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
wdrago Posted January 24, 2016 Posted January 24, 2016 (edited) I can only suggest to use the AWACS script by AJAX. The CGI-Message is only a static Bullseye call...... I Hear you, but it's a complete differente Mod, wich does'nt manage border, and use restricted CAP and CGI tamplate, from what read and understood on it. Or you mean using both Mod (mixed) ?? from my point of view "Autonomous CAP and GCI AI fighter script" is much more complete and intresting Mod, even if it's need more dev, and debuging. CGI-msg is not what i'm most interested in (i'm gona desable it I think). Edited January 24, 2016 by wdrago [sIGPIC][/sIGPIC]
wdrago Posted January 24, 2016 Posted January 24, 2016 (edited) @Quax456 I just read the lua you provided to me, and it's quite differente from what i saw 159th forum, seems your focus on awacs support only, so i better understanding your reply, you suggest me to desable cgi-msg, from this script and adding your xD I guess... I Gona try that. Edited January 24, 2016 by wdrago [sIGPIC][/sIGPIC]
Quax456 Posted January 24, 2016 Posted January 24, 2016 @Quax456 I just read the lua you provided to me, and it's quite differente from what i saw 159th forum, seems your focus on awacs support only, so i better understanding your reply, you suggest me to desable cgi-msg, from this script and adding your xD I guess... I Gona try that. Yes my friend. I use them both at the same time with cgi messages disabled. Someone told lukrop before but he maybe havn't understood what we both right know talking about ;-) My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
wdrago Posted January 24, 2016 Posted January 24, 2016 (edited) Yes my friend. I use them both at the same time with cgi messages disabled. Someone told lukrop before but he maybe havn't understood what we both right know talking about ;-) Futher when i'm not Shakespear :music_whistling: I'm still figuring out why CGI planes sometime spawn to intercept ground untis, ethier haven't found any single reference about "Combined Arms" in the script code :book: ... Edited January 24, 2016 by wdrago [sIGPIC][/sIGPIC]
Steggles Posted January 25, 2016 Posted January 25, 2016 I can only suggest to use the AWACS script by AJAX. The CGI-Message is only a static Bullseye call...... I've modefied it slightly, though the units are metric or not depending on UnitType.... And ofcourse starting to init after a player took control :D But remember, all credits have to go to AJAX!!! Does that one still work? I thought the group functions for multiplayer were broken. Either way, there's now my EWRS script as well. Check my sig :-) -16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com EWRS - Early Warning Radar Script Specs: Gigabyte Sniper Z5-S Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler 16GB RAM Gigabyte GTX 1080 TM Hotas Warthog: SN: 06976 Saitek Pro Flight Combat Rudder Pedals TrackIR5 with TrackClipPro & Oculus Rift 2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024
Stonehouse Posted January 25, 2016 Posted January 25, 2016 You shouldn't be getting intercepts generated by ground units unless there is something badly out of whack with the EWR code in the GCICAP script. I certainly don't believe I ever saw it happen in the old version but perhaps you discovered a new bug. The table of units checked against the EWR is built using mist and looks for planes and helicopters. So while not sure I think something else is going wrong for you regardless of whether you are using the old or new GCICAP.
wdrago Posted January 25, 2016 Posted January 25, 2016 Only saw that happening with v20150112-0-g152003a, you can see that in my mission previously linked. did'nt get time to test that behaving with lukpro version(has it crash before xD). [sIGPIC][/sIGPIC]
Stonehouse Posted January 28, 2016 Posted January 28, 2016 (edited) Ok sorry missed looking at this properly. This combined arms message is a known side effect of how DCS 1.5 affected the Mist messaging. It should work fine for a player in cockpit and definitely is not a case of a ground unit (unless it is an EWR unit that the script recognises) generating an intercept. As Quax has already said using Ajax's script or indeed Steggles's new EWR script and turning off the GCICAP messaging is a good solution. The issue arose around the time Lukrop arrived on the scene and so I never resolved it as he's taken over development now. Finally was'nt that, cause I still have those "combined arms cgi msg", and CGI craft, take off to intercept them (my ground platoon) :( Edited January 28, 2016 by Stonehouse
wdrago Posted January 28, 2016 Posted January 28, 2016 Thanks for update, I will follow ongoing Dev of this script. ;) [sIGPIC][/sIGPIC]
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