msalama Posted February 11, 2014 Posted February 11, 2014 The new smoke effect from burning vehicles absolutely kills my frames and smoothness - had no probs w/ previous v1.2.7 subversions. Anyone else suffering from this? :helpsmilie: The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
AtaliaA1 Posted February 11, 2014 Posted February 11, 2014 The new smoke effect from burning vehicles absolutely kills my frames and smoothness - had no probs w/ previous v1.2.7 subversions. Anyone else suffering from this? :helpsmilie: Yes. http://forums.eagle.ru/showthread.php?t=102808&highlight=Smoke&page=2 This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
msalama Posted February 11, 2014 Author Posted February 11, 2014 Yes. Well I found it's actually the explosion FX sequence that's causing this, but as I said I had no problems whatsoever with previous v1.2.7 subversions. So I'm still wondering what exactly has changed now :huh: The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
SkateZilla Posted February 11, 2014 Posted February 11, 2014 Yes. http://forums.eagle.ru/showthread.php?t=102808&highlight=Smoke&page=2 not the same problem. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
msalama Posted February 22, 2014 Author Posted February 22, 2014 Swatted the mofo! SOLVED. Went to /Bazar/ParticleEffects/effects and commented out all light-related structures* in the LUA files. Lost all light reflections from the fires, but got rid of the FPS drop too! Yay! * I.e. these: local lb = 1.2 Lights = { { offset = {0,3,0}, color = {{0, {1*lb, 0.6*lb, 0.2*lb}}, {0.3, {0.8*lb, 0.5*lb, 0.1*lb}}, {0.4, {1*lb, 0.6*lb, 0.2*lb}}}, distance = {{0, 10}, {1, 11}, {2, 10}}, }, } The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
harv Posted March 19, 2014 Posted March 19, 2014 (edited) Please can you be a little more clear how to edit the particular .LUA files as I don't understand despite some previous experience editing such files... Particularly I don't understand what you mean by 'commented out'? I've changed my 'Effects' in the config.lua to 1 but the problem persists... Edited March 19, 2014 by harv
Cnuke Posted March 19, 2014 Posted March 19, 2014 (edited) Excellent solution msalama. @harv By using '--' in front of a line of code it won't be read by the program. So the code is commented out. If you use notepad++ to edit lua files you notice the color changes of text, green is commented out. I have edited the files and made it a mod for jsgme. click for download Edited March 19, 2014 by Cnuke
msalama Posted March 19, 2014 Author Posted March 19, 2014 @Harv: sorry, should've explained it a bit better. @Cnuke: thanks for taking up the slack & providing the mod, top work :thumbup: The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
harv Posted March 19, 2014 Posted March 19, 2014 Thank you very much for both your replies I'll give it a go! Excellent solution msalama. @harv By using '--' in front of a line of code it won't be read by the program. So the code is commented out. If you use notepad++ to edit lua files you notice the color changes of text, green is commented out. I have edited the files and made it a mod for jsgme. click for download
harv Posted March 19, 2014 Posted March 19, 2014 It's much smoother!!! Thank you both. May I also ask, what you guys set your pre-load cache distance to?
msalama Posted March 19, 2014 Author Posted March 19, 2014 150000km The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
camsr Posted March 20, 2014 Posted March 20, 2014 Thanks guys, once again shaders are notorious for slowdowns.
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